Weight: 118 | Tier Ranking: 79th | Popularity: 5th |
Ganon's up air seems to have more reach, and is even more of a Flash Kick. His Wizard's Foot reverted back to its Melee/Brawl version, where the hitbox starts closer to its starting point when grounded, and d-throw to Wizard's Foot is also still true at zero.
Of course, with the global landing lag reduction, Ganon's short hop N-air is frightening, and Ike/Cloud-esque smashes give him much easier kills, but ranged fighters still wall him out easily. Mid-tier, at worst, and this is coming from a Ganon main since PM.
Side special can combo into down tilt, but it can also be teched by the opponent (Pressing the dodge button as soon as you touch the stage).
As Ganondorf, if the opponent continues to tech, notice what direction they are teching and use this too your advantage. You can take advantage of this by turning around and following up with a forward tilt, following their tech with a down special, or going into a smash attack (Though smash attacks are much slower and can be avoided).
The neutral special or the "Warlock Punch" is particularly useful because once in enemy is at about 70%, if you are decently close to an edge you have a really good chance of an instant KO
Ganondorf has been buffed a lot since his sad show appearance in Brawl, and Ultimate is no exception. His Smash attacks have been given greater range and power since Smash4, and his Forward Smash can start killing as early as 30% off an edge. The damage input for his Warlock Punch has nearly doubled (from 31% to sometimes over 60%). All of his moves are stronger, and he moves faster than previous iterations, although he is still the second slowest character in the game. But his brutish tank-weight and insane power give him massive power, and far outweigh(in my opinion) his disadvantages.
Kill percentage for Ganondorf; Any precent above 10% (not a joke).