Crouching Heavy Punch |
One of Sakura's best normals, this serves her well as an anti-air and as a way to combo into her Running DP or Hurricane Kick. With one bar of meter and Ultra (either one), Sakura can combo a crouching Fierce into an EX Hurricane Kick, then combo into her Ultra.
Sakura's main anti air. This move starts up in 4 frames and has no hurtbox from the tip of her fist down to her wrist. It is special cancelable and works great in combos. the ranges also reaches slightly farther than her close heavy punch making it the ideal move to go to for quick punishes other than close heavy punch. it also can prevent cross ups from certain angles as well as from inside the corner.