Primarily used for anti-air purposes against certain characters and situations. Sometimes a better alternative to CR.MP for close jump-ins. Can also be used to shut down enemies that try to jump over you. The move is special-cancelable, so punishing with CR.HP xx Heavy Pinwheel after block or focus nets easy damage and a soft knockdown.
Primarily used for anti-air purposes against certain characters and situations. Sometimes a better alternative to CR.MP for close jump-ins. Can also be used to shut down enemies that try to jump over you.
The move is special-cancelable, so punishing with CR.HP xx Heavy Pinwheel after block or focus nets easy damage and a soft knockdown.