Ducking |
Projectile invincibility |
•
Ducking Straight |
Armor breaking • Juggle state • Limited juggle • Soft knockdown |
•
Ducking Upper |
Forces stand • Juggle state • Limited juggle • Partial invincibility • Soft knockdown |
•
EX Ducking |
Partial invincibility • Projectile invincibility |
•
Ducking Straight |
Armor breaking • Juggle state • Limited juggle • Soft knockdown |
•
Ducking Upper |
Forces stand • Juggle state • Limited juggle • Partial invincibility • Soft knockdown |
•
Although projectile invincible, be wary of using the move against characters that have already recovered or are very close to recovering from throwing a projectile (Guile in most cases).
Any attack can stop non-EX versions. High attacks can whiff on EX version.
Be cautious of low, long-ranged pokes.
Dudley's Duck is one of his most valuable tools in his arsenal, as it can duck under projectiles, is one of Dudley's most important combo-linkers, can punish focus, can be used as an anti-air, and can be used to put pressure onto the opponent. The EX version is also really good, as not only does it have the properties aforementioned, it also has partial invincibility and gives out increased damage. Learning this move is vital to playing a good Dudley game.