Stamina: 1,000 | Stun: 900 | Tier Ranking: 44th |
Popularity: 36th | Frame Data | SF4 Tiers |
It is quite apparent that Dan Hibiki has limited amount of tools in his disposal, but he isn't useless at all. In addition of being fun and funny character (with dash of Darkness) he is IMHO always played with sense of brotherhood and mutual respect. Mirror-match against Dan is rare and cherished moment.
Dankukyaku is the basic special of Dan and if it connects it throws enemy away. This can be good or bad thing. If it is blocked it is very easy to follow with throw or Koryuken (Dan's special punch). Gadoken has very short range, but hits quite hard.
Dan's super combo has short range and leaves you open if it misses but it hits very hard. Shisso Buraiken (Ultra 1) covers quite long range and pierces through fireballs. It works as counter and hits very hard.
Dan is character who is very committed to attack. When Dan attacks he really attacks and if you miss you're very open. If you hit you usually hit quite well. Dankukyaku is Dan's most important weapon and it is followed by Koryuken in importance.
Dan low tier, HA I think not-http://www.youtube.com/watch?v=ymdMYGpbdqY&list=UUcdHxXURh3pMEP2HmtNumvg
Dan has long been considered bottom tier in SF4 and there are a lot of valid reasons for this. That being said, he's also an extremely fun character and has a really unique and interesting play style that is sadly underdeveloped.
He is essentially a bare-bones Shoto with an emphasis on rushdown. Dan has no ranged projectile (Gadouken is only really a combo-extender) and therefore has to get in close to pose any kind of threat. However, if Dan is able to land a full combo, he can deal a surprisingly large amount of damage and stun.
The biggest hurdles for anyone picking Dan for the first time are his poor normals, his lack of far-range and mid-range options, and his limited mobility. These factors all contribute to a large number of bad match-ups, particularly against zoning characters.
But if you play patiently, slowly close the distance, pressure your opponent into the corner, and then finally land that counter-hit Saikyo Kick... the sense of achievement can make the struggle feel entirely worthwhile.
Just remember that there's so much more to this character than spamming Dankukyaku into throw / uppercut 50-50s. As tempting as this might seem at first, cheap tactics won't get you anywhere.
Rating