close HP forces stand on hit. On a successful jump in, if you want hit with this after and feel you can successfully high/low mix up your opponent after, then it might be worth not just finishing the combo.
Mediocre anti air
Can be super cancelled
close HP forces stand on hit. On a successful jump in, if you want hit with this after and feel you can successfully high/low mix up your opponent after, then it might be worth not just finishing the combo.
Mediocre anti air
Can be super cancelled