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MKXL > Quan Chi
Quan Chi Mortal Kombat XL artwork

Quan Chi Mortal Kombat XL moves


Popularity: Summoner - 61st, Warlock - 52nd, Sorcerer - 71st MKX Tiers
Tiers: Quan Chi Summoner, Quan Chi Warlock, Quan Chi Sorcerer

Quan Chi's Variations

Sorcerer - The Sorcerer Variation allows Quan Chi to create spell circles within the arenas. Offensive spell circles buff Quan Chi's attacks, increasing his damage output and enhancing special moves, while defensive spell circles weaken opponents. This variation also allows for extra chip damage, allowing Quan Chi to quickly end rounds against defensive opponents.
Warlock - Warlock Quan Chi uses his dark portals to create unpredictable attacks and reach, making this Variation excellent for counter zoning and zoning mix ups. When properly timed, Quan Chi can also combine his portals with attacks to create special kombo strings that send his opponents to the NetherRealm and back.
Summoner - In his Summoner Variation, Quan Chi can summon a demonic beast from the NeatherRealm to fight by his side. When deployed, Quan Chi's minion brings an additional set of ranged attacks to his already diverse arsenal. And when summoned at the end of kombos, the demonic beast gives Quan Chi additional options for post-kombo setups.
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Anarchist_Gib posted February 12, 2017

Some universals:
Neutral jump punch is your friend. Quan has among the best in the game.
Forward 1 is a useful stagger tool, it'll catch many players trying to react if you run cancel into overhead/low. Forward 1,2 is also staggerable.
EX Rune isn't as plus as it used to be, but following up with a down 3 will allow you to stuff pokes and either lead into your low option(back 3) or allow you to go back into the neutral.
Use the frames on the skull projectile to your advantage, if it hits on block most of the time you can get a rune out.
Always try to end combos into hard-knockdown(1,3,1) as it sets up things like Sorcerer portals and Summoner bat.

Use meter-draining portal when at distance, never miss the chance to deprive the opponent of their breaker. If used effectively, you can land the opponent in the corner without any armored/defensive options which gives Quan a whole lotta advantage if an armor portal is then dropped.
When armor portal is out, you can commit to normally unsafe strings(F2,1,2,2 into F2,1,2 for example) to maximize chip damage and provide multiple opportunities to mix-up or otherwise open up the adversary.

The bat give access to great hard-to-blockables, but the only consistent way to get bat out in close quarters is EX trance(the amount of damage that leads into is totally worth the meter though). While the low/overhead HTB is worthwhile, many out there have gotten adept at correctly blocking it so relying on low bat into throw or the Down Forward 3 bat grab will do you wonders.
The bat really shines when it comes to zoning. Get a 1,3,1 hard knockdown and get that bat out.You can shoot skulls and runes and rely on the bat to punish jump ins or other attempts to whiff punish you.
Summoner doesn't have anything substantial in terms of defense. Very heavily dependent on momentum and your ability to keep distance.

Forward 3 can punish things on whiff from afar, but leaves you vulnerable and doesn't lead into anything.
EX Scoop was once armored, and it's something the variation really leaned on. Its absence creates a significant deficiency for this variation as the only armor to speak of is EX Portal Stab, which leads into mix-up but gets stuffed time and time again. I mean EX Sky Drop has armor too but...

wingliger posted April 24, 2015

This goes all characters. When trying to punish attacks, if you use a normal move it will come out 1 frame later because recovery from blocking is 1 frame. So trying to punish a move that is -6 will mean you need an attack with 5 frame startup unless its a special attack. Special attacks start up normally because they are reversals.

blackcharizard7 posted April 23, 2015

portal kick is in warlock variation.

BurgyTheBurglar posted April 22, 2015

In his Sorcerer variation, combine the sinister combo with his portal kick. Great for mix ups.

Aquaman posted April 4, 2015

My favorite character in the MK series.

Xiaoyuken posted March 31, 2015

Cant Wait to Test his Wombat

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