So this is going to be your most damaging (and easiest to connect) juggle, because it's two hits from one of the stronger buttons. You're going to want to throw a fan after the second hit in a juggle because that will leave your opponent suspended for an extended combo. If you do this string raw (not juggled) from certain close distances you can cancel into an upraise for huge combo potential otherwise cancel into another special move. A good set up for the juggle is with a neutral jump 2 afterwards, noble kicks, fan throw... and you got your self a one way ticket to combo city.
So this is going to be your most damaging (and easiest to connect) juggle, because it's two hits from one of the stronger buttons. You're going to want to throw a fan after the second hit in a juggle because that will leave your opponent suspended for an extended combo. If you do this string raw (not juggled) from certain close distances you can cancel into an upraise for huge combo potential otherwise cancel into another special move. A good set up for the juggle is with a neutral jump 2 afterwards, noble kicks, fan throw... and you got your self a one way ticket to combo city.