You're not logged in | Login / Register | News Filter | Submit News
MKXL > Jax > Ground Pound - Special Moves

Jax's Ground Pound Mortal Kombat XL

Ground Pound
of 10
Close Ground Pound
of 10
Far Ground Pound
of 10
Ground Shake
of 10
Report problem or error on this page

Tips for Jax's Ground Pound
Submit a tip or combo

Helpful/Unrated (3)
Unhelpful (0)
I-heart-Chunli posted October 11, 2016

Jax is so hot!

Shackzam posted May 12, 2015

Ground pound is a great way to make your opponent second guess there approach on Jax when far away from him, but this move isn't strictly for zoning purposes. The pound itself is an unblockable unless they jump over it. There a set ups into it that might net you some extra damage.

Like doing EX gotcha and then immediately throwing out a regular ground pound can have your opponent bounce if they don't see the ground pound coming. This bounce can get you a full combo depending on how far away the opponent is. The most useful string to convert off of a ground pound hitting is gonna be forward 21 since it travels such a far distance.

The only thing bad about the move is how slow it is and is very situational depending on if you have a set up for it. It also leaves Jax open to a punish if your opponent successfully dodged it.

Killa_byte007 posted April 22, 2015

This move is great for forcing an opponent to block opon their wakeup. This move does also have a few down sides.

-Its startup isn't fast so it can be punished.
-The pound it self can be dashed past and punished.

Use this move wisely and make sure to use it at proper times seeing to it that if missed Jax is in danger of a good punish.

Submit a tip for

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.