Popularity: Pumped Up - 46th, Wrestler - 51st, Heavy Weapons - 82nd | MKX Tiers |
Tiers: Jax Pumped Up, Jax Wrestler, Jax Heavy Weapons |
This goes all characters. When trying to punish attacks, if you use a normal move it will come out 1 frame later because recovery from blocking is 1 frame. So trying to punish a move that is -6 will mean you need an attack with 5 frame startup unless its a special attack. Special attacks start up normally because they are reversals.
Jax is a character than one should consider due to his high damage to combo ratio. It does start strong but does drop out but still deadly. His dash punch provides a good overhead if you hold down and a great combo finisher. His got you grab is another good finish that can add a decent amount of damage to his kit even just using it without comboing into it can be a great way to reset the battlefield to your favor or put and aggressive enemy that pushed himself out of the corner back to the corner. His ground pound is not that great as you have to measure the distance except for the pumped up variation. Energy wave is another awesome move to zone your opponents or to play a fireball game with. Major pain, his last move, provides a decent anti air is pretty much a dash punch but upwards. I recommend jax to anyone who loves the in your face gameplay.
Jax is amazing