Popularity: Shotgun - 48th, High Tech - 89th, Full Auto - 63rd | MKX Tiers |
Tiers: Jacqui Briggs Shotgun, Jacqui Briggs High Tech, Jacqui Briggs Full Auto |
KEY:
XB1:
1=x
2=y
3=a
4=b
PS4:
1=Square
2=Triangle
3=X
4=Circle
Fightstick:
1=FP
2=BP
3=FK
4=BK
Terminology:
OH= overhead
RC= Run cancel
Kara= F4-B2/B4
AA= Anti Air
XO= crossover
F= forward
B= Back/away
U= up
D= down
~= cancel
-= next input
,= continued input fro0m last input. seperation of linked inputs.
best strings: 1212,114, f2u2, 4u4, F12. shotgun
BnB combo's: Shotgun
114~db2, JIP1,33~bf4
f4~b2~db2+block,JIP1,33~bf4
f2u2~du4,114~db2-Run-1212~bf4
id place Jacqui Shotgun, top10 after 8-31-2015 patch and 9-1 hotfix
As a fellow Jacqui player I'm aware of the struggle that lies within. I main the Full Auto variation simply because of the frame traps and corner carry she can maintain. Not to say it's the best variation, but this lies in my personal preference. She has insane corner damage and solid corner carry universally, I just find it more suitable with rockets. Jacqui with any variation requires work, she doesn't have a lot of mixup like most characters and she lacks footsie gameplay. In the end she can create opportunities through frame traps and speed, to rush down the opposition with pure offense.
This goes all characters. When trying to punish attacks, if you use a normal move it will come out 1 frame later because recovery from blocking is 1 frame. So trying to punish a move that is -6 will mean you need an attack with 5 frame startup unless its a special attack. Special attacks start up normally because they are reversals.
Rating