Popularity: Spectral - 85th, Mystic - 28th, Master of Souls - 9th | MKX Tiers |
Tiers: Ermac Spectral, Ermac Mystic, Ermac Master of Souls |
D1 has very low start up making it a perfect for footsies
F4 is OD most people aren't blocking overhead you can follow up with either B,F2 or D,B4 to confirm
For the Ermac users. A version of his Vortex that is Meterless. Requires a stagger after the string, stand 1 works best as it is +2 on block and +8 on hit.
Ermac's Master of Souls variant allows you to pull off longer combos than his other variants. However, keep in mind you can get more damage starting combos with a single hit leading into bf2 than you can if you do 3 or more hits. Bf2 is also his most damaging finisher so make sure you have enough. You can only stun your opponent if you have 3 souls (max), or with an ex bf2, which has a much shorter stun duration. You can throw an ex bf2 if you don't have any souls swirling around you too. So you're never really without them so long as your meter management is solid.
This goes all characters. When trying to punish attacks, if you use a normal move it will come out 1 frame later because recovery from blocking is 1 frame. So trying to punish a move that is -6 will mean you need an attack with 5 frame startup unless its a special attack. Special attacks start up normally because they are reversals.
Ermac is a weird character that is based around a mental game. Ermac's walk speed is not that fast but his moves are really going to screw you over. His teleport punch is the same as scorpions. He has a telekinesis which suspends you in air great for mid combos or to set one up. His projectiles provides a nice safe way to poke for damage. Even in one of his variations the master of souls he can stun the opponent for 2-3 seconds for a massive combo. Ermac is one of the harder characters to play because he feels stiff and his combos requires a lot of inputs. I would recommend this for skilled players but new people beware that pull off some of these combos requires a lot of dexterity and timing.
nner Workings (Fatality 1) - Hold Block, Down, Up, Back, Release Block (Mid-Screen)
Head Out (Fatality 2) - Hold Block, Forward, Down, Down, Up, Release Block (Mid-Screen)
Nether Force (Brutality 1) - Perform 10 special moves during the match, then kill the opponent with an Air Force Port (Down, Back+4+Block in the air).
We Win (Brutality 2) - Connect a five-hit combo that ends with the Force Lift (Down, Back+1), then kill the opponent with a Force Lift.
Gluttony (Brutality 3) - In the Mystic variation, with at least 40 percent health kill the opponent with a Tele-Hold (Down, Back+1+Block).
Soul Eater (Brutality 4) - In the Master of Souls variation, connect a 10-hit combo, then while Ermac has all three souls floating around him, hit the opponent with Soul Ball (Back, Forward+2) and kill the opponent with Soul Release (Back, Forward+1).
Controlled Chaos (Brutality 5) - In the Spectral variation, use Soul Accession (Down, Down, Up) to fly, then kill the opponent with a Soul Charge (Back, Forward+2).
A few helpful tips for Ermac players:
-Ermac's db1 (all variations) is a great anti air and punish from mid range. If done at the right time and range, it can also catch Mileena out of roll, Scorpion out of teleport, Sub Zero out of slide, and Liu Kang out of his flying kick.The timing is trick for some of those so head into practice to see if you can get the timing down.
-Ermac's Levitate can be used to punish careless wake-ups. Be careful of characters like Kung Lao though, that can hit you up there.
-If an Grandmaster Sub-Zero has you trapped in a corner with his ice clone, His lift (db1) can get through it and catch the overly aggressive snow man or you can break the clone and his rush down with a ex db2. Even if he blocks the db2, you're safe on block and the clone is gone. Be careful when using his lift as it is unsafe on block.
- Ermac's Mystic variation is a good counter pick against characters with no real teleport. From my experience, you can lame out characters like Jax, Kano, Liu Kang, Goro, etc.
- You can use Ermac's vanish to bait out a uppercut during a jump in. It stops your momentum and it counts as a neutral jump so keep that in mind when you decide to punish.
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