Donkey Kong Super Smash Bros. Melee Moves, Combos, Strategy Guide

Guide last updated on
May 10, 2014 at 11 a.m. PDT


Donkey Kong Super Smash Bros. Melee Moves, Combos, Strategy Guide

Normal Attacks
(or repeatedly)
Light Attack/Quick Combo

Up Tilt Attack

Down Tilt Attack
or
Left/Right Tilt Attack
or
Running Attack

Air Light Attack
Properties


Up Air Attack
Properties


Left Air Attack
Properties


Right Air Attack
Properties


Down Air Attack
Properties

, or or or
Throw
,
Double Jump
Smash Attacks
(hold)
Up Smash Attack
(hold)
Down Smash Attack
or (hold)
Left/Right Smash Attack
Special Moves
(hold to charge), or to cancel (only on ground)
Giant Punch
Properties

or
Headbutt
Properties


Spinning Kong
Properties

(repeat to continue attack)
Ground Pound
Properties


Comments

Alphabattack said on May 26, 2014 at 8:04 a.m.

Quick note, the ground pound (Down and B) is only useable on the ground.

#1
2kawaii4u said on July 13, 2014 at 12:19 p.m.

Giant Punch can be also canceled with Z

#2


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