Green Lantern Injustice: Gods Among Us Moves, Combos, Strategy Guide

Guide last updated on
March 24, 2013 at 12:30 p.m. PDT


Green Lantern Injustice: Gods Among Us Moves, Combos, Strategy Guide

Basic Attacks

Ring Cross

Push Kick

Hurricane Kick

Feet Slide

Sweeping Uppercut
(hold to charge) or (as Bounce Cancel)
High Tension

Forward Punch
(hold to charge) or (as Bounce Cancel)
Standing Flipkick

Low Ring Jab

Rising Cut

Low Cross

Lowering Dropkick
Properties


Downward Overhand
Properties


Cyclone Kick
Properties


Forward Throw

Reverse Throw
Combo Attacks
,
Triple Barrage
, ,
Volley Smash
,
Justice Is Served
,
Parallel Nature
,
Warp Power
, ,
Hyperbolic
, , ,
Grand Slam
,
True Might
, ,
Guardian
,
Lantern Corps
, ,
Brightest Day
Special Moves
( )
Oa's Rocket
Properties

( )
Rocket Power
Properties

, ( )
Close Rocket Power
Properties

, ( )
Far Rocket Power
Properties

( )
Lantern's Might
Properties

( )
Minigun
Properties

( )
Turbine Smash
Properties


Oa's Rocket
Properties

Super Move

Beware My Power
Character Power

Green Lantern's Light
-Green Lantern's Light bathes Hal Jordan in green energy which increases Hal's overall damage and amplifies the power of many of his Special Moves.
Combos
Important note: Not every possible combo is listed here. Instead, you'll find the most common and helpful combos that you should know. There are many variations to these as well.

- - Lantern's Might
6 Hits
14% Damage
Uppercut into chain combo.


- Character Power activation Lantern's Might - - Lantern's Might
9 Hits
22% Damage
Low hitting start combo into his Character Power.


- Character Power activation Lantern's Might - - Lantern's Might
7 Hits
16% Damage
Uppercut into Character Power combo.


- Jumping - Lantern's Might
7 Hits
29% Damage
Bounce into jumping hard, into Lantern's Might.


- Character Power activation Lantern's Might - - Meter Burn Lantern's Might - Lantern's Might
15 Hits
29% Damage
Character Power into multiple Lantern's Might.


- Oa's Rocket Lantern's Might
8 Hits
33% Damage
Fast hitting normal into Meter Burn rockets.
Move Legend
— This icon represents the lightest attack in Injustice. This can be done by hitting the X button on Xbox 360 or the Square button on PS3.

— Injustice's middle strength button. This translates to the Y button on Xbox 360 or Triangle on PS3.

— This symbolizes the hardest hitting of the basic attacks. This move is performed by hitting A on the Xbox 360 or X on the PS3.

— The last of the 4 face buttons, this icon stands for "Character Power" and represents the button that activates each characters' traits. This is activated by pressing B on the Xbox 360 or O on the PS3.

— This icon represents the Meter Burn button used for performing EX attacks, Bounce Cancels and Supers. You can input this by pressing RT on the Xbox 360 or R2 on the PS3.

— Much like our Mortal Kombat 9 guides, the "F" icon represents the Flip Stance action. This is activated by hitting LT on Xbox 360 or L2 on PS3.


Comments

Burnt said on March 26, 2013 at 10:40 a.m.

these dont require a charge at all?

#1
THTB said on March 26, 2013 at 12:08 p.m.

@2

No. NRS's fighting games do not feature back/down charge inputs, and haven't featured charge moves in general since MK4.

#2


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