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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 4 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Far MP | H | 80 | 5 | 2 | 14 | +5 | +1 | - | - |
Far HP | H | 120 | 12 | 4 | 24 | +3 | -8 | - | - |
Far LK | H | 40 | 5 | 2 | 12 | +3 | -1 | SM,EX,SA,CA | - |
Far MK | H | 80 | 7 | 7 | 17 | +3 | -7 | - | - |
Far HK | H | 120 | 11 | 4 | 21 | 0 | -5 | - | - |
Close LP | H | 40 | 4 | 6 | 8 | +4 | 0 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Close MP | H | 80 | 5 | 2 | 14 | +5 | +1 | SM,EX,SA,CA | - |
Close HP | H | 120 | 7 | 4 | 17 | +5 | -1 | - | forces standing |
Close LK | H | 40 | 4 | 2 | 9 | +6 | +2 | - | - |
Close MK | H | 80 | 4 | 2 | 16 | +4 | -1 | SM,EX,SA,CA | - |
Close HK | H | 120 | 7 | 5 | 21 | 0 | -6 | - | forces standing |
Crouch LP | H | 30 | 4 | 3 | 10 | +4 | 0 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Crouch MP | H | 70 | 8 | 5 | 12 | +4 | 0 | - | - |
Crouch HP | H | 120 | 14 | 4 | 15 | +7 | +1 | - | - |
Crouch LK | L | 40 | 5 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | L | 80 | 9 | 4 | 14 | +3 | -1 | - | - |
Crouch HK | L | 120 | 9 | 5 | 23 | sweep knockdown | -8 | - | - |
Jump up LP | M | 50 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 90 | 7 | 4 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 130 | 11 | 6 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 50 | 7 | 4 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 90 | 9 | 5 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 130 | 9 | 6 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 50 | 6 | 5 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 90 | 7 | 3 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 130 | 10 | 6 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 50 | 7 | 4 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 90 | 9 | 10 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 130 | 9 | 6 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 130 | 14 | 2 | 26 | hard knockdown | -12 | - | Similar to EX HP Banishing Flat, full body invincibility frames 1-15 |
Body Slam | throw | 150 | 5 | 2 | 20 | hard knockdown | - | - | - |
Kirinshu | throw | 150 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Flying Body Attack | M | 100 | 6 | 7 | until ground+4f | +17 | +5 | - | Knockdown on airborne foes |
Double Knee Drop | M | 70 | 7 | 6 | until ground+4f | +12 | +4 | - | Knockdown on airborne foes |
MP Headbutt | M | 110 | 4 | 6 | until ground+4f | +16 | +5 | - | Knockdown on airborne foes, Ground bounce on grounded Counter Hit |
HP Headbutt | M | 90 | 6 | 3 | until ground+4f | +20 | +8 | - | Ground bounce on airborne foes |
Long Kick | L | 150 | 14 | 7 | 21 | sweep knockdown | -8 | - | - |
Spinning Piledriver LP | throw | 200 | 5 | 2 | 52 | hard knockdown | - | - | - |
Spinning Piledriver MP | throw | 220 | 7 | 2 | 49 | hard knockdown | - | - | - |
Spinning Piledriver HP | throw | 240 | 9 | 2 | 47 | hard knockdown | - | - | - |
Spinning Piledriver EX | throw | 230 | 5.0 | 2 | 47 | hard knockdown | - | - | Full body invulnerability frames 1-6 |
Banishing Flat LP | H | 110 | 12 | 7 | 20 | -2 | -4 | - | Front half of body projectile invulnerable frames 6-18, hit counts as projectile, knockdown on airborne foes |
Banishing Flat MP | H | 110 | 14 | 10 | 20 | -6 | -8 | - | Front half of body projectile invulnerable frames 8-23, hit counts as projectile, knockdown on airborne foes |
Banishing Flat HP | H | 110 | 17 | 7 | 20 | -4 | -6 | - | Front half of body projectile invulnerable frames 8-23, hit counts as projectile, knockdown on airborne foes |
Banishing Flat EX | H | 60x2 | 14.0 | 2 | 17 | ground bounce | -4 | - | Full body projectile invulnerability frames 1-16, hits count as projectile, knockdown on airborne foe |
Double Lariat | H | 100(120) | 5 | 2(4)7(2)7(3)9(2)8(4)3 | 14 | knockdown | -17 (-43 vs Crouching) | - | Upper body invulnerability frames 1-6, projectile invulnerable frames 7-55, midsection invulnerability frames 7-55 |
Quick Lariat | H | 100 | 5.0 | 5(3)8(4)3 | 11 | floats | 8 (-18 vs crouching) | - | Lower body invulnerability frames 1-33 |
Flying Power Bomb LK | throw | 200 | 10-52 | 2 | 46 | hard knockdown | - | - | Can be Super Charged: 51 frames for EX version, 100 frames for Super Art, throw hitbox triggers when near foe, armor frames 28-52 |
Flying Power Bomb MK | throw | 200 | 10-54 | 2 | 46 | hard knockdown | - | - | Can be Super Charged: 51 frames for EX version, 100 frames for Super Art, throw hitbox triggers when near foe, armor frames 28-54 |
Flying Power Bomb HK | throw | 200 | 10-61 | 2 | 46 | hard knockdown | - | - | Can be Super Charged: 51 frames for EX version, 100 frames for Super Art, throw hitbox triggers when near foe, armor frames 28-60 |
Flying Power Bomb EX | throw | 200 | 7-65 | 2 | 46 | hard knockdown | - | - | Can be Super Charged: 51 frames for Super Art, armor frames 1-64, hitbox triggers when near foe |
Atomic Suplex | throw | 230 | 8 | 2 | - | hard knockdown | - | - | Can be Super Charged: 51 frames for EX Version, 100 frames for Super Art |
Atomic Suplex EX | throw | 250 | 3.0 | 2 | - | hard knockdown | - | - | Can be Super Charged: 51 frames for Super Art, armor on 1st frame |
Final Atomic Buster | throw | 340 | 0 | 2(1-36)2 | 46 | hard knockdown | - | - | 84 frame cinematic freeze before attack begins, armor frames 1-38, 2nd active frames trigger near foe |
Cross Art | H | 150+ | 9 | 2 | 32 | switch | -12 | - | 64 frame cinematic freeze before attack begins, full body invulnerability frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.