Xiaoyu's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:43 p.m. PDT


Xiaoyu's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 5 2 8 +7 +3 SM,EX,SA,CA -
Far MP H 60 10 2 20 -1 -5 SM,EX,SA,CA Can hit behind Xiaoyu
Far HP H 90 15 8 17 0 -5 - -
Far LK H 30 7 2 13 +2 -2 - -
Far MK H 60 14 4 12 +5 +1 - -
Far HK H 90 12 2 16 knockdown +3 - -
Close LP H 30 4 3 8 +6 +2 SM,EX,SA,CA -
Close MP H 30x2 5 4 17 +2 -2 SM,EX,SA,CA -
Close HP H 90 6 2 22 +1 -4 SM,EX,SA,CA -
Close LK H 30 4 3 9 +5 +1 - -
Close MK H 60 7 4 14 +3 -1 SM,EX,SA,CA -
Close HK H 90 11 3 21 +1 -4 - -
Crouch LP H 30 3 3 8 +6 +2 SM,EX,SA,CA -
Crouch MP H,L 30x2 6 2(12)2 13 +6 +1 - -
Crouch HP H 80 6 5 25 -5 -10 SM,EX,SA,CA forces standing
Crouch LK L 30 4 3 13 +1 -3 SM,EX,SA,CA -
Crouch MK L 60 6 3 23 -5 -9 SM,EX,SA,CA -
Crouch HK H 75 8 2 35 sweep knockdown -17 SM,EX,SA,CA Floats against airborne foes
Jump LP M 40 8 5 until ground+4f +12 +4 - -
Jump MP M 70 8 5 until ground+4f +16 +5 - -
Jump HP M 100 10 3 until ground+4f +20 +8 - -
Jump LK M 40 7 7 until ground+4f +12 +4 - -
Jump MK M 70 8 2 until ground+4f +16 +5 - -
Jump up HK M 70,60 10 5(5)5 until ground+4f +20 +8 - -
Jump toward HK M 60,50 10 5(5)5 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 100 21 2 22 ground bounce -2 - Similar to Cyanide, full body invulnerability frames 1-23
Jade throw 130 5 2 20 hard knockdown - - -
So Shoe Me throw 130 5 2 20 hard knockdown - - Hard knockdown, ends in Rain Dance
Cyanide M 50 22 4 15 ground bounces -2 - Airborne frames 8-28
Storming FLower H 90 15 4 24 knockdown -6 - Attack has 1 point of projectile durability
Fortune H 50 25 4 18 3.0 0 - Ends in Rain Dance, knockdown on airborne foes
Fortune 2nd hit H 70 17 4 21 knockdown -3 - -
Fortune Cookie H 20x2,40 12 2(9)4(7)2 27 +10 -7 - Ends in Rain Dance, knockdown on airborne foes
Fortune Cookie 2nd hit H 50 21 4 18 +3 0 - Ends in Rain Dance
Fortune Cookie 3rd hit H 88 17 4 21 knockdown -3 - Ends in normal stance
Fortune Cookie EX H 30x3 8 2(9)4(7)2 27 +10 -7 - Ends in Rain Dance, knockdown on airborne foes
Fortune Cookie EX 2nd hit H 50 21 4 18 +3 0 - Ends in Rain Dance
Fortune Cookie EX 3rd hit H 50 17 4 21 wall bounce -3 - Ends in normal stance
Shooting Star LK H 30x4 38 11 8 hard knockdown +13 - Upper body invulnerable frames 1-13, airborne frames 14-48, ends in Rain Dance on block/whiff, knockdown on airborne foes
Shooting Star MK H 30x4 38 11 8 hard knockdown +13 - Upper body invulnerable frames 1-13, airborne frames 14-48, ends in Rain Dance on block/whiff, knockdown on airborne foes
Shooting Star HK H 30x4 38 11 8 hard knockdown +13 - Upper body invulnerable frames 1-13, airborne frames 14-48, ends in Rain Dance on block/whiff, knockdown on airborne foes
Shooting Star EX M 30x4 30 8 8 ground bounce -1 - Upper body invulnerable and lower body projectile invulnerable frames 1-8, airborne frames 9-86, targets foe’s position, knockdown on airborne foes
Hakkesho LP H 50x2 14 4(14)2 26 +1 -6 - Can be Super Charged: 51 frames for EX version, 100 frames for Super Art
Hakkesho MP H 50x2 22 4(14)2 26 +1 -6 - Can be Super Charged: 51 frames for EX version, 100 frames for Super Art
Hakkesho HP H 50x2 29 4(14)2 26 +1 -6 - Can be Super Charged: 51 frames for EX version, 100 frames for Super Art
Hakkesho EX H 40x2,20x2 25 4(14)2 20,26 on wiff/block +6 -6 - Can be Super Charged: 51 frames for Super Art, 1st hit knockdown on airborne opponent, 2nd hit forces airborne opponent to stand, 3rd and 4th hits only occur if 2nd hit connects, forces standing on hit; 1-15F invincible
Phoenix Stance - - 8 - - - - - -
Phoenix Stance(backdash) - - - - 25 - - - Full body invulnerability frames 1-8
Phoenix Stance(forward dash) - - - - 25 - - - -
Wave Crest H 70 7 3 22 floats -3 - -
Wave Crest EX H 120 7 3 22 floats -3 - Full body invulnerability frames 1-6
Double Map Sweep LK L 50 11 2 32 sweep knockdown -2 - -
Double Map Sweep MK L 40x2 11 2(19)2 34 sweep knockdown -4 - -
Double Map Sweep HK L 30x3 11 2(19)2(19)2 36 sweep knockdown -6 - -
Double Map Sweep EX L 50x3 11 2(19)2(19)2 27 +4 -1 - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Flower Power LK H 40x2 18 2(8)2 24 +1 -4 - Airborne frames 14-33, knockdown on airborne foes
Flower Power MK H 30x4 22 2(8)2(22)2(8)2 22 +3 -2 - Airborne frames 17-37, 51-69, knockdown on airborne foes
Flower Power HK H 20x6 26 2(8)2(22)2(9) 2(20)2(8)2 20 +5 0 - Airborne frames 21-41, 55-72, 88-107, knockdown on airborne foes
Flower Power EX H 20x5,40 19 2(8)2(22)2(9) 2(20)2(8)2 24 ground bounce -4 - Airborne frames 15-34, 48-66, 81-100, knockdown on airborne foes
Phoenix Talon LK H 40x3 5 4(12)2(13)2 27 knockdown +3 - Full body strike invulnerability frames 1-5
Phoenix Talon MK H 40x2,50 8 4(12)2(13)2 30 knockdown -4 - Full body strike invulnerability frames 6-8
Phoenix Talon HK H 50x3 8 4(12)2(13)2 33 knockdown -7 - Full body strike invulnerability frames 6-8
Phoenix Talon EX H 50x2,80 8 4(12)2(13)2 33 knockdown -3 - Full body invulnerability frames 1-11
Rain Dance - - 8 - - - - - -
Rain Dance(backdash) - - - - 23 - - - Full body invulnerability frames 1-8, airborne frames 9-19
Rain Dance(forward dash) - - - - 17 - - - -
Mistrust LK H 80 7 3 21 floats -2 - Reflects projectiles forward frames 7-9
Mistrust MK H 80 12 3 21 floats -2 - Reflects projectiles 45 degrees upward frames 7-9
Mistrust HK H 80 15 3 21 floats -2 - Reflects projectiles 80 degrees upward frames 7-9
Mistrust EX H 130 8 3 21 floats -2 - Full body invulnerability frames 1-10, reflects projectiles forward frames 8-10
Dark & Stormy H 30x2,80 10 3(18)3(18)3 32 floats -13 - Final hit reflects projectiles during active frames
Dark & Stormy EX H 40x2,60 10 3(18)3(18)3 32 floats -13 - Armor frames 1-54, final hit reflects projectiles
Turn of Fortune H 30,20x4 13 3(15)3(8)3(4)3 21 3.0 -7 - Begins on frame 13 of Dark & Stormy, input d between frames 1-55 to end in Phoenix
Turn of Fortune EX H 40,30x4 13 (3(15)3(8)3(4)3 31 -1 -12 - Armor frames 1-50, begins on frame 13 of EX Dark & Stormy, input d between frames 1-55 to end in Phoenix
California Roll - - - - 32 - - - Input K between frames 1-26 for follow-up attack
California Roll EX - - - - 33 - - - Strike invulnerability frames 1-26, input K between frames 1-26 for follow-up attack
Cyclone Left H 120 12 9 24 floats -11 - Crushes standing strikes frames 12-20
Back Layout M 100,80(50) 28 10 17 hard knockdown -6 - Input K between frames 1-27 to cancel attack, airborne frames 15-37
Back Layout EX M 100,80(50) 28 10 17 hard knockdown -7 - Input K between frames 1-27 to cancel attack, airborne frames 15-37
Hakkesho Combo H 40,230 9 2(7)1 66 hard knockdown -45 - 77 frame cinematic freeze before attack begins, full body invulnerability frames 1-10
Cross Art H 150+ 9 2 58 switch -30 - 75 frame cinematic freeze before attack begins, full body invulnerability frames 1-10

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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