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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 4 | 2 | 11 | +4 | 0 | SM,EX,SA,CA | - |
Far MP | H | 60 | 7 | 2 | 17 | +2 | -2 | - | - |
Far HP | H | 90 | 8 | 3 | 23 | -1 | -6 | - | Crumples on standing Counter Hit |
Far LK | H | 30 | 5 | 2 | 10 | +5 | +1 | - | - |
Far MK | H | 60 | 8 | 2 | 18 | +1 | -3 | - | - |
Far HK | H | 50,40 | 5 | 4 | 27 | -4 | -9 | - | - |
Close LP | H | 30 | 4 | 2 | 11.0 | +4 | 0 | SM,EX,SA,CA | - |
Close MP | H | 60 | 7 | 2 | 16 | +3 | -1 | SM,EX,SA,CA | - |
Close HP | H | 45x2 | 7 | 3(6)3 | 16 | +7 | 0 | 1st hit SM,EX,SA,CA | forces standing |
Close LK | H | 30 | 4 | 2 | 11 | +4 | 0 | - | - |
Close MK | H | 60 | 6 | 2 | 13 | +6 | +2 | SM,EX,SA,CA | - |
Close HK | H | 50,40 | 4 | 4 | 23 | 0 | -6 | - | - |
Crouch LP | H | 30 | 4 | 2 | 11 | +4 | 0 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 4 | 2 | 20 | -1 | -5 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 4 | 2 | 27 | -3 | -9 | - | forces standing |
Crouch LK | L | 30 | 4 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 6 | 3 | 13 | +5 | -2 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 9 | 13 | 17 | sweep knockdown | -10 | - | - |
Jump up LP | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 5 | 3 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 6 | 2 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 40 | 6 | 9 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 6 | 6 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 4 | 5 | until ground+4f | +20 | +8 | - | Knockdown versus airborne |
Jump forward LP | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 5 | 5 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 6 | 4 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 6 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 6 | 7 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 6 | 6 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 16 | 5 | 17 | hard knockdown | -4 | - | Similar to Cosmic Heel, full body invulnerability frames 1-16 |
Rainbow Suplex | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Crescent Line | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Stardust Drop | throw | 190 | 5 | 2 | until ground+4f | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Piece of Mercury | M | 60 | 22 | 3 | 12 | +4 | 0 | - | Knockdown on airborne foes |
Cosmic Heel | H | 90 | 13 | 5 | 17 | knockdown | -4 | - | - |
Back Slash | - | - | - | - | 67 | - | - | - | Full body invulnerability frames 1-60 |
Short Back Slash | - | - | - | - | 43 | - | - | - | Full body invulnerability frames 1-33 |
Wall Jump | - | - | - | - | 28 | - | - | - | - |
Rolling Crystal Flash LP | H | 20.70 | 10.0 | 9(6)4 | 28.0 | -1.0 | -3.0 | - | Requires b charge of 58 frames to execute |
Rolling Crystal Flash MP | H | 10x3,80 | 22.0 | 9(5)8(5)8(5)4 | 26.0 | +1 | -5.0 | - | Requires b charge of 58 frames to execute |
Rolling Crystal Flash HP | H | 10x4,90 | 25.0 | 9(5)8(5)9(5)8(5)4 | 26.0 | +4 | -7.0 | - | Requires b charge of 58 frames to execute |
Rolling Crystal Flash EX | H | 25x4,30 | 25.0 | 9(5)8(5)9(5)8(5)4 | 16.0 | +8 | +3 | - | Requires b charge of 58 frames to execute, projectile invulnerable frames 1-83 |
Scarlet Terror LK | H | 70.0 | 8.0 | 10.0 | 23.0 | floats | -18.0 | - | Requires db charge of 34 frames to execute |
Scarlet Terror MK | H | 40.4000 | 8.0 | 10.0 | 24.0 | floats | -19.0 | - | Requires db charge of 34 frames to execute |
Scarlet Terror HK | H | 60.60 | 5.0 | 12.0 | 24.0 | floats | -21.0 | - | Requires db charge of 34 frames to execute |
Scarlet Terror EX | H | 80.80 | 5.0 | 12.0 | 23.0 | floats | -20.0 | - | Requires db charge of 34 frames to execute |
Flying Barcelona Attack LK | - | - | - | - | 91/102 | - | - | - | Requires d charge of 34 frames to execute |
Flying Barcelona Attack MK | - | - | - | - | 91/105 | - | - | - | Requires d charge of 34 frames to execute |
Flying Barcelona Attack HK | - | - | - | - | 91/106 | - | - | - | Requires d charge of 34 frames to execute |
Flying Barcelona Attack EX | H | 50.0 | 10.0 | 1/16 | 81/86 | floats | -2.0 | - | Requires d charge of 34 frames to execute, attack is active until Vega reaches the wall |
Flying Barcelona Attack follow-up | M | 120.0 | 4.0 | 11.0 | until ground+31f | floats | -13.0 | - | - |
Flying Barcelona Attack EX | M | 30x2 | 1.0 | 2(1)11 | until ground+31f | floats | -11.0 | - | - |
Izuna Drop | throw | 150.0 | 1.0 | 2.0 | until ground+31f | hard knockdown | - | - | - |
Remove Claw | - | - | - | - | 41.0 | - | - | - | Removes claw, all P attacks and specials receive a 10 damage penalty |
Remove Claw EX | - | - | - | - | 41.0 | - | - | - | Removes mask, all attacks do 10% more damage, but Vega receives 10% more damage |
Sky High Claw | H | 110.0 | 26-42 | until opponent/wall | 35/40 | -13/-15 | -6/ -7 | - | Position determines startup, causes wall bounce on Counter Hit, Can be charged 51F for EX Version or 100F for Super Art |
Sky High Claw EX | H | 60x2 | 21-30 | 21.0 | 30.0 | floats | -14.0 | - | Position determines startup frames, Can be charged for 51F for Super Art |
Bloody High Claw (toward) | H | 50,70,40x4 | 6.0 | until opponent/wall | 4.0 | hard knockdown | -23.0 | - | Requires d charge of 34 frames to execute; 65 frame cinematic freeze before attack begins, full body strike invulnerable until Vega reaches wall |
Bloody High Claw (backward) | H | 70,40x4 | 34 | until opposite wall | 4 | hard knockdown | -17 | - | Requires d charge of 34 frames to execute; 65 frame cinematick before attack begins, strike invulnerable frames 1-4 |
Cross Art | H | 150+ | 9 | 15 | 40 | switch | -33 | - | 62 frame cinematic freeze before attack begins, full body invulnerability frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.