Vega's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 4:24 p.m. PDT


Vega's Frame Data Street Fighter X Tekken v2013


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Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 4 2 11 +4 0 SM,EX,SA,CA -
Far MP H 60 7 2 17 +2 -2 - -
Far HP H 90 8 3 23 -1 -6 - Crumples on standing Counter Hit
Far LK H 30 5 2 10 +5 +1 - -
Far MK H 60 8 2 18 +1 -3 - -
Far HK H 50,40 5 4 27 -4 -9 - -
Close LP H 30 4 2 11.0 +4 0 SM,EX,SA,CA -
Close MP H 60 7 2 16 +3 -1 SM,EX,SA,CA -
Close HP H 45x2 7 3(6)3 16 +7 0 1st hit SM,EX,SA,CA forces standing
Close LK H 30 4 2 11 +4 0 - -
Close MK H 60 6 2 13 +6 +2 SM,EX,SA,CA -
Close HK H 50,40 4 4 23 0 -6 - -
Crouch LP H 30 4 2 11 +4 0 SM,EX,SA,CA -
Crouch MP H 60 4 2 20 -1 -5 SM,EX,SA,CA -
Crouch HP H 90 4 2 27 -3 -9 - forces standing
Crouch LK L 30 4 2 10 +5 +1 SM,EX,SA,CA -
Crouch MK L 60 6 3 13 +5 -2 SM,EX,SA,CA -
Crouch HK L 90 9 13 17 sweep knockdown -10 - -
Jump up LP M 40 5 5 until ground+4f +12 +4 - -
Jump up MP M 70 5 3 until ground+4f +16 +5 - -
Jump up HP M 100 6 2 until ground+4f +20 +8 - -
Jump up LK M 40 6 9 until ground+4f +12 +4 - -
Jump up MK M 70 6 6 until ground+4f +16 +5 - -
Jump up HK M 100 4 5 until ground+4f +20 +8 - Knockdown versus airborne
Jump forward LP M 40 5 5 until ground+4f +12 +4 - -
Jump forward MP M 70 5 5 until ground+4f +16 +5 - -
Jump forward HP M 100 6 4 until ground+4f +20 +8 - -
Jump forward LK M 40 6 7 until ground+4f +12 +4 - -
Jump forward MK M 70 6 7 until ground+4f +16 +5 - -
Jump forward HK M 100 6 6 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 120 16 5 17 hard knockdown -4 - Similar to Cosmic Heel, full body invulnerability frames 1-16
Rainbow Suplex throw 130 5 2 20 hard knockdown - - -
Crescent Line throw 130 5 2 20 hard knockdown - - -
Stardust Drop throw 190 5 2 until ground+4f hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Piece of Mercury M 60 22 3 12 +4 0 - Knockdown on airborne foes
Cosmic Heel H 90 13 5 17 knockdown -4 - -
Back Slash - - - - 67 - - - Full body invulnerability frames 1-60
Short Back Slash - - - - 43 - - - Full body invulnerability frames 1-33
Wall Jump - - - - 28 - - - -
Rolling Crystal Flash LP H 20.70 10.0 9(6)4 28.0 -1.0 -3.0 - Requires b charge of 58 frames to execute
Rolling Crystal Flash MP H 10x3,80 22.0 9(5)8(5)8(5)4 26.0 +1 -5.0 - Requires b charge of 58 frames to execute
Rolling Crystal Flash HP H 10x4,90 25.0 9(5)8(5)9(5)8(5)4 26.0 +4 -7.0 - Requires b charge of 58 frames to execute
Rolling Crystal Flash EX H 25x4,30 25.0 9(5)8(5)9(5)8(5)4 16.0 +8 +3 - Requires b charge of 58 frames to execute, projectile invulnerable frames 1-83
Scarlet Terror LK H 70.0 8.0 10.0 23.0 floats -18.0 - Requires db charge of 34 frames to execute
Scarlet Terror MK H 40.4000 8.0 10.0 24.0 floats -19.0 - Requires db charge of 34 frames to execute
Scarlet Terror HK H 60.60 5.0 12.0 24.0 floats -21.0 - Requires db charge of 34 frames to execute
Scarlet Terror EX H 80.80 5.0 12.0 23.0 floats -20.0 - Requires db charge of 34 frames to execute
Flying Barcelona Attack LK - - - - 91/102 - - - Requires d charge of 34 frames to execute
Flying Barcelona Attack MK - - - - 91/105 - - - Requires d charge of 34 frames to execute
Flying Barcelona Attack HK - - - - 91/106 - - - Requires d charge of 34 frames to execute
Flying Barcelona Attack EX H 50.0 10.0 1/16 81/86 floats -2.0 - Requires d charge of 34 frames to execute, attack is active until Vega reaches the wall
Flying Barcelona Attack follow-up M 120.0 4.0 11.0 until ground+31f floats -13.0 - -
Flying Barcelona Attack EX M 30x2 1.0 2(1)11 until ground+31f floats -11.0 - -
Izuna Drop throw 150.0 1.0 2.0 until ground+31f hard knockdown - - -
Remove Claw - - - - 41.0 - - - Removes claw, all P attacks and specials receive a 10 damage penalty
Remove Claw EX - - - - 41.0 - - - Removes mask, all attacks do 10% more damage, but Vega receives 10% more damage
Sky High Claw H 110.0 26-42 until opponent/wall 35/40 -13/-15 -6/ -7 - Position determines startup, causes wall bounce on Counter Hit, Can be charged 51F for EX Version or 100F for Super Art
Sky High Claw EX H 60x2 21-30 21.0 30.0 floats -14.0 - Position determines startup frames, Can be charged for 51F for Super Art
Bloody High Claw (toward) H 50,70,40x4 6.0 until opponent/wall 4.0 hard knockdown -23.0 - Requires d charge of 34 frames to execute; 65 frame cinematic freeze before attack begins, full body strike invulnerable until Vega reaches wall
Bloody High Claw (backward) H 70,40x4 34 until opposite wall 4 hard knockdown -17 - Requires d charge of 34 frames to execute; 65 frame cinematick before attack begins, strike invulnerable frames 1-4
Cross Art H 150+ 9 15 40 switch -33 - 62 frame cinematic freeze before attack begins, full body invulnerability frames 1-10

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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