You're not logged in | Login / Register | News Filter | Submit News

Vega's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 4:24 p.m. PDT


Vega's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 4 2 11 +4 0 SM,EX,SA,CA -
Far MP H 60 7 2 17 +2 -2 - -
Far HP H 90 8 3 23 -1 -6 - Crumples on standing Counter Hit
Far LK H 30 5 2 10 +5 +1 - -
Far MK H 60 8 2 18 +1 -3 - -
Far HK H 50,40 5 4 27 -4 -9 - -
Close LP H 30 4 2 11.0 +4 0 SM,EX,SA,CA -
Close MP H 60 7 2 16 +3 -1 SM,EX,SA,CA -
Close HP H 45x2 7 3(6)3 16 +7 0 1st hit SM,EX,SA,CA forces standing
Close LK H 30 4 2 11 +4 0 - -
Close MK H 60 6 2 13 +6 +2 SM,EX,SA,CA -
Close HK H 50,40 4 4 23 0 -6 - -
Crouch LP H 30 4 2 11 +4 0 SM,EX,SA,CA -
Crouch MP H 60 4 2 20 -1 -5 SM,EX,SA,CA -
Crouch HP H 90 4 2 27 -3 -9 - forces standing
Crouch LK L 30 4 2 10 +5 +1 SM,EX,SA,CA -
Crouch MK L 60 6 3 13 +5 -2 SM,EX,SA,CA -
Crouch HK L 90 9 13 17 sweep knockdown -10 - -
Jump up LP M 40 5 5 until ground+4f +12 +4 - -
Jump up MP M 70 5 3 until ground+4f +16 +5 - -
Jump up HP M 100 6 2 until ground+4f +20 +8 - -
Jump up LK M 40 6 9 until ground+4f +12 +4 - -
Jump up MK M 70 6 6 until ground+4f +16 +5 - -
Jump up HK M 100 4 5 until ground+4f +20 +8 - Knockdown versus airborne
Jump forward LP M 40 5 5 until ground+4f +12 +4 - -
Jump forward MP M 70 5 5 until ground+4f +16 +5 - -
Jump forward HP M 100 6 4 until ground+4f +20 +8 - -
Jump forward LK M 40 6 7 until ground+4f +12 +4 - -
Jump forward MK M 70 6 7 until ground+4f +16 +5 - -
Jump forward HK M 100 6 6 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 120 16 5 17 hard knockdown -4 - Similar to Cosmic Heel, full body invulnerability frames 1-16
Rainbow Suplex throw 130 5 2 20 hard knockdown - - -
Crescent Line throw 130 5 2 20 hard knockdown - - -
Stardust Drop throw 190 5 2 until ground+4f hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Piece of Mercury M 60 22 3 12 +4 0 - Knockdown on airborne foes
Cosmic Heel H 90 13 5 17 knockdown -4 - -
Back Slash - - - - 67 - - - Full body invulnerability frames 1-60
Short Back Slash - - - - 43 - - - Full body invulnerability frames 1-33
Wall Jump - - - - 28 - - - -
Rolling Crystal Flash LP H 20.70 10.0 9(6)4 28.0 -1.0 -3.0 - Requires b charge of 58 frames to execute
Rolling Crystal Flash MP H 10x3,80 22.0 9(5)8(5)8(5)4 26.0 +1 -5.0 - Requires b charge of 58 frames to execute
Rolling Crystal Flash HP H 10x4,90 25.0 9(5)8(5)9(5)8(5)4 26.0 +4 -7.0 - Requires b charge of 58 frames to execute
Rolling Crystal Flash EX H 25x4,30 25.0 9(5)8(5)9(5)8(5)4 16.0 +8 +3 - Requires b charge of 58 frames to execute, projectile invulnerable frames 1-83
Scarlet Terror LK H 70.0 8.0 10.0 23.0 floats -18.0 - Requires db charge of 34 frames to execute
Scarlet Terror MK H 40.4000 8.0 10.0 24.0 floats -19.0 - Requires db charge of 34 frames to execute
Scarlet Terror HK H 60.60 5.0 12.0 24.0 floats -21.0 - Requires db charge of 34 frames to execute
Scarlet Terror EX H 80.80 5.0 12.0 23.0 floats -20.0 - Requires db charge of 34 frames to execute
Flying Barcelona Attack LK - - - - 91/102 - - - Requires d charge of 34 frames to execute
Flying Barcelona Attack MK - - - - 91/105 - - - Requires d charge of 34 frames to execute
Flying Barcelona Attack HK - - - - 91/106 - - - Requires d charge of 34 frames to execute
Flying Barcelona Attack EX H 50.0 10.0 1/16 81/86 floats -2.0 - Requires d charge of 34 frames to execute, attack is active until Vega reaches the wall
Flying Barcelona Attack follow-up M 120.0 4.0 11.0 until ground+31f floats -13.0 - -
Flying Barcelona Attack EX M 30x2 1.0 2(1)11 until ground+31f floats -11.0 - -
Izuna Drop throw 150.0 1.0 2.0 until ground+31f hard knockdown - - -
Remove Claw - - - - 41.0 - - - Removes claw, all P attacks and specials receive a 10 damage penalty
Remove Claw EX - - - - 41.0 - - - Removes mask, all attacks do 10% more damage, but Vega receives 10% more damage
Sky High Claw H 110.0 26-42 until opponent/wall 35/40 -13/-15 -6/ -7 - Position determines startup, causes wall bounce on Counter Hit, Can be charged 51F for EX Version or 100F for Super Art
Sky High Claw EX H 60x2 21-30 21.0 30.0 floats -14.0 - Position determines startup frames, Can be charged for 51F for Super Art
Bloody High Claw (toward) H 50,70,40x4 6.0 until opponent/wall 4.0 hard knockdown -23.0 - Requires d charge of 34 frames to execute; 65 frame cinematic freeze before attack begins, full body strike invulnerable until Vega reaches wall
Bloody High Claw (backward) H 70,40x4 34 until opposite wall 4 hard knockdown -17 - Requires d charge of 34 frames to execute; 65 frame cinematick before attack begins, strike invulnerable frames 1-4
Cross Art H 150+ 9 15 40 switch -33 - 62 frame cinematic freeze before attack begins, full body invulnerability frames 1-10

Huge shout out to both Zukku and Street11 for letting us use the frame data.


Comments



Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.