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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 5 | 2 | 7 | +7 | +3 | SM,EX,SA,CA | - |
Far MP | H | 60 | 10 | 4 | 15 | +2 | -2 | - | - |
Far HP | H | 90 | 10 | 3 | 20 | +2 | -2 | - | - |
Far LK | H | 30 | 5 | 4 | 9 | +5 | +3 | - | - |
Far MK | H | 60 | 9 | 3 | 16 | +2 | -2 | - | - |
Far HK | H | 50,40 | 5 | 5 | 21 | +1 | -4 | - | - |
Close LP | H | 30 | 6 | 3 | 6 | +8 | +4 | SM,EX,SA,CA | - |
Close MP | H | 60 | 7 | 4 | 15 | +4 | -2 | SM,EX,SA,CA | forces standing |
Close HP | H | 90 | 10 | 3 | 17 | +5 | 0 | - | - |
Close LK | H | 20,10 | 4 | 4 | 9 | +5 | +1 | 1st hit SM,EX,SA,CA | - |
Close MK | H | 40,20 | 7 | 4 | 18 | +1 | -3 | 1st hit SM,EX,SA,CA | - |
Close HK | H | 50,40 | 5 | 5 | 19 | +3 | -2 (-4 vs Crouching) | - | 1st hit forces standing |
Crouch LP | H | 30 | 3 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 5 | 3 | 12 | +6 | +2 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 8 | 3 | 18 | +4 | -1 | - | - |
Crouch LK | L | 30 | 5 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 7 | 3 | 16 | +2 | -2 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 8 | 3 | 24 | sweep knockdown | -7 | - | - |
Jump up LP | M | 40 | 5 | 12 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 6 | 4 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 7 | 5 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 40 | 8 | 7 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 5 | 6 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 7 | 6 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 7 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 11 | 10 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 7 | 5 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 7 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 7 | 10 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 7 | 5 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 6 | 12 | 44 | hard knockdown | -34 | - | Similar to HP Tiger Uppercut, full body invulnerability frames 1-7 |
Tiger Rage | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - |
Over the Back Toss | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Heavy Tiger Elbow | M | 100 | 20 | 5 | 21 | +1 | -5 | - | Forces standing on hit, hard knockdown against airborne foes, ground bounce on crouching Counter Hit |
Low Step Kick | L | 60 | 16 | 3 | 24 | 0 | -3 | wiff cancel: SM,EX,SA,CA | Staggers standing opponent (+35) on Counter Hit, hard knockdown against airborne foes |
High Step Kick | H | 150 | 10 | 4 | 17 | +1 | 0 | - | Floats airborne foes |
Fake Kick | - | - | - | - | 13 | - | - | - | Input HK between frames 1-3 of standing HK |
High Tiger Shot | H | 75 | 12 | - | 30 | +1 | -4 | - | Projectile has 1 point of durability, knockdown on airborne foes |
High Tiger Shot EX | H | 50x2 | 12.0 | - | 30 | knockdown | 3.0 | - | Projectile has 2 points of durability |
Low Tiger Shot | H | 70.0 | 13.0 | - | 34.0 | -3.0 | -9.0 | - | Projectile has 1 point of durability, knockdown on airborne foes |
Low Tiger Shot EX | H | 50x20 | 13.0 | - | 32.0 | knockdown | 2.0 | - | Projectile has 2 points of durability |
Tiger Uppercut LP | H | 120(100) | 4 | 8 | 45 | knockdown | -40.0 | - | Full body invulnerability frames 1-4, airborne frames 4-39 |
Tiger Uppercut MP | H | 140(110) | 5 | 10 | 46 | knockdown | -43.0 | - | Full body invulnerability frames 1-5, airborne frames 5-43 |
Tiger Uppercut HP | H | 150(120) | 6 | 12 | 44 | knockdown | -43.0 | - | Full body invulnerability frames 1-6, airborne frames 6-44 |
Tiger Uppercut EX | H | 80,30x4 | 3 | 13 | 48 | knockdown | -34.0 | - | Full body invulnerability frames 1-10, airborne frames 8-45 |
Tiger Knee LK | H | 70,40 | 8 | 14 | 17 | knockdown | -8 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 10-24 |
Tiger Knee MK | H | 70,50 | 8 | 16 | 18 | knockdown | -11 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 10-26 |
Tiger Knee HK | H | 80,60 | 8 | 14 | 25 | knockdown | -16 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 10-29 |
Tiger Knee EX | H | 30x3 |
8.0 | 15 | 14 | wall bounce | -3 | - | Can be Super Charged: 51 frames for Super Art, airborne frames 11-26 |
Tiger Genocide | H | 50,30x4,40,20x5 | 3 | 11(20)23 | 47 | hard knockdown | -42 | - | 60 frame cinematic freeze before attack begins, full body invulnerability frames 1-5, airborne frames 16-89 |
Cross Art | H | 150+ | 9 | 2 | 50 | switch | -30 | - | 73 frame cinematic freeze before attack begins, full body invulnerability frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.