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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | - |
Far MP | H | 60 | 5 | 4 | 17 | 0 | -4 | SM,EX,SA,CA | - |
Far HP | H | 90 | 8 | 3 | 25 | -3 | -8 | - | Counter Hit on standing foe causes crumple |
Far LK | H | 30 | 5 | 6 | 7 | +4 | 0 | - | - |
Far MK | H | 60 | 8 | 2 | 19 | 0 | -4 | - | - |
Far HK | H | 90 | 9 | 4 | 26 | -6 | -10 | - | - |
Close LP | H | 30 | 3 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Close MP | H | 60 | 3 | 3 | 17 | 0 | -4 | SM,EX,SA,CA | - |
Close HP | H | 90 | 5 | 6 | 22 | -2 | -8 | SM,EX,SA,CA | forces standing |
Close LK | H | 30 | 5 | 5 | 8 | +4 | 0 | - | Rapid fire cancelable into light attacks |
Close MK | H | 60 | 3 | 5 | 16 | 0 | -4 | SM,EX,SA,CA | - |
Close HK | H | 90 | 8 | 8(2)4 | 24 | -2 | -8 | 1st hit SA | forces standing |
Crouch LP | H | 30 | 3 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Crouch MP | H | 60 | 5 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 4 | 8 | 20 | -2 | -8 | SM,EX,SA,CA | - |
Crouch LK | L | 30 | 4 | 3 | 10 | +4 | 0 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Crouch MK | L | 60 | 6 | 5 | 16 | 0 | -4 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 7 | 4 | 24 | sweep | -8 | SM,EX,SA,CA | sweep knockdown |
Jump up LP | M | 40 | 10 | 7 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 5 | 5 | until ground+4f | +16 | +4 | - | - |
Jump up HP | M | 100 | 5 | 5 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 40 | 5 | 9 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 6 | 10 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 4 | 4 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 4 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M,H | 30,30 | 7 | 7 | until ground+4f | +16 | +5 | 1st hit SM,EX(air tatsu) | Knockdown against airborne foes |
Jump forward HP | M | 100 | 6 | 5 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 4 | 8 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 6 | 6 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 7 | 7 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -33 | - | Crushes crouching attacks, launches target while switching characters |
Cross Cancel | H | 30x2,40 | 13 | 1(3)1(3)1(3)1(3)1 | 21 | knockdown | -8 | - | Looks like EX Tatsumaki Senpukyaku, invulnerable frames 1-13 |
Shoulder Throw | throw | 130 | 5 | 2 | 20 | - | - | - | - |
Somersault Throw | throw | 130 | 5 | 2 | 20 | - | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Collarbone Breaker | M | 30,30 | 16 | 2(1)2 | 17 | +4 | -2 | - | Second hit crushes crouching attacks (frames 18-20 overall), either hit causes ground bounce on Counter Hit against crouching targets |
Solar Plexus Strike | H | 80,40 | 17 | 4 | 16 | +5 | 0 | SM,EX,SA | - |
Hadoken | H | 70 | 13 | - | 33 | -3 | -6 | - | Projectile has 1 hit point, can be Super Charged 51 frames for EX version or 100 frames for Super Art, knockdown on airborne foe |
Hadoken EX | H | 100 | 12 | - | 24 | knockdown | +11 | - | Projectile has 2 hit points, can be Super Charged 50 frames for Super Art, knocks down |
Tatsumaki LK | H | 70 | 12 | 2(6)2 | 17 | knockdown | -5 | - | Knocks down, lower body projectile invulnerable frames 7-33, airborne frames 7-32 |
Tatsumaki MK | H | 80 | 13 | 2(6)2(6)2(6)2(6)2 | 21 | knockdown | -1 | - | Knocks down, lower body projectile invulnerable frames 8-63, airborne frames 8-63 |
Tatsumaki HK | H | 90 | 13 | 2(6)2(6)2(6)2(6)2 | 21 | knockdown | -1 | - | Knocks down, lower body projectile invulnerable frames 8-63, airborne frames 8-63 |
Tatsumaki EX | H | 100 | 13 | 1(3)1(3)1(3)1(3)1 | 21 | knockdown | -8 | - | Throw invincible frames 3-7, lower body projectile invulnerable frames 8- 46, airborne frames 8-46 |
Tatsumaki LK(air) | H | 70 | 10 | 2(6)2(6)2 | until ground+11f | knockdown | 5 | - | - |
Tatsumaki MK(air) | H | 80 | 10 | 2(6)2(6)2 | until ground+11f | knockdown | 5 | - | - |
Tatsumaki HK(air) | H | 90 | 10 | 2(6)2(6)2 | until ground+11f | knockdown | 5 | - | - |
Tatsumaki EX(air) | H | 140 | 8 | 1(3)1(3)1(3)1(3)1 | until ground+4f | knockdown | -16 | - | - |
Shoryuken LP | H | 120 | 3 | 13 | 25 | knockdown | -26 | - | Knocks down, full body invulnerable frames 1-2, airborne frames 3-32 |
Shoryuken MP | H | 140 | 3 | 14 | 39 | knockdown | -40 | - | Knocks down, full body invulnerable frames 1-5, airborne frames 5-41 |
Shoryuken HP | H | 160 | 3 | 14 | 42 | knockdown | -43 | - | Knocks down, full body invulnerable 1-2, airborne frames 3-44 |
Shoryuken EX | H | 50,100,30,20 | 4 | 14 | 48 | knockdown | -35 | - | Knocks down, full body invulnerable frames 1-18, airborne frames 7-48 |
Joudan LK | H | 90 | 13 | 3 | 26 | knockdown | -7 | - | - |
Joudan MK | H | 90 | 17 | 3 | 25 | knockdown | -6 | - | - |
Joudan HK | H | 90 | 22 | 3 | 18 | knockdown | -6 | - | - |
Joudan EX | H | 100 | 15 | 3 | 22 | wall bounce | -3 | - | - |
Shinkuu Hadoken | H | 300 | 4 | - | 111 | hard knockdown | -60 | - | 87 frame cinematic freeze before attack, projectile has 5 hit points, full body invulnerable frames 1-4 |
Cross Art | H | 150+ | 9 | 2 | 44 | switch | -24 | - | 64 frame cinematic freeze before attack, full body invulnerable frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.