Ryu's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 4:16 p.m. PDT


Ryu's Frame Data Street Fighter X Tekken v2013


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Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 4 3 8 +6 +2 SM,EX,SA,CA -
Far MP H 60 5 4 17 0 -4 SM,EX,SA,CA -
Far HP H 90 8 3 25 -3 -8 - Counter Hit on standing foe causes crumple
Far LK H 30 5 6 7 +4 0 - -
Far MK H 60 8 2 19 0 -4 - -
Far HK H 90 9 4 26 -6 -10 - -
Close LP H 30 3 3 8 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light attacks
Close MP H 60 3 3 17 0 -4 SM,EX,SA,CA -
Close HP H 90 5 6 22 -2 -8 SM,EX,SA,CA forces standing
Close LK H 30 5 5 8 +4 0 - Rapid fire cancelable into light attacks
Close MK H 60 3 5 16 0 -4 SM,EX,SA,CA -
Close HK H 90 8 8(2)4 24 -2 -8 1st hit SA forces standing
Crouch LP H 30 3 2 9 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light attacks
Crouch MP H 60 5 4 10 +7 +3 SM,EX,SA,CA -
Crouch HP H 90 4 8 20 -2 -8 SM,EX,SA,CA -
Crouch LK L 30 4 3 10 +4 0 SM,EX,SA,CA Rapid fire cancelable into light attacks
Crouch MK L 60 6 5 16 0 -4 SM,EX,SA,CA -
Crouch HK L 90 7 4 24 sweep -8 SM,EX,SA,CA sweep knockdown
Jump up LP M 40 10 7 until ground+4f +12 +4 - -
Jump up MP M 70 5 5 until ground+4f +16 +4 - -
Jump up HP M 100 5 5 until ground+4f +20 +8 - -
Jump up LK M 40 5 9 until ground+4f +12 +4 - -
Jump up MK M 70 6 10 until ground+4f +16 +5 - -
Jump up HK M 100 4 4 until ground+4f +20 +8 - -
Jump forward LP M 40 4 7 until ground+4f +12 +4 - -
Jump forward MP M,H 30,30 7 7 until ground+4f +16 +5 1st hit SM,EX(air tatsu) Knockdown against airborne foes
Jump forward HP M 100 6 5 until ground+4f +20 +8 - -
Jump forward LK M 40 4 8 until ground+4f +12 +4 - -
Jump forward MK M 70 6 6 until ground+4f +16 +5 - -
Jump forward HK M 100 7 7 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -33 - Crushes crouching attacks, launches target while switching characters
Cross Cancel H 30x2,40 13 1(3)1(3)1(3)1(3)1 21 knockdown -8 - Looks like EX Tatsumaki Senpukyaku, invulnerable frames 1-13
Shoulder Throw throw 130 5 2 20 - - - -
Somersault Throw throw 130 5 2 20 - - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Collarbone Breaker M 30,30 16 2(1)2 17 +4 -2 - Second hit crushes crouching attacks (frames 18-20 overall), either hit causes ground bounce on Counter Hit against crouching targets
Solar Plexus Strike H 80,40 17 4 16 +5 0 SM,EX,SA -
Hadoken H 70 13 - 33 -3 -6 - Projectile has 1 hit point, can be Super Charged 51 frames for EX version or 100 frames for Super Art, knockdown on airborne foe
Hadoken EX H 100 12 - 24 knockdown +11 - Projectile has 2 hit points, can be Super Charged 50 frames for Super Art, knocks down
Tatsumaki LK H 70 12 2(6)2 17 knockdown -5 - Knocks down, lower body projectile invulnerable frames 7-33, airborne frames 7-32
Tatsumaki MK H 80 13 2(6)2(6)2(6)2(6)2 21 knockdown -1 - Knocks down, lower body projectile invulnerable frames 8-63, airborne frames 8-63
Tatsumaki HK H 90 13 2(6)2(6)2(6)2(6)2 21 knockdown -1 - Knocks down, lower body projectile invulnerable frames 8-63, airborne frames 8-63
Tatsumaki EX H 100 13 1(3)1(3)1(3)1(3)1 21 knockdown -8 - Throw invincible frames 3-7, lower body projectile invulnerable frames 8- 46, airborne frames 8-46
Tatsumaki LK(air) H 70 10 2(6)2(6)2 until ground+11f knockdown 5 - -
Tatsumaki MK(air) H 80 10 2(6)2(6)2 until ground+11f knockdown 5 - -
Tatsumaki HK(air) H 90 10 2(6)2(6)2 until ground+11f knockdown 5 - -
Tatsumaki EX(air) H 140 8 1(3)1(3)1(3)1(3)1 until ground+4f knockdown -16 - -
Shoryuken LP H 120 3 13 25 knockdown -26 - Knocks down, full body invulnerable frames 1-2, airborne frames 3-32
Shoryuken MP H 140 3 14 39 knockdown -40 - Knocks down, full body invulnerable frames 1-5, airborne frames 5-41
Shoryuken HP H 160 3 14 42 knockdown -43 - Knocks down, full body invulnerable 1-2, airborne frames 3-44
Shoryuken EX H 50,100,30,20 4 14 48 knockdown -35 - Knocks down, full body invulnerable frames 1-18, airborne frames 7-48
Joudan LK H 90 13 3 26 knockdown -7 - -
Joudan MK H 90 17 3 25 knockdown -6 - -
Joudan HK H 90 22 3 18 knockdown -6 - -
Joudan EX H 100 15 3 22 wall bounce -3 - -
Shinkuu Hadoken H 300 4 - 111 hard knockdown -60 - 87 frame cinematic freeze before attack, projectile has 5 hit points, full body invulnerable frames 1-4
Cross Art H 150+ 9 2 44 switch -24 - 64 frame cinematic freeze before attack, full body invulnerable frames 1-10

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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