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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 6 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable to light normal moves |
Far MP | H | 60 | 7 | 2 | 15 | +4 | 0 | - | - |
Far HP | H | 90 | 9 | 4 | 17 | +4 | -1 | - | - |
Far LK | H | 30 | 6 | 2 | 12 | +3 | -1 | - | - |
Far MK | H | 60 | 10 | 2 | 18 | +1 | -3 | - | - |
Far HK | H | 90 | 17 | 2 | 17 | floats | +1 | - | - |
Close LP | H | 30 | 4 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | Rapid fire cancelable to light normal moves |
Close MP | H | 60 | 5 | 2 | 14 | +5 | +1 | SM,EX,SA,CA | - |
Close HP | H | 90 | 6 | 4 | 21 | +1 | -5 | SM,EX,SA,CA | forces standing |
Close LK | H | 30 | 4 | 2 | 8 | +7 | +3 | - | - |
Close MK | H | 60 | 7 | 2(4)3 | 14 | +4 | 0 | 1st hitSM,EX,SA,CA | - |
Close HK | H | 90 | 8 | 2 | 25 | -1 | -7 | - | - |
Crouch LP | H | 30 | 4 | 2 | 11 | +4 | 0 | SM,EX,SA,CA | Rapid fire cancelable to light normal moves |
Crouch MP | H | 60 | 7 | 3 | 15 | +3 | -1 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 14 | 2 | 34 | -11 | -16 | SM,EX,SA,CA | crumples on counter hit |
Crouch LK | L | 30 | 4 | 2 | 12 | +3 | 0 | SM,EX,SA,CA | Rapid fire cancelable to light normal moves |
Crouch MK | L | 60 | 6 | 1 | 19 | +1 | -3 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 12 | 2 | 25 | sweep knockdown | -7 | - | - |
Jump up LP | M | 40 | 6 | 7 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 6 | 5 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 5 | 4 | until ground+4f | +20 | +8 | - | Hits in front and behind Rufus |
Jump up LK | M | 40 | 5 | 6 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 4 | 6 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 6 | 4 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 6 | 6 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 6 | 7 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 8 | 5 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 6 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 7 | 5 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 50,50 | 7 | 3(4)3 | until ground+4f | +20 | +8 | - | Knockdown on airborne foe |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 30,60 | 10 | 8(6)2 | 19 | hard knockdown | 0 | - | Similar to LP Galactic Tornado, full body invincibility frames 1-10 |
Head Bazooka | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Hand Machinegun | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Vulture Kick | M | 80 | 21 | 2 | 14.0 | +1 | -5 | - | Airborne frames 10-24, no lower body hitbox frames 10-20 |
Glory Kick | L | 70 | 21 | 2 | 12 | +3 | -1 | - | - |
Fragrance Palm | H | 80 | 13 | 5 | 20 | floats | -8.0 | SM,EX,SA,CA | Hits in front of and behind Rufus |
Falcon Kick | H | 60 | 13 | until ground | until ground+4f | 10.0 | 2.0 | - | Can perform during any jump |
Target Combo | H | 30,60 | 12 | 2 | 21 | floats | -6 | - | - |
Galactic Tornado LP | H | 30,50 | 11 | 8(6)2 | 21 | knockdown | -2 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, hits count as projectiles, can destroy one projectile hit |
Galactic Tornado MP | H | 20x2,40 | 15 | 21(5)2 | 22 | knockdown | -1 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, hits count as projectiles, can destroy one projectile hit |
Galactic Tornado HP | H | 20x2,50 | 16 | 21(5)2 | 22 | knockdown | -2 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, hits count as projectiles, can destroy one projectile hit |
Galactic Tornado EX | H | 0,80 | 13.0 | 19(4)1 | 17 | wall bounce | -1 | - | Can be Super Charged: 100 frames for Super Art, hits count as projectiles, can destroy one projectile hit, first hit pulls foe towards Rufus |
Snake Strike LP | H | 40x4 | 9 | 1(3)1(3)1(4)1(3)1 | 18 | +7 | +4 | - | Airborne frames 1-27 |
Snake Strike MP | H | 40x5 | 8 | 1(3)1(2)2(3)1(3)1(3)1(3)2 | 20 | +5 | +2 | - | Airborne frames 1-35 |
Snake Strike HP | H | 40x5 | 7 | 1(3)1(2)1(3)2(2)1(3)1(3)1 | 37 | +4 | +1 | - | Airborne frames 1-34 |
Snake Strike EX | H | 30x7 | 8 | 1(1)2(1)1(2)2(1)1(2)1(2)1 | 28 | - | - | - | Full body invulnerability frames 1-11, airborne frames 1-40, misses against standing characters |
Messiah Kick LK | H | 90 | 25 | 2 | 31 | -3 | -6 | - | No lower body hurtbox from frames 1-34, airborne frames 11-34 |
Messiah Kick MK | H | 100 | 27 | 2 | 25 | -5 | -9 | - | No lower body hurtbox from frames 1-39, airborne frames 11-39 |
Messiah Kick HK | H | 120 | 36 | 2 | 44 | 0 | -3 | - | No lower body hurtbox frames 1-42, airborne frames 11-42 |
Messiah Kick EX | H | 20x5 | 12.0 | 3(1)2(1)2(1)2(8)2 | 34 | -10.0 | -13 | - | Full body invulnerability frames 1-18, airborne frames 12-40 |
Messiah Kick High Attack | H | 80 | 13 | 4 | 19 | knockdown | -17 | - | Full body invulnerability frames 1-12 |
Messiah Kick Low Attack | L | 100 | 20 | 2 | 16 | sweep knockdown | -1 | - | Does not combo after Messiah Kick |
Messiah Kick Mid Attack | M | 100 | 24 | 6 | 16 | hard knockdown | -5 | - | Airborne frames 10-29, does not combo after Messiah Kick |
Big Bang Typhoon | H | 320 | 9 | - | 87 | hard knockdown | -73 | - | 72 frames cinematic freeze before attack begins, full body invulnerability frames 1-19 |
Cross Art | H | 150+ | 9 | 2 | 51 | switch | -30 | - | 62 frames cinematic freeze before attack begins, full body invulnerability frames 1-9 & frames 46-51 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.