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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | H | 30 | 3 | 2 | 10 | +8 | +2 | SM,EX,SA,CA | - |
Far MP | H | 60 | 9 | 4 | 14 | +3 | -1 | SM,EX,SA,CA | - |
Far HP | H | 90 | 15 | 3 | 27 | -5 | -10 | - | Crumples on standing Counter Hit |
Far\Close LK | H | 30 | 6 | 4 | 11 | +2 | -2 | - | - |
Far\Close MK | H | 60 | 7 | 5 | 14 | +2 | -2 | - | - |
Far HK | H | 90 | 13 | 4 | 21 | +1 | -5 | - | forces standing, float against airborne |
Close MP | H | 60 | 5 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | - |
Close HP | H | 90 | 6 | 3 | 24 | -2 | -7 | SM,EX,SA,CA | - |
Close HK | H | 50x2 | 10 | 2(8)1 | 16 | +6 | 0 | - | Forces standing on hit, knocks down airborne foe |
Crouch LP | H | 30 | 4 | 3 | 6 | +8 | +4 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 6 | 5 | 15 | +1 | -3 | SM,EX,SA,CA | - |
Crouch HP | L | 90 | 8 | 2 | 30 | floats | -12 | SM,EX,SA,CA | - |
Crouch LK | L | 30 | 4 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 7 | 5 | 17 | -1 | -4 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 8 | 3 | 30 | hard knockdown | -13 | - | - |
Jump LP | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 5 | 4 | until ground+4f | +16 | +5 | - | - |
Jump HP | M | 100 | 9 | 4 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 6 | 9 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 6 | 10 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 100 | 12 | 3 | until ground+4f | +20 | +8 | - | Ground bounces airborne foe |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 18 | 8 | 30 | hard knockdown | -16 | - | Similar to HP Alter Ego, full body invulnerability frames 1-19 |
Orbiting Moon | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Dark Matter | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
- | H | 60 | 13 | 2 | 16 | +3 | -3 | - | Airborne frames 7-22, input MK or HK between frames 1-16 for 2nd attack, knockdown on airborne foes |
Stormbringer | H | 60 | 13 | 3 | 19 | -1 | -5 | - | Staggers (+34) on standing Counter Hit, knockdown on airborne foes |
- | H | 50 | 6 | 4 | 19 | +2 | -8 | - | Input LK between frames 1-10 for follow-up attack |
Skull Smasher | H | 70 | 12 | 2 | 17 | +2 | -4 | SM,EX,SA,CA | - |
Skull Smasher Feint | M | 50 | 21 | 3 | 24 | ground bounce | -5 | - | - |
Skull Smasher Feint Low | L | 110 | 29 | 6 | 16 | hard knockdown | -4 | - | - |
Crossed Ninja Stars LP | H | 60 | 22 | - | 21 | +10 | +7 | Haze | Projectile has 1 point of durability, knockdown on airborne foes |
Crossed Ninja Stars MP | H | 60 | 18 | - | 27 | +4 | +1 | - | Projectile has 1 point of durability, knockdown on airborne foes |
Crossed Ninja Stars HP | H | 60 | 15 | - | 31 | 0 | -3 | - | Projectile has 1 point of durability, knockdown on airborne foes |
Crossed Ninja Stars EX | H | 100 | 16 | - | 23 | floats | +8 | - | Projectile has 2 points of durability |
Crossed Ninja Stars (air) | H | 60 | 14 | - | until ground+4f | +22 | +19 | - | Projectile has 1 point of durability, knockdown on airborne foes |
Crossed Ninja Stars EX (air) | H | 60 | 15 | - | until ground+4f | knockdown | +27 | - | Projectile has 2 points of durability |
Haze | - | - | - | - | 38 | - | - | - | Invulnerable frames 1-30 |
Alter Ego LK | L | 130 | 21 | 10 | 24 | knockdown | -10 | - | - |
Alter Ego MK | M | 120 | 27 | 6 | 30 | knockdown | -14 | - | Lower body projectile invulnerability frames 27-34 |
Alter Ego HK | H | 100,50 | 20 | 8 | 26 | knockdown | -12 | - | - |
Alter Ego EX (LK version) | L | 110 | 18 | 10 | 23 | knockdown | -11 | - | Projectile invulnerability frames 1-26 |
Alter Ego EX (MK version) | M | 90 | 24 | 6 | 29 | knockdown | -13 | - | Full body invulnerability 1-23, projectile invulnerability on attacking leg frames 24-31, airborne frames 12-31 |
Alter Ego EX (HK version) | H | 50x2 | 21 | 8 | 30 | wall bounce | -16 | - | - |
Wind Cross | H | 30x4 | 17 | 6 | 34 | floats | -11 | - | Can be Super Charged: 51 frames for EX version, 100 frames for Super Art, projectile invulnerability frames 11-18 |
Wind Cross 2nd hit | H | 150 | 17 | 2 | 53 | knockdown | -38 | - | Input P within 14 frames of Wind Cross hit or block for attack |
Wind Cross EX | H | 50,50 | 8 | 6 | 34 | knockdown | -14 | - | Can be Super Charged: 51 frames for Super Art |
Wind Cross EX 2nd hit | H | 200 | 12 | 2 | 59 | knockdown | -43 | - | Input P within 9 frames of EX Wind Cross hit or block for attack |
Doppleganger | H | 330 | 7 | 6 | 26 | hard knockdown | -8 | - | 55 frame cinematic freeze before attack begins, full body invulnerability frames 1-8 |
Cross Art | H | 150+ | 7 | 2 | 45 | - | -30 | - | 64 frame cinematic freeze before attack begins, full body invulnerability frames 1-9 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.