You're not logged in | Login / Register | News Filter | Submit News

Poison's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 4:09 p.m. PDT


Poison's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 6 3 7 +7 +3 SM,EX,SA,CA -
Far MP H 60 8 4 19 +2 -1 SM,EX,SA,CA -
Far HP H 100 14 3 22 0 -5 - -
Far LK H 30 5 2 11 +4 0 - -
Far MK H 60 6 3 13 +5 +1 SM,EX,SA,CA -
Far HK H 90 11 2 20 +3 -2 - -
Close LP H 30 3 2 10 +5 +1 - Rapid fire cancelable into light attacks
Close MP H 35x2 6 2(9)2 15 +4 0 SM,EX,SA,CA -
Close HP H 90 6 4 18 +4 -2 SM,EX,SA,CA forces standing
Close LK H 30 4 3 10 +3 0 - Rapid fire cancelable into light attacks
Close MK H 60 6 3 13 +5 +1 SM,EX,SA,CA -
Close HK H 90 6 2 29 -5 -11 SM,EX,SA,CA forces standing
Crouch LP H 30 4 3 7 +7 +3 SM,EX,SA,CA -
Crouch MP H 60 8 3 16 +4 0 SM,EX,SA,CA -
Crouch HP H 90 7 4 22 0 -13.0 SM,EX,SA,CA -
Crouch LK L 30 5 4 9 +4 0 - -
Crouch MK L 60 6 2 19 0 -4 SM,EX,SA,CA -
Crouch HK L 90 10 2 30 sweep -12 SM,EX,SA,CA -
Jump LP M 40 6 3 until ground+4f +12 +4 - -
Jump MP M 70 7 3 until ground+4f +16 +5 - -
Jump HP M 100 8 3 until ground+4f +20 +8 - -
Jump LK M 40 5 5 until ground+4f +12 +4 - -
Jump MK M 70 6 5 until ground+4f +16 +5 - -
Jump HK M 100 6 2(1)4 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, floats opponent while switching characters
Cross Cancel H 140 8 2(2)3(2)2(4)2 52 hard knockdown -41 - Full body invulnerability frames 1-9, similar to Kissed by a Goddess
Slapshot throw 140 5 2 20 hard knockdown - - -
Frankensteiner throw 140 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Elbow Drop M 70 21 5 12 -1 -5 - Knocks down airborne foes, airborne frames 9-25
Backflip - - - 58 - - - - Full body invulnerable frames 1-44
Whip of Love H 40 13 3 22 0 -3 - Input P between frames 7-10 for 2nd stage, forces standing on hit, knocks down airborne foes
Whip of Love 2nd hit H 50 13 3 26 -4 -7 - Input qcb+P between frames 7-15 to trigger third stage, knocks down airborne foes
Whip of Love 3rd hit H 80 13 5 28 hard knockdown -11 - Causes hard knockdown
Whip of Love EX H 40 13.0 3 22 0 -3 - Input P between frames 1-9 for 2nd stage, knocks down airborne foes
Whip of Love EX 2nd hit H 30 13 3 32 +1 -3 - Input qcb+P between frames 1-30 for 3rd stage
Whip of Love EX 3rd hit H 30 13 5 43 ground bounce -26 - Input qcb+P between frames 1-32 for final stage
Whip of Love EX 4th hit H 40 11 3 25 float -8 - -
Kissed by a Goddess LK H 100 5 2(7)2 60 knockdown -40.0 - Strike invulnerability frames 1-6
Kissed by a Goddess MK H 120 8 2(2)3(2)2 61 knockdown -41 - Strike invulnerability frames 1-9
Kissed by a Goddess HK H 140 12 2(2)3(2)2(4)2 56 knockdown -42.0 - knocks down
Kissed by a Goddess EX H 160 5.0 2(2)3(2)2(4)2 52 knockdown -38 - Invulnerability frames 1-22
Love Me Tender LK H 50 27 2 18 +5 +2 - Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame
Love Me Tender MK H 50 29 2 17 +6 +3 - Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame
Love Me Tender HK H 50 29 2 17 +6 +3 - Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame
Love Me Tender EX M 50 29 2 17 +6 +3 - Projectile invulnerability frames 1-31, tracks opponent, press K on hit for follow-up throw, knocks down airborne opponents, airborne on 1st frame
Love Me Tender > Throw - 100 - - 119 hard knockdown - - -
Love Me Tender EX > Throw - 150 - - 119 hard knockdown - - -
Aeolus Edge LP H 50 16 - 35 -4 -7 - Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes
Aeolus Edge MP H 60 17 - 31 0 -3 - Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes
Aeolus Edge HP H 70 21 - 28 +3 0 - Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes
Aeolus Edge EX H 50x2 8.0 - 35 +6 +1 - Can be Super Charged 51 frames for Super Art, projectile has 2 hit points, remains active for 40 frames, knocks down airborne foes
Love Storm H 50-310 9.0 - 41 hard knockdown -13 - 72 frame freeze before attack begins, invulnerability frames 1-9, projectile has 1 hit point, projectile must hit opponent before end of recovery to continue attack
Cross Art H 150+ 9 2 50 switch -30 - 62 frame freeze before attack begins, invulnerability frames 1-10

Huge shout out to both Zukku and Street11 for letting us use the frame data.


Comments



Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.