Poison's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 4:09 p.m. PDT


Poison's Frame Data Street Fighter X Tekken v2013


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Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 6 3 7 +7 +3 SM,EX,SA,CA -
Far MP H 60 8 4 19 +2 -1 SM,EX,SA,CA -
Far HP H 100 14 3 22 0 -5 - -
Far LK H 30 5 2 11 +4 0 - -
Far MK H 60 6 3 13 +5 +1 SM,EX,SA,CA -
Far HK H 90 11 2 20 +3 -2 - -
Close LP H 30 3 2 10 +5 +1 - Rapid fire cancelable into light attacks
Close MP H 35x2 6 2(9)2 15 +4 0 SM,EX,SA,CA -
Close HP H 90 6 4 18 +4 -2 SM,EX,SA,CA forces standing
Close LK H 30 4 3 10 +3 0 - Rapid fire cancelable into light attacks
Close MK H 60 6 3 13 +5 +1 SM,EX,SA,CA -
Close HK H 90 6 2 29 -5 -11 SM,EX,SA,CA forces standing
Crouch LP H 30 4 3 7 +7 +3 SM,EX,SA,CA -
Crouch MP H 60 8 3 16 +4 0 SM,EX,SA,CA -
Crouch HP H 90 7 4 22 0 -13.0 SM,EX,SA,CA -
Crouch LK L 30 5 4 9 +4 0 - -
Crouch MK L 60 6 2 19 0 -4 SM,EX,SA,CA -
Crouch HK L 90 10 2 30 sweep -12 SM,EX,SA,CA -
Jump LP M 40 6 3 until ground+4f +12 +4 - -
Jump MP M 70 7 3 until ground+4f +16 +5 - -
Jump HP M 100 8 3 until ground+4f +20 +8 - -
Jump LK M 40 5 5 until ground+4f +12 +4 - -
Jump MK M 70 6 5 until ground+4f +16 +5 - -
Jump HK M 100 6 2(1)4 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, floats opponent while switching characters
Cross Cancel H 140 8 2(2)3(2)2(4)2 52 hard knockdown -41 - Full body invulnerability frames 1-9, similar to Kissed by a Goddess
Slapshot throw 140 5 2 20 hard knockdown - - -
Frankensteiner throw 140 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Elbow Drop M 70 21 5 12 -1 -5 - Knocks down airborne foes, airborne frames 9-25
Backflip - - - 58 - - - - Full body invulnerable frames 1-44
Whip of Love H 40 13 3 22 0 -3 - Input P between frames 7-10 for 2nd stage, forces standing on hit, knocks down airborne foes
Whip of Love 2nd hit H 50 13 3 26 -4 -7 - Input qcb+P between frames 7-15 to trigger third stage, knocks down airborne foes
Whip of Love 3rd hit H 80 13 5 28 hard knockdown -11 - Causes hard knockdown
Whip of Love EX H 40 13.0 3 22 0 -3 - Input P between frames 1-9 for 2nd stage, knocks down airborne foes
Whip of Love EX 2nd hit H 30 13 3 32 +1 -3 - Input qcb+P between frames 1-30 for 3rd stage
Whip of Love EX 3rd hit H 30 13 5 43 ground bounce -26 - Input qcb+P between frames 1-32 for final stage
Whip of Love EX 4th hit H 40 11 3 25 float -8 - -
Kissed by a Goddess LK H 100 5 2(7)2 60 knockdown -40.0 - Strike invulnerability frames 1-6
Kissed by a Goddess MK H 120 8 2(2)3(2)2 61 knockdown -41 - Strike invulnerability frames 1-9
Kissed by a Goddess HK H 140 12 2(2)3(2)2(4)2 56 knockdown -42.0 - knocks down
Kissed by a Goddess EX H 160 5.0 2(2)3(2)2(4)2 52 knockdown -38 - Invulnerability frames 1-22
Love Me Tender LK H 50 27 2 18 +5 +2 - Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame
Love Me Tender MK H 50 29 2 17 +6 +3 - Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame
Love Me Tender HK H 50 29 2 17 +6 +3 - Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame
Love Me Tender EX M 50 29 2 17 +6 +3 - Projectile invulnerability frames 1-31, tracks opponent, press K on hit for follow-up throw, knocks down airborne opponents, airborne on 1st frame
Love Me Tender > Throw - 100 - - 119 hard knockdown - - -
Love Me Tender EX > Throw - 150 - - 119 hard knockdown - - -
Aeolus Edge LP H 50 16 - 35 -4 -7 - Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes
Aeolus Edge MP H 60 17 - 31 0 -3 - Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes
Aeolus Edge HP H 70 21 - 28 +3 0 - Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes
Aeolus Edge EX H 50x2 8.0 - 35 +6 +1 - Can be Super Charged 51 frames for Super Art, projectile has 2 hit points, remains active for 40 frames, knocks down airborne foes
Love Storm H 50-310 9.0 - 41 hard knockdown -13 - 72 frame freeze before attack begins, invulnerability frames 1-9, projectile has 1 hit point, projectile must hit opponent before end of recovery to continue attack
Cross Art H 150+ 9 2 50 switch -30 - 62 frame freeze before attack begins, invulnerability frames 1-10

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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