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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 6 | 3 | 7 | +7 | +3 | SM,EX,SA,CA | - |
Far MP | H | 60 | 8 | 4 | 19 | +2 | -1 | SM,EX,SA,CA | - |
Far HP | H | 100 | 14 | 3 | 22 | 0 | -5 | - | - |
Far LK | H | 30 | 5 | 2 | 11 | +4 | 0 | - | - |
Far MK | H | 60 | 6 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | - |
Far HK | H | 90 | 11 | 2 | 20 | +3 | -2 | - | - |
Close LP | H | 30 | 3 | 2 | 10 | +5 | +1 | - | Rapid fire cancelable into light attacks |
Close MP | H | 35x2 | 6 | 2(9)2 | 15 | +4 | 0 | SM,EX,SA,CA | - |
Close HP | H | 90 | 6 | 4 | 18 | +4 | -2 | SM,EX,SA,CA | forces standing |
Close LK | H | 30 | 4 | 3 | 10 | +3 | 0 | - | Rapid fire cancelable into light attacks |
Close MK | H | 60 | 6 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | - |
Close HK | H | 90 | 6 | 2 | 29 | -5 | -11 | SM,EX,SA,CA | forces standing |
Crouch LP | H | 30 | 4 | 3 | 7 | +7 | +3 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 8 | 3 | 16 | +4 | 0 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 7 | 4 | 22 | 0 | -13.0 | SM,EX,SA,CA | - |
Crouch LK | L | 30 | 5 | 4 | 9 | +4 | 0 | - | - |
Crouch MK | L | 60 | 6 | 2 | 19 | 0 | -4 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 10 | 2 | 30 | sweep | -12 | SM,EX,SA,CA | - |
Jump LP | M | 40 | 6 | 3 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 7 | 3 | until ground+4f | +16 | +5 | - | - |
Jump HP | M | 100 | 8 | 3 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 6 | 5 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 100 | 6 | 2(1)4 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, floats opponent while switching characters |
Cross Cancel | H | 140 | 8 | 2(2)3(2)2(4)2 | 52 | hard knockdown | -41 | - | Full body invulnerability frames 1-9, similar to Kissed by a Goddess |
Slapshot | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - |
Frankensteiner | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Elbow Drop | M | 70 | 21 | 5 | 12 | -1 | -5 | - | Knocks down airborne foes, airborne frames 9-25 |
Backflip | - | - | - | 58 | - | - | - | - | Full body invulnerable frames 1-44 |
Whip of Love | H | 40 | 13 | 3 | 22 | 0 | -3 | - | Input P between frames 7-10 for 2nd stage, forces standing on hit, knocks down airborne foes |
Whip of Love 2nd hit | H | 50 | 13 | 3 | 26 | -4 | -7 | - | Input qcb+P between frames 7-15 to trigger third stage, knocks down airborne foes |
Whip of Love 3rd hit | H | 80 | 13 | 5 | 28 | hard knockdown | -11 | - | Causes hard knockdown |
Whip of Love EX | H | 40 | 13.0 | 3 | 22 | 0 | -3 | - | Input P between frames 1-9 for 2nd stage, knocks down airborne foes |
Whip of Love EX 2nd hit | H | 30 | 13 | 3 | 32 | +1 | -3 | - | Input qcb+P between frames 1-30 for 3rd stage |
Whip of Love EX 3rd hit | H | 30 | 13 | 5 | 43 | ground bounce | -26 | - | Input qcb+P between frames 1-32 for final stage |
Whip of Love EX 4th hit | H | 40 | 11 | 3 | 25 | float | -8 | - | - |
Kissed by a Goddess LK | H | 100 | 5 | 2(7)2 | 60 | knockdown | -40.0 | - | Strike invulnerability frames 1-6 |
Kissed by a Goddess MK | H | 120 | 8 | 2(2)3(2)2 | 61 | knockdown | -41 | - | Strike invulnerability frames 1-9 |
Kissed by a Goddess HK | H | 140 | 12 | 2(2)3(2)2(4)2 | 56 | knockdown | -42.0 | - | knocks down |
Kissed by a Goddess EX | H | 160 | 5.0 | 2(2)3(2)2(4)2 | 52 | knockdown | -38 | - | Invulnerability frames 1-22 |
Love Me Tender LK | H | 50 | 27 | 2 | 18 | +5 | +2 | - | Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame |
Love Me Tender MK | H | 50 | 29 | 2 | 17 | +6 | +3 | - | Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame |
Love Me Tender HK | H | 50 | 29 | 2 | 17 | +6 | +3 | - | Press K on hit for follow-up throw, knocks down airborne foes, airborne on 1st frame |
Love Me Tender EX | M | 50 | 29 | 2 | 17 | +6 | +3 | - | Projectile invulnerability frames 1-31, tracks opponent, press K on hit for follow-up throw, knocks down airborne opponents, airborne on 1st frame |
Love Me Tender > Throw | - | 100 | - | - | 119 | hard knockdown | - | - | - |
Love Me Tender EX > Throw | - | 150 | - | - | 119 | hard knockdown | - | - | - |
Aeolus Edge LP | H | 50 | 16 | - | 35 | -4 | -7 | - | Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes |
Aeolus Edge MP | H | 60 | 17 | - | 31 | 0 | -3 | - | Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes |
Aeolus Edge HP | H | 70 | 21 | - | 28 | +3 | 0 | - | Can be Super Charged 51 frames for EX version or 100 for Super Arts, projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes |
Aeolus Edge EX | H | 50x2 | 8.0 | - | 35 | +6 | +1 | - | Can be Super Charged 51 frames for Super Art, projectile has 2 hit points, remains active for 40 frames, knocks down airborne foes |
Love Storm | H | 50-310 | 9.0 | - | 41 | hard knockdown | -13 | - | 72 frame freeze before attack begins, invulnerability frames 1-9, projectile has 1 hit point, projectile must hit opponent before end of recovery to continue attack |
Cross Art | H | 150+ | 9 | 2 | 50 | switch | -30 | - | 62 frame freeze before attack begins, invulnerability frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.