Paul's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:37 p.m. PDT


Paul's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far\Close LP H 30 5 3 5 +9 +2 SM,EX,SA,CA -
Far MP H 60 6 5 13 +3 -1 SM,EX,SA,CA -
Far HP H 90 12 5 17 +3 -7 SM,EX,SA,CA Crumple on standing Counter Hit
Far LK H 30 8 5 9 +3 -1 - -
Far MK H 60 10 4 15 +2 -2 - -
Far HK H 90 15 4 26 -5 -10 - -
Close MP H 60 6 4 8 +9 +5 SM,EX,SA,CA -
Close HP H 90 7 5 16 +5 -1 SM,EX,SA,CA forces standing
Close LK H 30 5 2 8 +7 +3 - -
Close MK H 60 7 3 14 +4 0 - -
Close HK H 90 13 5 16 +4 -1 SM,EX,SA,CA -
Crouch LP H 30 4 4 6 +7 +3 SM,EX,SA,CA -
Crouch MP H 60 5 4 11 +6 +2 SM,EX,SA,CA -
Crouch HP H 80 6 4 20 +2 -13 SM,EX,SA,CA Forces standing on hit
Crouch LK L 30 5 5 10 +2 -2 SM,EX,SA,CA -
Crouch MK L 60 7 3 16 +2 -2 SM,EX,SA,CA -
Crouch HK L 90 10 4 23 hard knockdown -7 - -
Jump LP M 40 6 5 until ground+4f +12 +4 - -
Jump MP M 70 9 5 until ground+4f +16 +5 - -
Jump Up HP M 100 9 7 until ground+4f +20 +8 - -
Jump Foward HP M 100 10 6 until ground+4f +20 +8 -
Jump LK M 40 5 9 until ground+4f +12 +4 - -
Jump MK M 70 9 7 until ground+4f +16 +5 - -
Jump Up HK M 100 8 6 until ground+4f +20 +8 - -
Jump Foward HK M 100 13 8 until ground+4f +20 +8 -
Launcher H 100 12 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 120 12 7 30 hard knockdown -15 - Similar to Phoenix Smasher, full body invulnerability frames 1-13
Push Away throw 130 5 2 20 hard knockdown - - -
Foot Launch throw 130 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Hammer of the Gods M 60 15 3 19 +2 -6 - Ground bounce on Counter Hit and on airborne foes
Hammer Punch M 50 19 3 28 -4 -7 Phoenix Smasher, SA -
- L 50 14 2 21 +4 -1 - -
Hang Over H 50 16 4 15 +3 -6 - -
- L 50 14 2 21 knockdown -5 - -
Bone Breaker H 50 16 4 15 +3 -6 - Knockdown on airborne foes
Demolition Man H 100 20 3 22 knockdown -3 SA -
Mountain Raze H 90 19 9 22 floats -9 - Projectile invulnerable frames 5-18, Airborne frames 19-38
Mountain Raze EX H 110 14 9 22 floats -9 - Invulnerable frames 1-17F, Airborne frames 15-34
Shredder L H 30,20x2 6 5(9)4 21 floats -3 - Crushes airborne attacks, Airborne 6-33F, Whiffs against crouching opponents
Shredder M H 30,20x2 6 5(9)4 22 floats -16 - Crushes ground attacks, Airborne 6-34F, Whiffs against crouching opponents
Shredder H H 50,30x2 6 5(9)4 23 floats -17 - Airborne 6-35F, Whiffs against crouching opponents
Shredder EX H 20,30,60 6 5(9)4 22 floats -16 - Invulnerable 1-8F, Airborne 8-36F
Sway L - - - - 24 - - 15F+: SM (not Sway) Strike-invulnerable 1-5F
Sway M H 90 37 3 20 +6 -7 - Crushes crouching attacks, Strike-invulnerable 1-5F
Swap H H 150 30 4 34 knockdown -8 - Strike-invulnerable 1-5F
Sway EX H 50,70 30 4(26)3 17 wall bounce +2 - Strike-invulnerable 1-5F, lower body invulnerable 1-16F, invulnerable 17-34F
Mortar Punch M 130 27 6 27 hard knockdown* +3 - *Ground-bounce on counterhit and against airborne, Airborne 1-32F
Mortar Punch EX M 130 23 6 31 ground bounce -5 - Holding left/right alters distance, Airborne 1-29F
Phoenix Smasher H 120 18 7 30 hard knockdown -10 - *230 damage on counterhit, Chargeable 51F for EX version or 100F for Super Art
Phoenix Smasher EX H 120 11 7 31 wall bounce -16 - *200 damage on counterhit, Chargeable 51F for Super Art
Burning Fist H 320 8 2 41 hard knockdown -21 - 68 frame cinematic freeze before attack begins, Invulnerable 1-8F
Cross Art H 150+ 10 2 51 switch -31 - 66 frame cinematic freeze before attack begins, Invulnerable 1-10F

Huge shout out to both Zukku and Street11 for letting us use the frame data.


Comments

Kijui said on September 15, 2013 at 10:09 p.m.

Best in the Universe, check it out!

#1


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