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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | - |
Far MP | H | 60 | 6 | 4 | 11 | +6 | +3 | SM,EX,SA,CA | - |
Far HP | H | 90 | 14 | 4 | 15 | +6 | -8 | - | Crumples on standing Counter Hit |
Far LK | L | 30 | 4 | 2 | 9 | +6 | +2 | - | - |
Far MK | H | 60 | 9 | 3 | 17 | +1 | -2 | - | - |
Far HK | H | 90 | 11 | 3 | 16 | +6 | +2 | - | - |
Close HP | H | 90 | 5 | 4 | 22 | 0 | -6 | SM,EX,SA,CA | forces standing |
Close HK | H | 100 | 5 | 2 | 28 | -4 | -10 | SM,EX,SA,CA | forces standing |
Crouch LP | H | 30 | 4 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 12 | 2 | 17 | +2 | -7 | SM,EX,SA,CA | - |
Crouch HP | M | 100 | 20 | 5 | 23 | hard knockdown | -9 | - | - |
Crouch LK | L | 30 | 5 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 6 | 2 | 15 | +4 | 0 | SM,EX,SA,CA | - |
Crouch HK | H | 60,50 | 7 | 3 | 24 | floats | -4 | SM,EX,SA,CA | forces standing |
Jump LP | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 7 | 2 | until ground+4f | +16 | +5 | - | Spikes airborne foes |
Jump HP | M | 100 | 6 | 3 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 5 | 9 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 7 | 4 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 100 | 7 | 2 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 14 | 22 | 26 | hard knockdown | -26 | - | Similar to Blazing Kick, full body invulnerability frames 1-15 |
Rag Doll | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Deadly Spear | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
- | H | 40 | 4 | 3 | 5 | +9 | +7 | BC,LA | - |
Flash Punch Combo | H | 80 | 9 | 4 | 31 | knockdown | -13 | - | - |
- | H | 60 | 5 | 2 | 26 | -7 | -9 | BC,LA | - |
Demon Slayer | H | 90 | 11 | 3 | 18 | +4 | -1 | SM,EX,SA,CA | Doesn’t combo with rest of string |
- | H | 70 | 5 | 2 | 20 | +4 | -2 | SM,EX,SA,CA | forces standing |
- | M | 30 | 17 | 2 | 29 | -10 | -13 | - | Knockdown on airborne foes |
- | L | 30 | 11 | 2 | 20 | -1 | -5 | - | Knockdown on airborne foes |
- | H | 30 | 11 | 2 | 29 | -10 | -13 | - | Knockdown on airborne foes |
Infinite Kick Combo | H | 50 | 16 | 3 | 31 | hard knockdown | -11 | SM,EX,SA,CA | - |
- | H | 40 | 5 | 9 | 22 | hard knockdown | -10 | - | Airborne frames 3-28 |
- | H | 60 | 5 | 4 | 21 | hard knockdown | -3 | - | - |
Hunting Hawk | M | 30 | 11 | 2 | 22 | hard knockdown | -6 | - | - |
Snake Blade | H | 80 | 11 | 3 | 22 | floats | -3 | - | - |
Waning Moon LP | standing throw,H | 150 | 9 | 2(6)2 | 42 | hard knockdown | -22 | - | 1st active frames are standing throw, 2nd active frames are striking attack |
Waning Moon MP | standing throw,H | 155 | 9 | 2(10)2 | 46 | hard knockdown | -26 | - | 1st active frames are standing throw, 2nd active frames are striking attack |
Waning Moon HP | standing throw,H | 160 | 9 | 2(14)2 | 51 | hard knockdown | -31 | - | 1st active frames are standing throw, 2nd active frames are striking attack |
Waning Moon EX | standing throw,H | 160 | 10 | 2(9)2 | 42 | hard knockdown | -22 | - | Armor frames 1-20, 1st active frames are standing throw, 2nd active frames are striking attack |
Ancient Power LP | counter | 180 | - | - | 51 | hard knockdown | - | - | Counters low-hitting strikes frames 4-20 |
Ancient Power MP | counter | 180 | - | - | 51 | hard knockdown | - | - | Counters mid and high-hitting strikes frames 4-20 |
Ancient Power HP | H | 100 | 10 | 5 | 33 | knockdown | -26 | - | Full body invulnerability frames 1-9, attack has one hit of projectile durability |
Ancient Power EX | H | 120 | 10 | 5 | 33 | knockdown | -16 | - | Full body invulnerability frames 1-13, attack has one hit of projectile durability |
Blazing Kick LK | H | 80(60) | 8 | 22 | 26 | floats | -6 | - | Reflects one projectile toward foe frames 8-15 |
Blazing Kick MK | H | 80(60) | 8 | 22 | 26 | floats | -6 | - | Reflects one projectile at a 45 degree angle frames 8-15 |
Blazing Kick HK | H | 80(60) | 8 | 22 | 26 | floats | -6 | - | Reflects one projectile at an 80 degree angle frames 8-15 |
Blazing Kick EX | H | 80(60) | 9 | 22 | 26 | floats | -6 | - | Reflects one projectile toward foe frames 8-15 |
Owl's Hunt LK | M | 100 | 24 | 3 | 30 | floats | -11 | - | Airborne frames 5-20, ground bounce on Counter Hit |
Owl's Hunt MK | M | 100 | 24 | 3 | 30 | floats | -11 | - | Airborne frames 5-20, ground bounce on Counter Hit |
Owl's Hunt HK | M | 100 | 24 | 3 | 30 | floats | -11 | - | Airborne frames 5-20, ground bounce on Counter Hit |
Owl's Hunt EX | M | 100 | 25 | 3 | 30 | floats | -11 | - | Airborne frames 5-20, homes to foe’s location, ground bounce on Counter Hit |
Owl's Hunt | M | 100 | 24 | 2 | 31 | floats | -11 | - | Airborne frames 1-20, full body invulnerability frames 21-24, homes to foe’s location, ground bounce on Counter Hit |
Indigo Punch LP | H | 100 | 16 | 2 | 18 | knockdown | +2 | - | Can be Super Charged: 51 frames to perform EX version,100 frames for Super Art, juggle setup, attack has one hit of projectile durability |
Indigo Punch MP | H | 110 | 20 | 3 | 19 | knockdown | 0 | - | Can be Super Charged: 51 frames to perform EX version,100 frames for Super Art, juggle setup, attack has one hit of projectile durability |
Indigo Punch HP | H | 130 | 25 | 4 | 18 | knockdown | 0 | - | Can be Super Charged: 51 frames to perform EX version,100 frames for Super Art, juggle setup, attack has one hit of projectile durability |
Indigo Punch EX | H | 100 | 20 | 3 | 21 | wall bounce | -2 | - | Can be Super charged: 51 frames to perform Super Art, juggle setup, attack has one hit of projectile durability |
Hell Inferno | H | 340 | 10 | 7 | 82 | hard knockdown | -73 | - | 63 frame cinematic freeze before attack begins, full body invulnerability frames 1-active, runs toward foe before active, startup depends on distance from foe when attack started (close: 8, 1/3 screen: 11, 2/3 screen: 15, full screen: 23) |
Cross Art | H | 150+ | 9 | 2 | 48 | switch | -29 | - | 64 frame cinematic freeze before attack begins, full body invulnerability frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.