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Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Stand LP | H | 30 | 4 | +7 | +3 | SM,EX,SA,CA | - |
Stand MP | H | 60.0 | 6 | +2 | -2 | SM,EX,SA,CA | - |
Stand HP | H | 90.0 | 7 | -1 | -6 | - | - |
Stand LK | L | 30 | 5 | +3 (+3 if changing stance) | -1 (-1 if changing stance) | Snake (d+KKK) | - |
Stand MK | H | 60.0 | 10 | -3 (+7 if changing stance) | -7 (+3 if changing stance) | Drunk (f+KKK) | - |
Stand HK | H | 90 | 11 | -5 | -10 | - | - |
Crouch LP | H | 30.0 | 4.0 | +4 | 0 | SM,EX,SA,CA | - |
Crouch MP | H | 50 | 5.0 | +6 | +2 | SM,EX,SA,CA | - |
Crouch HP | H | 75 | 9 | -5 | -10 | SM,EX,SA,CA | - |
Crouch LK | L | 30.0 | 5.0 | +6 | +2 | SM,EX,SA,CA | - |
Crouch MK | L | 60.0 | 8 | +3 | -1 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 8 | hard knockdown | -8 | - | - |
Jump LP | M | 40.0 | 5.0 | +12 | +4 | - | - |
Jump MP | M | 70.0 | 6 | +16 | +5 | - | - |
Jump HP | M | 100.0 | 6 | +20 | +8 | - | - |
Jump LK | M | 40.0 | 6 | +12 | +4 | - | - |
Jump MK | M | 70.0 | 6 | +16 | +5 | - | - |
Jump HK | M | 100.0 | 7 | +20 | +8 | - | - |
Launcher | H | 100.0 | 13 | switch | -34 | - | Crushes crouching attacks |
Cross Cancel | H | 120 | 5 | hard knockdown | - | - | Full body invulnerability, motion is similar to HK Reverse Lotus |
Sailboat Stretch | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Closing Fan | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Snake | - | - | 13.0 | - | - | - | - |
Dragon | - | - | 13.0 | - | - | - | - |
Tiger | - | - | 13.0 | - | - | - | - |
Panther | - | - | 13.0 | - | - | - | - |
Crane | - | - | 13.0 | - | - | - | Auto counters crouching attacks |
Drunken Master Walk | - | - | 13.0 | - | - | - | - |
Back Turn | - | - | 13.0 | - | - | - | - |
Razor Rush | H | 50.0 | 6.0 | -20 (+2 if changing stance) | -24 (-2 if changing stance) | Snake (d/u) | - |
- | H | 20.0 | 8.0 | -17 (+4 if changing stance) | -21 (0 if changing stance) | Dragon (d/u) | - |
- | H | 20.0 | 6.0 | -20 (+2 if changing stance) | -24 (-2 if changing stance) | Panther (d/u) | -18 on crouching hit (+4 if changing stance) |
- | H | 20.0 | 8.0 | -17 (-2 if changing stance) | -21 (-6 if changing stance) | Tiger (d/u) | - |
Razor Rush Low Kick | L | 50.0 | 10.0 | 1.0 | -4.0 | - | - |
Razor Rush Mid Kick | M | 50.0 | 8.0 | -7 (-1 if changing stance) | -12 (-6 if changing stance) | Crane (d/u) | - |
Snake LP | H | 30.0 | 3.0 | 3.0 | -1.0 | - | - |
Snake MP | H | 60.0 | 6.0 | +2 (0 if changing stance) | +2 (0 if changing stance) | Dragon (f) | - |
Snake HP | H | 90.0 | 11.0 | 3.0 | -2.0 | - | Crumples on Counter Hit |
Snake LK | L | 30.0 | 6.0 | 3.0 | -1.0 | - | - |
Snake MK | L | 60.0 | 8.0 | 0.0 | -4.0 | - | - |
Snake HK | H | 90.0 | 10.0 | 0.0 | -5.0 | - | - |
- | H | 30.0 | 5.0 | +3 (-5 if changing stance) | -1 (-9 if changing stance) | Snake (f) | Exits Snake stance |
- | H | 30.0 | 5.0 | +3 (-5 if changing stance) | -1 (-9 if changing stance) | Snake (f) | Exits Snake stance |
- | H | 30.0 | 5.0 | +3 (-5 if changing stance) | -1 (-9 if changing stance) | Snake (f) | Exits Snake stance |
Rushing Snake | H | 30.0 | 5.0 | +3 (-5 if changing stance) | -1 (-9 if changing stance) | Snake (f) | Exits Snake stance |
- | H | 50.0 | 8.0 | -10.0 | -14.0 | - | - |
- | H | 30.0 | 5.0 | +3 (-5 if changing stance) | +1 (-7 if changing stance) | Panther (f) | Exits Snake stance |
Snapping Snake | H | 50.0 | 8.0 | 0.0 | -4.0 | - | Exits Snake stance |
- | H | 50.0 | 8.0 | -10 (0 if changing stance) | -14 (-4 if changing stance) | Dragon (f) | Exits Snake stance |
- | L | 30.0 | 6.0 | -15.0 | -17.0 | - | Exits Snake stance |
- | L | 50.0 | 8.0 | -13.0 | -17.0 | - | Exits Snake stance |
Snake Bite Combo | H | 90.0 | 10.0 | float | -9.0 | - | Exits Snake stance, Juggle count starts at 0 on hit |
Dragon LP | H | 30.0 | 8.0 | -1.0 | -5.0 | f+PP | Last recovery frame cancellable into a Dragon move |
Dragon MP | H | 60.0 | 7.0 | +5 | +1 | f+PP | Last recovery frame cancellable into a Dragon move |
Dragon HP | H | 90.0 | 11.0 | float | -6 (-2 if changing stance) | Tiger (f) | Juggle count starts at 1 on hit |
Dragon LK | L | 30.0 | 6.0 | +3 (+2 if changing stance) | -1 (-2 if changing stance) | Crane (f) | - |
Dragon MK | H | 60.0 | 12.0 | -1.0 | -5.0 | - | - |
Dragon HK | H | 90.0 | 13.0 | +4 | -1.0 | - | - |
- | H | 60.0 | 10.0 | +2 (+2 if changing stance) | -2 (-2 if changing stance) | Dragon (d/u), Tiger (f) | Exits Dragon stance |
- | H | 60.0 | 8.0 | +1 | -3.0 | - | Exits Dragon stance |
Wolf Fang Cannon | H | 90.0 | 13.0 | 0.0 | -5.0 | - | Exits Dragon stance |
Dragon's Spite | H | 70.0 | 16.0 | knockdown | 7 (4 if changing stance) | Tiger (f) | Exits Dragon stance, Juggle count starts at 0 on hit |
Panther LP | H | 30.0 | 4.0 | -2.0 | -6.0 | - | - |
Panther MP | H | 60.0 | 5.0 | +1 | -3.0 | - | - |
Panther HP | H | 90.0 | 6.0 | 0.0 | -5.0 | - | - |
Panther LK | L | 30.0 | 5.0 | +5 | +1 | - | - |
Panther MK | H | 60.0 | 9.0 | +2 | -2.0 | - | - |
Panther HK | H | 90.0 | 8.0 | +7 | +2 | - | - |
Panther's Scratch | H | 60.0 | 4.0 | -1.0 | -5.0 | SM,EX,SA,CA | Exits Panther stance |
- | H | 60.0 | 5.0 | -3.0 | -7.0 | - | Exits Panther stance |
- | H | 60.0 | 7.0 | -3.0 | -7.0 | - | Exits Panther stance |
- | H | 60.0 | 5.0 | -3.0 | -7.0 | - | Exits Panther stance |
Beating Kick Low Combo | L | 50.0 | 10.0 | knockdown | -14.0 | - | Exits Panther stance |
Beating Kick Mid Combo | M | 50.0 | 8.0 | -5 (-8 if changing stance) | -10 (-13 if changing stances) | Crane (d/u) | Exits Panther stance |
Tiger P | H | 100.0 | 12.0 | knockdown | -10.0 | - | 1~10f upper body 1-hit armor, wall bounce on Counter Hit |
Tiger K | L | 90.0 | 8.0 | sweep knockdown | -4.0 | PP | - |
Double Tiger Palm | H | 100.0 | 10.0 | crumple | 2.0 | - | Exits Tiger stance, Wall bounce on corner airborne hit |
Crane LP | H | 30.0 | 6.0 | -9.0 | -13.0 | - | Last recovery frame cancellable into a Crane move, 1~end crushes crouching attacks |
Crane MP | H | 60.0 | 12.0 | -1.0 | -5.0 | - | Last recovery frame cancellable into a Crane move, 1~7f crushes crouching attacks, 8~end crushes standing attacks |
Crane HP | H | 90.0 | 10.0 | -4.0 | -9.0 | - | Last recovery frame cancellable into a Crane move, 1~end crushes crouching attacks |
Crane LK | H | 30.0 | 5.0 | +2 | -2.0 | - | 1~end crushes crouching attacks |
Crane MK | L | 60.0 | 8.0 | +3 | -1.0 | - | 1~end crushes standing attacks |
Crane HK | H | 90.0 | 11.0 | +3 | -2.0 | - | 1~end crushes crouching attacks |
- | L | 60.0 | 8.0 | +2 | -2.0 | - | Exits Crane stance |
- | H | 60.0 | 10.0 | -10.0 | -14.0 | - | Exits Crane stance |
Crane Dance | H | 60.0 | 11.0 | float | +4 | - | Ends in Back Turn, Juggle count starts at 0 on hit |
Leaping Crane | H,H | 50,50 | 7.0 | float | -7.0 | - | Juggle count starts at 0 on hit |
Drunken LP | H | 30.0 | 14.0 | +5 | 0.0 | - | - |
Drunken MP | M | 60.0 | 11.0 | +2 | -2.0 | - | - |
Drunken HP | H | 90.0 | 13.0 | -5.0 | -10.0 | f+PP, b+PP | - |
Drunken LK | L | 30.0 | 10.0 | 0.0 | -4.0 | - | - |
Drunken MK | H | 60.0 | 7.0 | -1.0 | -5.0 | f+PP, b+PP | Invincible against airborne attacks |
Drunken HK | H | 90.0 | 11.0 | float | -14.0 | - | Juggle count starts at 1 on hit |
Drunken Rapid Fists | H | 40.0 | 6.0 | -5.0 | -10.0 | f+PP, b+PP | - |
- | H | 60.0 | 7.0 | 0.0 | -6.0 | - | Exits Drunken stance |
Drunken Fox Combination | H | 90.0 | 10.0 | float | -11.0 | PP | Exits Drunken stance, Juggle count starts at 1 on hit |
Drunken Fall | M | 100.0 | 18.0 | ground bounce | dead | - | Ends in Play Dead |
Spinning Headbutt | H | 80.0 | 38.0 | crumple | dead | - | 1-hit armor during active frames, Ends in Play Dead |
Tiger Sip | - | - | - | - | - | PP, f+P | Upper body invulnerability, sipping twice in sequence gives Counter Hit property for the next attack, transitions to Play Dead after sipping thrice in sequence |
Tiger Sip Blow | H | 70.0 | 13.0 | knockdown | -10.0 | - | Wall bounce on Counter Hit |
Play Dead | - | - | - | - | - | KK | Takes 100% additional damage |
Staggering Slide | L | 90.0 | 11.0 | hard knockdown | -15.0 | - | Exits Play Dead |
Back Turned LP | H | 30.0 | 4.0 | +8 | +4 | - | - |
Back Turned MP | H | 60.0 | 6.0 | +6 | +2 | - | - |
Back Turned HP | H | 90.0 | 9.0 | -4.0 | -9.0 | - | - |
Back Turned LK | L | 30.0 | 5.0 | +6 | +2 | - | - |
Back Turned MK | H | 60.0 | 7.0 | +1 | -3.0 | - | - |
Back Turned HK | L | 90.0 | 11.0 | hard knockdown | -5.0 | - | Invincible against airborne attacks, 3rd~4th active frames float opponent on hit, Juggle count starts at 1 on the floating hit |
- | H | 60.0 | 6.0 | -4.0 | -4.0 | - | - |
- | L | 30.0 | 5.0 | -3.0 | -3.0 | - | - |
Dancing Spear | H | 40.0 | 8.0 | knockdown | -3 (-1 if changing stances) | Drunk (f) | - |
Reverse Double Kick | L | 90.0 | 9.0 | float | -5.0 | - | Juggle count starts at 0 on hit |
Tornado Kick | H | 40 | 13 | -2 | -9 | - | - |
Tornado Kick (2nd) | H | 40 | 13 | -5 | -12 | - | - |
Tornado Kick (3rd) | H | 60 | 13 | knockdown | -23 | - | - |
Tornado Kick EX | H | 40 | 13 | 0 | -7 | - | invulnerable frames 1-13f |
Tornado Kick EX (2nd) | H | 40 | 13 | -5 | -12 | - | - |
Tornado Kick EX (3rd) | H | 60 | 13 | knockdown | -23 | - | - |
Reverse Lotus LK | H | 80(40) | 8 | knockdown | -23 (-26 if changing stances) | Back Turn (b) | - |
Reverse Lotus MK | H | 100(50) | 8 | knockdown | -27 (-41 if changing stances) | Back Turn (b) | Upper body invulnerability |
Reverse Lotus HK | H | 120(60) | 8 | knockdown | -31 (-45 if changing stances) | Back Turn (b) | - |
Reverse Lotus EX | H | 130(75) | 8 | knockdown | -31 (-45 if changing stances) | Back Turn (b) | Full body invulnerability, throw invincible |
Floating Lotus | M | 40 | 8 | knockdown | -11 | - | - |
Comet Kick | H,H | 40,40 | 23 | +9 | -6 | - | Ends in Back Turn, 8 on hit against crouchers |
Comet Kick EX | H,H | 40,40 | 17 | +10 | -2 | - | Ends in Back Turn, 9 on hit against crouchers |
Comet Strike | M | 80 | 18 | hard knockdown | -12 | - | - |
Orchid Palm LP | H | 70.0 | 19.0 | hard knockdown | -2.0 | - | Chargeable 51F for EX version or 100F for Super Art, Juggle count starts at 0 on hit |
Orchid Palm MP | H | 80.0 | 24.0 | wall bounce | -6.0 | - | Chargeable 51F for EX version or 100F for Super Art, Juggle count starts at 0 on hit |
Orchid Palm HP | H | 90.0 | 29.0 | wall bounce | 0.0 | - | Chargeable 51F for EX version or 100F for Super Art, Juggle count starts at 0 on hit |
Orchid Palm EX | H | 100.0 | 32.0 | crumple | +4 | - | Chargeable 100F for Super Art |
Orchid Dance | H | 350.0 | 4.0 | hard knockdown | -52.0 | - | 53 frame cinematic freeze before attack begins, Invulnerablity frames |
Cross Art | H | 150+ | 9.0 | switch | -19.0 | - | Cinematic freeze when start up begins, Invulnerablity frames |
Huge shout out to both Zukku and Street11 for letting us use the frame data.