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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 5 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | - |
Far MP | H | 60 | 14 | 2 | 15 | +4 | 0 | SM,EX,SA,CA | - |
Far HP | H | 90 | 11 | 2 | 27 | -4 | -9 | SM,EX,SA,CA | Crumple on standing Counter Hit |
Far LK | H | 30 | 6 | 3 | 10 | +4 | 0 | - | - |
Far MK | H | 60 | 8 | 3 | 18 | 0 | -4 | - | - |
Far HK | H | 90 | 13 | 4 | 23 | -2 | -7 | - | - |
Close LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | - |
Close MP | H | 60 | 6 | 3 | 11 | +7 | +3 | SM,EX,SA,CA | - |
Close HP | H | 90 | 9 | 3 | 25 | -2 | -8 | SM,EX,SA,CA | forces standing |
Close LK | H | 30 | 5 | 3 | 10 | +4 | 0 | - | - |
Close MK | H | 60 | 8 | 2 | 15 | +4 | 0 | SM,EX,SA,CA | - |
Close HK | H | 90 | 8 | 2 | 17 | +7 | +1 | - | forces standing |
Crouch LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 5 | 4 | 11 | +6 | +3 | SM,EX,SA,CA | - |
Crouch HP | H | 80 | 7 | 4 | 31 | -9 | -15 | SM,EX,SA,CA | forces standing |
Crouch LK | L | 30 | 5 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 8 | 4 | 12 | +5 | +1 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 11 | 4 | 30 | sweep knockdown | -14 | - | - |
Jump LP | M | 40 | 5 | 3 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 5 | 5 | until ground+4f | +16 | +5 | - | Knockdown on airborne foes |
Jump HP | M | 120 | 14 | 4 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 6 | 8 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 7 | 8 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 100 | 8 | 10 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 14 | 7 | 22 | hard knockdown | -7 | - | Similar to Somersault Kick, full body invulnerability frames 1-15 |
Dragon's Fire | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Run Up to Drop | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Shin Crusher | L | 40 | 17 | 2 | 18 | +1 | -2 | SM,EX,SA,CA | Forces standing on hit |
Slide Kick | L | 60 | 16 | 10 | 14 | +1 | -5 | - | Full body projectile invulnerability frames 15-30 |
Dragon's Tail | L | 60 | 13 | 2 | 23 | hard knockdown | -8 | SM,EX,SA,CA | - |
Dragon Hammer | M | 60 | 20 | 2 | 22 | +5 | -3 | - | Ground bounce on Counter Hit |
Machine Gun Arrow 1st hit | H | 30 | 4 | 3 | 11 | +6 | +2 | SM,EX,SA,CA | Can transition to Left Right Combo |
Machine Gun Arrow 2nd hit | H | 30 | 6 | 3 | 17 | 0 | -2 | - | Can transition to Left Right Combo |
Machine Gun Arrow 3rd hit | H | 30 | 6 | 3 | 17 | 0 | -2 | - | Can transition to Left Right Combo |
Machine Gun Arrow 4th hit | H | 30 | 6 | 3 | 17 | 0 | -2 | - | - |
Machine Gun Arrow 5th hit | H | 30 | 6 | 3 | 17 | 0 | -2 | - | - |
Machine Gun Arrow 6th hit | H | 30 | 6 | 3 | 17 | 0 | -2 | - | - |
Left Right Combo | H | 30 | 6 | 3 | 16 | +1 | -1 | SM,EX,SA,CA | - |
Left Right to Knee | H | 30 | 5 | 7 | 14 | knockdown | -6 | - | - |
- | H | 60 | 14 | 2 | 23 | -4 | -7 | - | - |
Left Right Dragon Fist Combo | H | 40 | 12 | 2 | 29 | ground bounce | -13 | - | - |
Left Right Blazing Fist Combo | H | 40 | 10 | 3 | 25 | +3 | -10 | - | Backturn on hit |
- | H | 50 | 9 | 2 | 23 | -2 | -5 | - | - |
Knuckle Rush | H | 40 | 12 | 2 | 29 | ground bounce | -13 | - | - |
- | H | 60 | 12 | 2 | 20 | -1 | -4 | - | - |
Junkyard Kick | H | 60 | 12 | 2 | 25 | floats | -7 | - | - |
Dragon Rush Combo | L | 60 | 12 | 2 | 25 | hard knockdown | -8 | SM,EX,SA,CA | - |
Somersault Kick LK | H | 70 | 8 | 7 | 22 | knockdown | -7 | - | Airborne frames 13-28, invincible against air attacks 1-9F |
Somersault Kick MK | H | 70 | 8 | 7 | 20 | knockdown | -5 | - | Airborne frames 13-28, invincible against air attacks 1-9F |
Somersault Kick HK | H | 70 | 8 | 7 | 20 | knockdown | -5 | - | Airborne frames 13-28 |
Somersault Kick EX | H(H)(M) | 120(60) | 16 | 13(15)14 | 38 | knockdown | -60 | - | Airborne frames 14-95, full body invulnerability frames 1-18, knockdown state frame 96 |
Backflipper | H | 70 | 5 | 10 | 25 | knockdown | -13 | - | Airborne frames 3-26 |
Fury Fist Rush LP | H | 20,10x2,5x6,20 | 16 | 4 | 27 | floats | -5 | - | - |
Fury Fist Rush MP | H | 20,10x3,5x4,20 | 16 | 4 | 27 | ground bounce | -5 | - | - |
Fury Fist Rush HP | H | 20,10x8,20 | 16 | 4 | 27 | hard knockdown | -5 | - | - |
Fury Fist Rush EX | H | 20,10x8,20 | 17 | 4 | 27 | wall bounce | -5 | - | Full body invulnerability frames 1-16 |
Shaolin Spin Kicks | H | 40x3 | 17 | 2(12)2(14)2 | 21 | +2 | -1 | - | Can be Super Charged: 51 frames for EX version or 100 frames for Super Arts |
Shaolin Spin Kicks EX | H | 20x3,60 | 12 | 2(12)2(14)2(35)2 | 18 | wall bounce | -3 | - | Can be Super Charged: 51 frames for Super Arts, Super Charge has full body invulnerability frames 1-20, attack has full body invulnerability frames 1-2, full body projectile invulnerability frames 3-87, airborne frames 59-77 |
Dragon Charge | - | - | - | - | 93 | - | - | P, f+P, K | Input follow-ups between frames 3-60, follow-ups execute after frame 12 |
Dragon Charge EX | - | - | - | - | 93 | - | - | P, f+P, K | Input follow-ups from frames 3-60, follow-ups execute after frame 12, armor frames 1-65, input f,f or b,b to cancel into dash |
Cloud Gates | M | 60 | 16 | 2 | 34 | ground bounce | -10 | - | - |
Dragon's Flight | H | 110 | 17 | 9 | 21 | hard knockdown | -8 | - | Full body projectile invulnerability frames 1-33, crushes airborne attacks frames 19-29, airborne frames 14-33 |
Dragon Knuckle | H | 70 | 11 | 15 | 41 | -25 | -24 | - | Inputs P /K between frames 11-40 for follow-up attacks, floats airborne opponents |
Dragon Knuckle(EX dragon Charge) | H | 70 | 11 | 15 | 29 | crumple | -12 | - | Inputs P /K between frames 11-40 for follow-up attacks, floats airborne opponents |
Dragon Knuckle Combo | H | 130 | 15 | 4 | 43 | knockdown | -17 | - | - |
Dragon Knuckle Flight | H | 100 | 16 | 9 | 34 | knockdown, wall bounce | -21 | - | Airborne frames 11-30 |
Junkyard Soul | H | 20,20,30, 260 | 8 | 2(12)2(14)2 | 50 | hard knockdown | -35 | - | 62 frame cinematic freeze before attack begins, full body invulnerability frames 1-7 |
Cross Art | H,M,H | 150+ | 8 | 2(21)2(20)4 | 45 | switch | -47 | - | 66 frame cinematic freeze before attack begins, full body invulnerability frames 1-9 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.