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Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 5 | +5 | +1 | SM,EX,SA,CA | - |
Far MP | H | 60 | 7 | +4 | 0 | SM,EX,SA,CA | Area around arm is invincible against air attacks |
Far HP | H | 90 | 11 | +2 | -4 | - | - |
Far LK | H | 30 | 7 | +5 | +1 | - | - |
Far MK | H | 60 | 13 | +7 | +3 | - | - |
Far HK | H | 90 | 27 | +13 | +7 | SM,EX,SA,CA | - |
Close LP | H | 30 | 4 | +5 | +1 | SM,EX,SA,CA | - |
Close MP | H | 60 | 6 | +6 | +2 | SM,EX,SA,CA | - |
Close HP | H | 90 | 5 | 0 | -6 | SM,EX,SA,CA | - |
Close LK | H | 30 | 4 | +7 | +3 | SM,EX,SA,CA | - |
Close MK | H | 60 | 8 | +7 | +3 | SM,EX,SA,CA | - |
Close HK | H | 90 | 10 | +5 | -1 | - | - |
Crouch LP | H | 30 | 4 | +7 | +4 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 6 | +9 | +5 | SM,EX,SA,CA | - |
Crouch HP | H | 70,20 | 8 | +10 | +4 | 1st hit:SM,EX,SA,CA; 2nd: LA | - |
Crouch LK | L | 30 | 5 | +8 | +4 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 8 | +4 | 0 | SM,EX,SA,CA | - |
Crouch HK | L | 90.0 | 10 | hard knockdown | 0 | - | - |
Jump LP | M | 40 | 5 | +12 | +4 | - | - |
Jump MP | M | 70 | 6 | +16 | +5 | - | - |
Jump HP | M | 100 | 8 | +20 | +8 | - | - |
Jump LK | M | 40 | 5 | +12 | +4 | - | - |
Jump MK | M | 70 | 7 | +16 | +5 | - | - |
Jump HK | M | 100 | 11 | +20 | +8 | - | - |
Launcher | H | 100 | 13 | switch | -34 | - | Crushes crouching attacks |
Cross Cancel | H | 60,60 | 6 | hard knockdown | - | - | Full body invulnerability |
SHB | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Raging Thunder | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Storm Axle | M | 90.0 | 18 | +1 | -2 | - | Ground bounce against airborne, 19F start up against crouching, Airborne frames |
Silent Entry | - | - | 13 | - | - | P, K | Projectile Immunity, HK version can be cancled into Silent Entry 8F before the end |
Silent Entry EX | - | - | 20 | - | - | P, K | Can passes through opponent, Projectile Immunity |
Lightning Thrust | H | 120.0 | 5 | knockdown | -16 | - | Projectile invincible during start up |
Lightning Thrust EX | H | 100.0 | 11 | crumple | -16 | - | Projectile invincible during start up |
Rising Storm | H | 90.0 | 9 | float | -10 | - | Airborne frames |
Rising Storm EX | H | 120.0 | 6 | float | -8 | - | Airborne frames |
Avalanche Stomp | M | 80 | 30 | +8 | -4 | - | Button strength determines distance; hits standing opponent on frame 31, crouchers on frame 32, Airborne frames |
Avalanche Stomp EX | M | 80 | 30 | groundbounce | -4 | - | Hits standing opponent on frame 31, crouchers on frame 32, Airborne frames |
Avalanche Flip | - | - | - | - | - | - | Cancels Avalanche Stomp's attack |
Avalanche Spike | L | 130 | 50 | hard knockdown | 0 | - | Alters Avalanche Stomp's attack |
Dynamic Entry LP | H | 60 | 19 | +1 | -7 | P, d+P | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Dynamic Entry MP | H | 60 | 25 | +6 | -7 | P, d+P | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Dynamic Entry HP | H | 60 | 25 | +6 | -7 | P, d+P | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Dynamic Entry EX | H | 100 | 17 | +3 | +4 | P, d+P | Can be Super Charged: 51 frames for Super Art |
Mjolnir | M | 40 | 21 | groundbounce | -10 | - | - |
Mjolnir EX | M | 60 | 21 | groundbounce | -25 | - | - |
Lock & Load | H | 40.0 | 18 | float | -9 | P | - |
Lock & Load EX | H | 50.0 | 10 | float | -26 | P | - |
Double Barrel | H | 80.0 | 12 | knockdown | -15 | - | - |
Double Barrel EX | H | 40.0 | 12 | wallbounce | -15 | - | - |
Lightning Screw LK | H | 70,60 | 5 | knockdown | -31 | - | Airborne frames |
Lightning Screw MK | H | 80,60 | 6 | knockdown | -32 | - | Airborne frames |
Lightning Screw HK | H | 90,60 | 8 | knockdown | -32 | - | Airborne frames |
Lightning Screw EX | H | 50,50 | 6 | float | -28 | - | Airborne frames |
Zeus | H | 320 | 14 | hard knockdown | -36 | - | Cinematic freeze when start up begins, Invulnerablity frames |
Cross Art | H | 150+ | 10 | switch | -32 | - | Cinematic freeze when start up begins, Invulnerablity frames |
Huge shout out to both Zukku and Street11 for letting us use the frame data.