Lars' Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:24 p.m. PDT


Lars' Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far LP H 30 5 +5 +1 SM,EX,SA,CA -
Far MP H 60 7 +4 0 SM,EX,SA,CA Area around arm is invincible against air attacks
Far HP H 90 11 +2 -4 - -
Far LK H 30 7 +5 +1 - -
Far MK H 60 13 +7 +3 - -
Far HK H 90 27 +13 +7 SM,EX,SA,CA -
Close LP H 30 4 +5 +1 SM,EX,SA,CA -
Close MP H 60 6 +6 +2 SM,EX,SA,CA -
Close HP H 90 5 0 -6 SM,EX,SA,CA -
Close LK H 30 4 +7 +3 SM,EX,SA,CA -
Close MK H 60 8 +7 +3 SM,EX,SA,CA -
Close HK H 90 10 +5 -1 - -
Crouch LP H 30 4 +7 +4 SM,EX,SA,CA -
Crouch MP H 60 6 +9 +5 SM,EX,SA,CA -
Crouch HP H 70,20 8 +10 +4 1st hit:SM,EX,SA,CA; 2nd: LA -
Crouch LK L 30 5 +8 +4 SM,EX,SA,CA -
Crouch MK L 60 8 +4 0 SM,EX,SA,CA -
Crouch HK L 90.0 10 hard knockdown 0 - -
Jump LP M 40 5 +12 +4 - -
Jump MP M 70 6 +16 +5 - -
Jump HP M 100 8 +20 +8 - -
Jump LK M 40 5 +12 +4 - -
Jump MK M 70 7 +16 +5 - -
Jump HK M 100 11 +20 +8 - -
Launcher H 100 13 switch -34 - Crushes crouching attacks
Cross Cancel H 60,60 6 hard knockdown - - Full body invulnerability
SHB throw 130.0 5.0 hard knockdown - - -
Raging Thunder throw 130.0 5.0 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Storm Axle M 90.0 18 +1 -2 - Ground bounce against airborne, 19F start up against crouching, Airborne frames
Silent Entry - - 13 - - P, K Projectile Immunity, HK version can be cancled into Silent Entry 8F before the end
Silent Entry EX - - 20 - - P, K Can passes through opponent, Projectile Immunity
Lightning Thrust H 120.0 5 knockdown -16 - Projectile invincible during start up
Lightning Thrust EX H 100.0 11 crumple -16 - Projectile invincible during start up
Rising Storm H 90.0 9 float -10 - Airborne frames
Rising Storm EX H 120.0 6 float -8 - Airborne frames
Avalanche Stomp M 80 30 +8 -4 - Button strength determines distance; hits standing opponent on frame 31, crouchers on frame 32, Airborne frames
Avalanche Stomp EX M 80 30 groundbounce -4 - Hits standing opponent on frame 31, crouchers on frame 32, Airborne frames
Avalanche Flip - - - - - - Cancels Avalanche Stomp's attack
Avalanche Spike L 130 50 hard knockdown 0 - Alters Avalanche Stomp's attack
Dynamic Entry LP H 60 19 +1 -7 P, d+P Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art
Dynamic Entry MP H 60 25 +6 -7 P, d+P Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art
Dynamic Entry HP H 60 25 +6 -7 P, d+P Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art
Dynamic Entry EX H 100 17 +3 +4 P, d+P Can be Super Charged: 51 frames for Super Art
Mjolnir M 40 21 groundbounce -10 - -
Mjolnir EX M 60 21 groundbounce -25 - -
Lock & Load H 40.0 18 float -9 P -
Lock & Load EX H 50.0 10 float -26 P -
Double Barrel H 80.0 12 knockdown -15 - -
Double Barrel EX H 40.0 12 wallbounce -15 - -
Lightning Screw LK H 70,60 5 knockdown -31 - Airborne frames
Lightning Screw MK H 80,60 6 knockdown -32 - Airborne frames
Lightning Screw HK H 90,60 8 knockdown -32 - Airborne frames
Lightning Screw EX H 50,50 6 float -28 - Airborne frames
Zeus H 320 14 hard knockdown -36 - Cinematic freeze when start up begins, Invulnerablity frames
Cross Art H 150+ 10 switch -32 - Cinematic freeze when start up begins, Invulnerablity frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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