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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | H | 40 | 5 | 3 | 9 | +5 | +1 | SM,EX,SA,CA,KKK | - |
Far\Close MP | H | 70 | 13 | 4 | 17 | 0 | -4 | SM,EX,SA,CA,KKK | - |
Far\Close HP | H | 110 | 13 | 4 | 29 | -8 | -13 | SM,EX,SA,CA,KKK | - |
Far\Close LK | H | 40 | 7 | 3 | 8 | +6 | +2 | - | Kuma’s hurtbox shifts backward frames 3-14 |
Far\Close MK | H | 70 | 6 | 5 | 14 | +2 | -2 | SM,EX,SA,CA,KKK | - |
Far\Close HK | H | 110 | 13 | 6 | 20 | -1 | -6 | SM,EX,SA,CA,KKK | - |
Crouch LP | H | 40 | 5 | 2 | 12 | +3 | -1 | SM,EX,SA,CA,KKK | - |
Crouch MP | H | 70 | 11 | 4 | 16 | +3 | -3 | SM,EX,SA,CA,KKK | forces standing |
Crouch HP | H | 110 | 14 | 4 | 19 | +2 | -3 | SM,EX,SA,CA,KKK | Counter Hit causes slip (+18) versus crouching target |
Crouch LK | L | 40 | 5 | 3 | 9 | +5 | +1 | SM,EX,SA,CA,KKK | - |
Crouch MK | L | 70 | 14 | 9 | 13 | 0 | -4 | SM,EX,SA,CA,KKK | - |
Crouch HK | L | 110 | 15 | 3 | 27 | sweep | -10 | SM,EX,SA,CA,KKK | Sweep knockdown |
Jump LP | M | 50 | 9 | 3 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 80 | 10 | 3 | until ground+4f | +16 | +5 | - | - |
Jump HP | M | 120 | 10 | 6 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 50 | 8 | 5 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 80 | 10 | 7 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 120 | 12 | 3 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 12 | 2 | 53 | switch | -33 | - | Crushes crouching attacks, switches characters while launching opponent |
Cross Cancel | H | 130 | 14 | 2 | 35 | hard knockdown | -11 | - | Invulnerable frames 1-15, resembles Grizzly Fling |
Bear Hug | throw | 150 | 5 | 2 | 20 | hard knockdown | - | - | - |
Bear Slam | throw | 150 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Swing Swung | throw | 150 | 5 | 2 | 16 | hard knockdown | - | - | - |
Bear Smash | H | 60,40 | 20 | 5 | 19 | +3 | -2 | SM,EX,SA,CA,KKK | knocks down vs airborne |
Left Right Bear Claw 1st hit | H | 40 | 5 | 3 | 9 | +5 | +1 | SM,EX,SA,CA,KKK | - |
Left Right Bear Claw 1nd hit | H | 50 | 13 | 4 | 11 | +2 | 0 | SM,EX,SA,CA,KKK | - |
Double Wild Slap 1st hit | H | 110 | 13 | 4 | 29 | -8 | -13 | SM,EX,SA,CA,KKK | - |
Double Wild Slap 2nd hit | H | 60 | 10 | 6 | 27 | +4 | -9 | boost combo | Knocks down airborne foes, slip (+11) on crouching foe |
- | H | 70 | 13 | 4 | 17 | 0 | -4 | SM,EX,SA,CA,KKK | - |
- | H | 40 | 10 | 2 | 20 | -1 | -4 | - | Knocks down airborne foes |
Jab Elbow Smash | H | 70 | 17 | 4 | 27 | +5 | -9 | - | Knocks down airborne foes, forces standing on hit, float on Counter Hit |
Jab Elbow Smash | H | 30 | 5 | 4 | 16 | +2 | -2 | - | Knocks down airborne foes |
Triple Hammer 1st hit | M | 40 | 18 | 3 | 21 | +2 | -2 | KKK | Knocks down airborne foes |
Triple Hammer 2nd hit | H | 60 | 15 | 4 | 27 | hard knockdown | -10 | - | Knocks down airborne foes |
Triple Hammer 3rd hit | H | 80 | 14 | 4 | 29 | -7 | -15 | - | Hard knockdown on airborne foe, ground bounce on Counter Hit |
G-Clef Cannon 1st hit | H | 40 | 6 | 4 | 9 | +5 | +3 | - | Knocks down airborne foes |
G-Clef Cannon 2nd hit | H | 70 | 17 | 2 | 26 | -3 | -6 | SM,EX,SA,CA,KKK | Knocks down airborne foes |
G-Clef Cannon 3rd hit | H | 70 | 19 | 2 | 30 | +2 | -15 | SM,EX,SA,CA,KKK | Knocks down airborne foes, forces standing on hit |
Hunting Stance | - | - | - | - | 9 | - | - | - | Kuma is considered crouching starting from frame 6 |
Hunting L | H | 40 | 5 | 4 | 10 | +5 | +2 | hunting MP/MK | - |
Hunting M | H | 70 | 7 | 3 | 15 | +7 | +4 | hunting HP/HK | - |
Hunting H | L | 110 | 17 | 3 | 16 | sweep | -1 | - | Sweep knockdown |
Big Tree | H | 60 | 8 | 4 | 29 | +5 | -18 | - | Forces standing on hit, crushes airborne attacks frames 8-11, ends Hunting |
Grizzly Fling | L | 100 | 15 | 2 | 21 | float | -5 | - | Ends Hunting |
Break'n | H | 120 | 18 | 25 | 25 | knockdown | -33 | - | Armor frames 1-20, move with b or f, ends Hunting |
Hunting Spear | H | 90 | 22 | 7 | 27 | wall bounce | -8 | - | Projectile invulnerability frames 1-28, ends Hunting |
Feral Crouch | - | - | - | - | 21-121 | - | - | - | Kuma’s crouching hurtbox shrinks by half frames 9-120 |
Rock'n Roll Circus LP | throw | 180 | 6 | 2 | 39 | hard knockdown | - | - | - |
Rock'n Roll Circus MP | throw | 190 | 6 | 2 | 39 | hard knockdown | - | - | - |
Rock'n Roll Circus HP | throw | 200 | 6 | 2 | 39 | hard knockdown | - | - | - |
Rock'n Roll Circus EX | throw | 200 | 7 | 2 | 39 | hard knockdown | - | - | Strike invulnerability frames 1-8 |
Megaton Claw LP | H | 60 | 14 | 2 | 20 | +2 | -2 | grizzly claw/smash | Knockdown vs. airborne foes |
Megaton Claw MP | H | 70 | 17 | 2 | 22 | 0 | -4 | grizzly claw/smash | Knockdown vs. airborne foes |
Megaton Claw HP | H | 80 | 21 | 2 | 24 | -2 | -6 | grizzly claw/smash | Knockdown vs. airborne foes |
Megaton Claw EX | H | 90 | 17 | 2 | 22 | +3 | -2 | grizzly claw/smash | Knockdown vs. airborne foes, strike invulnerability frames 1-18 |
Megaton Claw > Grizzly Claw | H | 80 | 17 | 1 | - | knockdown | -8 | - | - |
Megaton Claw > Grizzly Claw Smash | M | 60 | 25 | 1 | - | ground bounce | -9 | - | Hard knockdown vs. airborne foes |
Headbutt | standing throw | 250 | 5 | 2 | 34 | hard knockdown | - | - | - |
Headbutt EX | standing throw | 250 | 6 | 2 | 34 | hard knockdown | - | - | Invulnerability frames 1-8 |
Rolling Bear LP | - | - | - | - | 41 | - | - | - | Projectile and strike invulnerability frames 7-32 |
Rolling Bear MP | - | - | - | - | 44 | - | - | - | Projectile and strike invulnerability frames 7-35 |
Rolling Bear HP | - | - | - | - | 46 | - | - | - | Projectile and strike invulnerability frames 7-37 |
Rolling Bear EX | - | - | - | - | 47 | - | - | - | Invulnerability frames 1-7, projectile and strike invulnerability frames 8-38 |
Frolicking Bear LK | H | 100 | 7 | 10 | 29 | knockdown | -22 | - | Crushes airborne attacks frames 1-9 |
Frolicking Bear MK | H | 130 | 8 | 10 | 29 | knockdown | -22 | - | Crushes airborne attacks frames 3-7 |
Frolicking Bear HK | H | 140 | 8 | 10 | 29 | knockdown | -22 | - | Crushes airborne attacks frames 3-7 |
Frolicking Bear EX | H | 100 | 8 | 10 | 29 | wall bounce | -22 | - | Full body invulnerability frames 1-18 |
Fatal Wind | H | 350 | 7.0 | 2 | 46 | hard knockdown | -26 | - | Invulnerable frames 1-9 |
Cross Art | H | 150+ | 12 | 7 | 79 | switch | -40 | - | Invulnerability frames 1-17, airborne frames 12-21 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.