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Kuma's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:22 p.m. PDT


Kuma's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far\Close LP H 40 5 3 9 +5 +1 SM,EX,SA,CA,KKK -
Far\Close MP H 70 13 4 17 0 -4 SM,EX,SA,CA,KKK -
Far\Close HP H 110 13 4 29 -8 -13 SM,EX,SA,CA,KKK -
Far\Close LK H 40 7 3 8 +6 +2 - Kuma’s hurtbox shifts backward frames 3-14
Far\Close MK H 70 6 5 14 +2 -2 SM,EX,SA,CA,KKK -
Far\Close HK H 110 13 6 20 -1 -6 SM,EX,SA,CA,KKK -
Crouch LP H 40 5 2 12 +3 -1 SM,EX,SA,CA,KKK -
Crouch MP H 70 11 4 16 +3 -3 SM,EX,SA,CA,KKK forces standing
Crouch HP H 110 14 4 19 +2 -3 SM,EX,SA,CA,KKK Counter Hit causes slip (+18) versus crouching target
Crouch LK L 40 5 3 9 +5 +1 SM,EX,SA,CA,KKK -
Crouch MK L 70 14 9 13 0 -4 SM,EX,SA,CA,KKK -
Crouch HK L 110 15 3 27 sweep -10 SM,EX,SA,CA,KKK Sweep knockdown
Jump LP M 50 9 3 until ground+4f +12 +4 - -
Jump MP M 80 10 3 until ground+4f +16 +5 - -
Jump HP M 120 10 6 until ground+4f +20 +8 - -
Jump LK M 50 8 5 until ground+4f +12 +4 - -
Jump MK M 80 10 7 until ground+4f +16 +5 - -
Jump HK M 120 12 3 until ground+4f +20 +8 - -
Launcher H 100 12 2 53 switch -33 - Crushes crouching attacks, switches characters while launching opponent
Cross Cancel H 130 14 2 35 hard knockdown -11 - Invulnerable frames 1-15, resembles Grizzly Fling
Bear Hug throw 150 5 2 20 hard knockdown - - -
Bear Slam throw 150 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Swing Swung throw 150 5 2 16 hard knockdown - - -
Bear Smash H 60,40 20 5 19 +3 -2 SM,EX,SA,CA,KKK knocks down vs airborne
Left Right Bear Claw 1st hit H 40 5 3 9 +5 +1 SM,EX,SA,CA,KKK -
Left Right Bear Claw 1nd hit H 50 13 4 11 +2 0 SM,EX,SA,CA,KKK -
Double Wild Slap 1st hit H 110 13 4 29 -8 -13 SM,EX,SA,CA,KKK -
Double Wild Slap 2nd hit H 60 10 6 27 +4 -9 boost combo Knocks down airborne foes, slip (+11) on crouching foe
- H 70 13 4 17 0 -4 SM,EX,SA,CA,KKK -
- H 40 10 2 20 -1 -4 - Knocks down airborne foes
Jab Elbow Smash H 70 17 4 27 +5 -9 - Knocks down airborne foes, forces standing on hit, float on Counter Hit
Jab Elbow Smash H 30 5 4 16 +2 -2 - Knocks down airborne foes
Triple Hammer 1st hit M 40 18 3 21 +2 -2 KKK Knocks down airborne foes
Triple Hammer 2nd hit H 60 15 4 27 hard knockdown -10 - Knocks down airborne foes
Triple Hammer 3rd hit H 80 14 4 29 -7 -15 - Hard knockdown on airborne foe, ground bounce on Counter Hit
G-Clef Cannon 1st hit H 40 6 4 9 +5 +3 - Knocks down airborne foes
G-Clef Cannon 2nd hit H 70 17 2 26 -3 -6 SM,EX,SA,CA,KKK Knocks down airborne foes
G-Clef Cannon 3rd hit H 70 19 2 30 +2 -15 SM,EX,SA,CA,KKK Knocks down airborne foes, forces standing on hit
Hunting Stance - - - - 9 - - - Kuma is considered crouching starting from frame 6
Hunting L H 40 5 4 10 +5 +2 hunting MP/MK -
Hunting M H 70 7 3 15 +7 +4 hunting HP/HK -
Hunting H L 110 17 3 16 sweep -1 - Sweep knockdown
Big Tree H 60 8 4 29 +5 -18 - Forces standing on hit, crushes airborne attacks frames 8-11, ends Hunting
Grizzly Fling L 100 15 2 21 float -5 - Ends Hunting
Break'n H 120 18 25 25 knockdown -33 - Armor frames 1-20, move with b or f, ends Hunting
Hunting Spear H 90 22 7 27 wall bounce -8 - Projectile invulnerability frames 1-28, ends Hunting
Feral Crouch - - - - 21-121 - - - Kuma’s crouching hurtbox shrinks by half frames 9-120
Rock'n Roll Circus LP throw 180 6 2 39 hard knockdown - - -
Rock'n Roll Circus MP throw 190 6 2 39 hard knockdown - - -
Rock'n Roll Circus HP throw 200 6 2 39 hard knockdown - - -
Rock'n Roll Circus EX throw 200 7 2 39 hard knockdown - - Strike invulnerability frames 1-8
Megaton Claw LP H 60 14 2 20 +2 -2 grizzly claw/smash Knockdown vs. airborne foes
Megaton Claw MP H 70 17 2 22 0 -4 grizzly claw/smash Knockdown vs. airborne foes
Megaton Claw HP H 80 21 2 24 -2 -6 grizzly claw/smash Knockdown vs. airborne foes
Megaton Claw EX H 90 17 2 22 +3 -2 grizzly claw/smash Knockdown vs. airborne foes, strike invulnerability frames 1-18
Megaton Claw > Grizzly Claw H 80 17 1 - knockdown -8 - -
Megaton Claw > Grizzly Claw Smash M 60 25 1 - ground bounce -9 - Hard knockdown vs. airborne foes
Headbutt standing throw 250 5 2 34 hard knockdown - - -
Headbutt EX standing throw 250 6 2 34 hard knockdown - - Invulnerability frames 1-8
Rolling Bear LP - - - - 41 - - - Projectile and strike invulnerability frames 7-32
Rolling Bear MP - - - - 44 - - - Projectile and strike invulnerability frames 7-35
Rolling Bear HP - - - - 46 - - - Projectile and strike invulnerability frames 7-37
Rolling Bear EX - - - - 47 - - - Invulnerability frames 1-7, projectile and strike invulnerability frames 8-38
Frolicking Bear LK H 100 7 10 29 knockdown -22 - Crushes airborne attacks frames 1-9
Frolicking Bear MK H 130 8 10 29 knockdown -22 - Crushes airborne attacks frames 3-7
Frolicking Bear HK H 140 8 10 29 knockdown -22 - Crushes airborne attacks frames 3-7
Frolicking Bear EX H 100 8 10 29 wall bounce -22 - Full body invulnerability frames 1-18
Fatal Wind H 350 7.0 2 46 hard knockdown -26 - Invulnerable frames 1-9
Cross Art H 150+ 12 7 79 switch -40 - Invulnerability frames 1-17, airborne frames 12-21

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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