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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | - |
Far MP | H | 70 | 6 | 3 | 17 | +1 | -3 | SM,EX,SA,CA | - |
Far HP | H | 100 | 15 | 2 | 21 | +2 | -3 | - | - |
Far LK | L | 30 | 6 | 3 | 11 | +3 | -1 | - | - |
Far MK | H | 70 | 8 | 3 | 15 | +3 | -1 | - | - |
Far HK | H | 110 | 12 | 4 | 25 | -4 | -9 | - | Airborne frames 5-22 |
Close LP | H | 30 | 4 | 3 | 10 | +4 | 0 | SM,EX,SA,CA | - |
Close MP | H | 65 | 6 | 4 | 14 | +5 | -1 | SM,EX,SA,CA | forces standing |
Close HP | H | 100 | 8 | 5 | 23 | -3 | -8 | SM,EX,SA,CA | - |
Close LK | H | 30 | 5 | 3 | 10 | +4 | 0 | - | - |
Close MK | H | 70 | 7 | 3 | 18 | 0 | -4 | SM,EX,SA,CA | - |
Close HK | H | 90 | 7 | 3 | 20 | +2 | -3 | - | - |
Crouch LP | H | 30 | 4 | 2 | 8 | +7 | +3 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 6 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 7 | 6 | 18 | +2 | -4 | SM,EX,SA,CA | forces standing; from chest upwards invincible to air attacks |
Crouch LK | H | 30 | 5 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | - |
Crouch MK | H | 60 | 7 | 3 | 18 | 0 | -4 | SM,EX,SA,CA | - |
Crouch HK | H | 90 | 12 | 3 | 31 | sweep knockdown | -14 | - | Airborne frames 6-16 |
Jump up LP | M | 40 | 4 | 6 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 6 | 4 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 7 | 4 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 40 | 5 | 9 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 7 | 10 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 7 | 2 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 5 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 6 | 14 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 8 | 8 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 5 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 6 | 4 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 7 | 12 | until ground+4f | +20 | +8 | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Jumping Knee Lift | H | 100 | 10 | 2 | 19 | floats | -4 | - | Airborne frames 5-15, input MK during pre-jump frames 1-3 |
Disgraceful Kick | H | 90 | 15 | 2 | 21 | -1 | -6 | - | Crumples on Counter Hit, knockdown on airborne foes |
Shoulder Tackle | H | 110 | 22 | 3 | 25 | hard knockdown | -6 | - | Armor frames 1-24, wall bounce on Counter Hit |
Moonsault Body Press | unblockable | 110 | 50 | 8 | 64 | hard knockdown | - | - | Airborne frames 39-57 |
- | H | 60 | 4 | 2 | 15 | +4 | +1 | - | Knockdown on airborne foes |
- | H | 60 | 6 | 2 | 16 | +3 | 0 | - | Knockdown on airborne foes |
Rolling Elbow Rush | M | 80 | 12 | 2 | 22 | +9 | -4 | - | Ground bounce on Counter Hit, knockdown on airborne foes |
Mid-Air Leg Screw | counter | 170 | - | - | 53 | hard knockdown | - | - | Counters air attacks frames 1-17 |
Leg Screw | counter | 220 | - | - | 53 | hard knockdown | - | - | Counters high and mid standing attacks frames 1-17 |
Running Jaguar Bomb LP | throw | 150 | 6 | 2 | 27 | hard knockdown | - | - | invincible against air attacks |
Running Jaguar Bomb MP | throw | 170 | 14 | 2 | 31 | hard knockdown | - | - | - |
Running Jaguar Bomb HP | throw | 180 | 16 | 2 | 39 | hard knockdown | - | - | - |
Running Jaguar Bomb EX | throw | 200 | 10 | 2 | 24 | hard knockdown | - | - | full body strike invulnerability frames 1-14 |
Konvict Kick LK | H | 50 | 12 | 3 | 16 | +3 | -2 | - | Input K within 15 frames of connecting for DDT, K input during any frames of startup will prevent DDT from executing |
Konvict Kick MK | H | 60 | 14 | 3 | 20 | -1 | -6 | - | Input K within 15 frames of connecting for DDT, K input during any frames of startup will prevent DDT from executing |
Konvict Kick HK | H | 70 | 16 | 3 | 23 | -4 | -9 | - | Input K within 15 frames of connecting for DDT, K input during any frames of startup will prevent DDT from executing |
Konvict Kick EX | H | 100 | 11 | 3 | 11 | +12 | +3 | - | Input K within 15 frames of connecting for DDT, K input during any frames of startup will prevent DDT from executing |
DDT | hit throw | 120 | - | - | - | hard knockdown | - | - | - |
Giant Swing LP | standing throw | 280 | 18 | 2 | 33 | hard knockdown | - | - | - |
Giant Swing MP | standing throw | 250 | 18 | 2 | 39 | hard knockdown | - | - | - |
Giant Swing HP | standing throw | 230 | 18 | 2 | 39 | hard knockdown | - | - | - |
Giant Swing EX | standing throw | 250 | 19 | 2 | 32 | hard knockdown | - | - | Full body strike invulnerability frames 1-20 |
Tomahawk LK | crouching throw | 250 | 18 | 2 | 24 | hard knockdown | - | - | - |
Tomahawk MK | crouching throw | 230 | 18 | 2 | 27 | hard knockdown | - | - | - |
Tomahawk HK | crouching throw | 210 | 18 | 2 | 30 | hard knockdown | - | - | - |
Tomahawk EX | crouching throw | 230 | 19 | 2 | 23 | hard knockdown | - | - | Full body strike invulnerability frames 1-20 |
Reverse Arm Slam Combo | H | 60,120 | 17 | 5 | 23 | hard knockdown | -11 | - | Can be Super Charged: 51 frames for EX version, 100 frames for Super Art |
Reverse Arm Slam Combo EX | H | 60,40,120 | 13 | 5 | 23 | hard knockdown | -11 | - | Can be Super Charged 51 frames for Super Art, full body invulnerability frames 3-12 |
Jaguar Step | - | - | - | - | 33 | - | - | - | Full body invulnerability frames 7-27, follow-up inputs taken frames 8-27, Special Move performed on frame 28 |
Lariat | H | 100 | 15 | 3 | 23 | +7 | -9 | EX, SA | Full body invulnerability frames 1-8 |
High Elbow Drop | M | 80 | 24 | 3 | 24 | ground bounce | -10 | - | Full body invulnerability frames 1-10, airborne frames 1-26 |
Water Surface Kick | L | 140 | 24 | 3 | 25 | hard knockdown | -11 | - | Full body invulnerability frames 1-10 |
Wonderful Mexican Special Combo | H | 300 | 12/26 | 5 | 22 | hard knockdown | -10 | - | 63 frame cinematic freeze before attack begins, full body invulnerability frames, 14 frames or less of running during startup, full body invulnerability frames 1-10 of close proximity strike |
Muscle Buster | - | 338 | - | - | - | hard knockdown | - | - | - |
Cross Art | H | 150+ | 9 | 2 | 31 | switch | -10 | - | Full body invulnerability frames 1-9 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.