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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 5 | 4 | 7 | +6 | +2 | SM,EX,SA,CA | - |
Far MP | H | 60 | 6 | 5 | 9 | +7 | +3 | - | - |
Far HP | H | 90 | 11 | 3 | 23 | -1 | -6 | - | - |
Far LK | H | 30 | 4 | 3 | 11 | +3 | -1 | - | - |
Far MK | H | 60 | 7 | 3 | 18 | 0 | -4 | - | - |
Far HK | H | 90 | 11 | 3 | 22 | 0 | -5 | - | Causes crumple on Counter Hit |
Close LP | H | 30 | 4 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Close MP | H | 60 | 7 | 3 | 23 | -5 | -9 | SM,EX,SA,CA | - |
Close HP | H | 90 | 5 | 3 | 24 | -1 | -7 | SM,EX,SA,CA | - |
Close LK | H | 30 | 6 | 2 | 12 | +4 | -1 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Close MK | H | 60 | 8 | 3 | 9 | +7 | +4 | SM,EX,SA,CA | - |
Close HK | H | 90 | 8 | 3 | 26 | -3 | -8 | SM,EX,SA,CA | - |
Crouch LP | H | 30 | 4 | 3 | 9 | +3 | -1 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Crouch MP | H | 60 | 6 | 5 | 11 | +4 | 0 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 6 | 5 | 25 | -4 | -10 | SM,EX,SA,CA | - |
Crouch LK | L | 30 | 3 | 4 | 11 | +2 | -2 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Crouch MK | L | 60 | 5 | 4 | 17 | -1 | -5 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 8 | 3 | 21 | sweep | -4 | - | sweep knockdown |
Jump up LP | M | 40 | 7 | 9 | until ground+4f | +12 | +3 | - | - |
Jump up MP | M | 70 | 6 | 4 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 8 | 4 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 40 | 7 | 10 | until ground+4f | +13 | +4 | - | - |
Jump up MK | M | 70 | 7 | 7 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 7 | 2 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 8 | 8 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 5 | 6 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 6 | 4 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 5 | 8 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 7 | 4 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 6 | 6 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 53 | switch | -34 | - | Crushes crouching attacks, on hit floats target while switching in partner |
Cross Cancel | H | 40x3 | 5 | 16 | 42 | knockdown | -32 | - | Looks like EX Shoryuken, invulnerable frames 1-6 |
Shoulder Throw | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Hell Wheel | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Knee Bash | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Inazuma Kick | M | 60 | 15 | 2 | 18 | +2 | -4 | - | Ground bounce on airborne foe or on Counter Hit against crouching foe |
Forward Step Kick | H | 80 | 11 | 5 | 14 | +2 | -2 | - | - |
Thunder Kick | M | 100 | 21 | 2 | 24 | 0 | -6 | - | Ground bounce on airborne foe or on Counter Hit against crouching foe |
Thunder Kick (feint) | - | - | - | - | 27 | - | - | SM,EX,SA,CA | - |
Target Combo | H | 90 | 5 | 3 | 24 | +3 | -4 | SM,EX,SA,CA | - |
Hadoken | H | 60 | 15 | - | 34 | 0 | -5 | - | Projectile has 1 hit point |
Hadoken EX | H | 90 | 15.0 | - | 34 | +5 | -1 | - | Projectile has 2 hit points |
Tatsumaki Senpukyaku LK | H | 50,30 | 7 | 1(4)2(6)2 | 17 | -2 | -5 | - | Lower body projectile invulnerability frames 7-32, can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Tatsumaki Senpukyaku MK | H | 40,20,20,20 | 7 | 2(5)2(5)1(5)2(5)2(5)1 | 23 | 0 | -3 | - | Lower body projectile invulnerability frames 9-55, can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Tatsumaki Senpukyaku HK | H | 40,20,20,20,20 | 7 | 2(6)1(5)1(5)1(5) 1(5)1(5)2(5)2 | 24 | -1 | -4 | - | Lower body projectile invulnerability frames 7-63, can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Tatsumaki Senpukyaku EX | H | 125 | 7.0 | 2(4)1(3)1(4)1(4) 1(2)1(4)1(3)1 | 25 | +5 | 0 | - | Lower body projectile invulnerability frames 8-48, can be Super Charged 51 frames for Super Art |
Tatsumaki Senpukyaku LK (air) | H | 50 per hit | 9 | 1(6)2(6)2(5)2 | until ground+10f | 10.0 | 5.0 | - | - |
Tatsumaki Senpukyaku MK (air) | H | 60 per hit | 8 | 1(3)2(3)2(3)1(4)1 | until ground+10f | 10.0 | 5 | - | - |
Tatsumaki Senpukyaku HK (air) | H | 70 per hit | 8.0 | 1(2)1(3)1(2)1 (3)1(3)1(2)1 | until ground+10f | 10.0 | 5 | - | - |
Tatsumaki Senpukyaku EX (air) | H | 60 per hit | 7.0 | 1(2)1(2)1(2)1(2) 1(2)1(1)1 | until ground+3f | +25 | 17 | - | - |
Shoryuken LP | H | 70(50) | 4 | 11 | 23 | knockdown | -12 | - | Lower body invulnerable 1-6F , airborne frames 7+ |
Shoryuken MP | H | 80,50 | 5 | 14 | 39 | knockdown | -37.0 | - | Full body invulnerable frames 1-7, lower body invulnerable frame 8, airborne frames 9+; -40 against crouching |
Shoryuken HP | H | 80,30,20 | 3 | 16 | 40 | knockdown | -30 | - | Full body invulnerable frames 1-3, lower body invulnerable frames 4-6, airborne frames 7+ |
Shoryuken EX | H | 100,40,30,10 | 3 | 16 | 51 | hard knockdown | -39.0 | - | Full body invulnerable frames 1-10, airborne frames 8+ |
Shippu Jinraikyaku | H | 340 | 2 | 4(16)2(12)2 (10)2(20)2 | 38 | hard knockdown | -19 | - | 60 frame cinematic + 12 frame freeze before attack begins, knocks down, invulnerable first 3 frames |
Cross Art | H | 150+ | 9.0 | 2(15)2(16)2 | 42 | switch | -23 | - | 59 frame cinematic + 4 frame freeze before attack begins, invulnerable first 9 frames |
Huge shout out to both Zukku and Street11 for letting us use the frame data.