Jack-X's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:12 p.m. PDT


Jack-X's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far\Close LP H 50.0 7.0 +5 +1 SM,EX,SA,CA -
Far MP H 100.0 13.0 +2 -2.0 - -
Far HP H 120.0 15.0 +1 -4.0 - -
Far\Close LK H 50.0 5.0 +1 -6.0 - -
Far\Close MK H 100.0 12.0 -4.0 -8.0 - Whiffs against crouching opponents
Far\Close HK H 120.0 14.0 -3.0 -9.0 - Forces standing
Close MP H 100.0 11.0 +2 -2.0 SM,EX,SA,CA -
Close HP H 100.0 7.0 -12.0 -18.0 SM,EX,SA,CA Forces standing
Crouch LP H 40.0 6 +4 -2.0 SM,EX,SA,CA -
Crouch MP L 85.0 13.0 +2 -2.0 SM,EX,SA,CA -
Crouch HP L 100.0 11.0 knockdown -7.0 - -
Crouch LK L 50.0 7.0 -4.0 -8.0 SM,EX,SA,CA -
Crouch MK L 100.0 8.0 -1.0 -5.0 SM,EX,SA,CA -
Crouch HK L 120.0 15.0 hard knockdown -22.0 - -
Jump LP M 60.0 7.0 +12 +4 - -
Jump MP M 50x2 13.0 +16 +5 - Causes knockdown on airborne opponents
Jump HP M 130 13.0 +20 +8 - -
Jump LK M 50 10.0 +12 +4 - -
Jump MK M 110 9.0 +16 +5 - -
Jump HK M 130 8.0 +20 +8 - -
Launcher H 100.0 13.0 switch -34.0 - Crushes crouching attacks
Cross Cancel H 130.0 16 hard knockdown - - -
Megaton Drop throw 150.0 5.0 hard knockdown - - -
Iron Gunman throw 150.0 5.0 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Giant Foot Stomp - - - - - Giant Foot Stomp 1 Armor
Pancake Press H 90.0 until ground float -14.0 - -
Granite Stomping M 100.0 18.0 +2 -2.0 - Causes knockdown on airborne opponents
Cossack Kicks L 50x5 14.0 +1 -9.0 P -
Cossack Smash M 80.0 16.0 crumple -29.0 - -
Megaton Strike H 120 12.0 -3.0 -7.0 - Causes knockdown on airborne opponents
- H 40 10.0 -2.0 -4.0 BC -
- H 40 10.0 knockdown -4.0 BC -
Machinegun Blast H 90 9.0 knockdown -3.0 LA Can be started off a Boost Combo
Diamond Reamer H 100 11.0 -3.0 -6.0 - Causes knockdown on airborne opponents
Dimaond Reamer (charged) H 130 33.0 knockdown -17.0
Causes knockdown on airborne opponents
- H 70 20.0 2.0 -6.0 BC Causes knockdown on airborne opponents
Mad Dozer H 100 16.0 knockdown -11.0 - Causes knockdown on airborne opponents
Mad Dozer (charged) H 100 50.0 wall bounce -10.0 - Causes knockdown on airborne opponents, 1 Armor during frames 25~39
Piston Gun LP H 40x3 9.0 knockdown -4.0 - -
Piston Gun MP H 40x3 11.0 knockdown -4.0 - Can be extended by pressing P repeatedly, -7 on block after extension
Piston Gun HP H 40x3 13.0 knockdown -4.0 - Can be extended by pressing P repeatedly, -7 on block after extension
Piston Gun EX H 20x4,60 7.0 wall bounce -23.0 - -
Megaton Earthquake H 50x2 12.0 knockdown -9.0 - Button strength determines distance
Megaton Earthquake EX L 75x2 13.0 knockdown -5.0 - -
Rocket Uppercut LP H 100.0 11.0 float -1.0 - Throw invincible, Counts as Projectile
Rocket Uppercut MP H 100.0 7.0 float -19.0 - Strike invulnerable, Counts as Projectile
Rocket Uppercut HP H 140 13.0 float -27.0 - Full body invincibility frames, Counts as Projectile
Rocket Uppercut EX H 60,60 7.0 float -23.0 - Full body invincibility frames, Counts as Projectile
Atomic Shoulder Tackle LK H 120.0 17.0 knockdown -7.0 - -
Atomic Shoulder Tackle MK H 120 19.0 knockdown -8.0 - -
Atomic Shoulder Tackle HK H 120 21.0 knockdown -11.0 - 1 Armor
Atomic Shoulder Tackle EX H 110.0 20.0 wall bounce -5.0 - 1 Armor
Gigaton Punch H 130.0 21.0 knockdown -7.0 - Can be charged 51 frames for EX Version, 100 frames for Super Art
Gigaton Punch EX H 200.0 17.0 knockdown -2.0 - Can be charged 51 frames for Super Art
Giant Rush H 310.0 7.0 hard knockdown -35.0 - Cinematic freeze when attack begins, Invulnerability frames
Cross Art H 150+ 9.0 switch -25.0 - Cinematic freeze when attack begins, Invulnerability frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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