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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | L | 30 | 8 | 3 | 6 | +8 | +4 | SM,EX,SA,CA | - |
Far\Close MP | H | 60 | 7 | 2 | 20 | -1 | -5 | - | knee area invincible against air attacks |
Far\Close HP | H | 90 | 10 | 4 | 25 | -3 | -9 | - | forces standing |
Far\Close LK | H | 30 | 5 | 2 | 10.0 | +5 | 0.0 | SM,EX,SA,CA | - |
Far\Close MK | H | 60 | 8 | 2 | 20 | -1 | -5 | - | - |
Far\Close HK | H | 90 | 7 | 4 | 25 | -4 | -9 | SM,EX,SA,CA | - |
Flamingo LP | H | 30 | 3 | 2 | 11 | +4 | 0 | SM,EX,SA,CA | - |
Flamingo MP | H | 60,60 | 5 | 2(10)2 | 20 | -1 | -5 | - | - |
Flamingo HP | H | 90 | 8 | 3 | 27 | -4 | -10 | SM,EX,SA,CA | forces standing |
Flamingo LK | L | 30 | 4 | 3 | 9 | +5 | +1 | - | - |
Flamingo MK | H | 60 | 7 | 2 | 20 | -1 | -5 | - | - |
Flamingo HK | H | 90 | 13 | 2 | 27 | -4 | -9 | SM,EX,SA,CA | kicking foot invincible against air attacks; knock down vs airborne; airborne frames 8-19 |
Crouch LP | L | 30 | 4 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MP | L | 60 | 5 | 4 | 12.0 | +5 | 0 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 10 | 4 | 25 | -3 | -9 | - | forces standing |
Crouch LK | L | 30 | 4 | 3 | 10 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | H | 60 | 5 | 5 | 17 | -1 | -5 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 7 | 2 | 27 | sweep knockdown | -9 | SM,EX,SA,CA | - |
Jump LP | M | 40 | 5 | 7 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 7 | 4 | until ground+4f | +16 | +5 | - | - |
Jump HP | M | 100 | 10 | 4 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 5 | 9 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 6 | 8 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 100 | 10 | 4 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 5 | 13 | 35 | hard knockdown | -26 | - | Similar to HK Skyrocket, full body invulnerability frames 1-6 |
Falcon Dice Kick | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Bring It On | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Spinning Trip Kick | L | 60 | 19 | 3 | 14 | +6 | 0 | SM,EX,SA,CA | Knockdown on airborne foes |
Tsunami Kick | M | 60 | 19 | 2 | 22 | +4 | +2 | - | Knockdown on airborne foes, hold f to enter Flamingo Stance |
Iron Heel | M | 70 | 25 | 2 | 19 | ground bounce | -4 | - | Hard knockdown on airborne foes |
Fade Away Kick | H | 70.0 | 13.0 | 4.0 | 22.0 | -7.0 | -9.0 | SM,EX,SA,CA | Crushes crouching attacks frames 1-12, knockdown on airborne foes |
Motion Switch | - | - | - | - | 1 | - | - | - | Enters Flamingo Stance, can move & attack after frame 1 |
- | H | 60 | 7 | 2 | 29 | -1 | -5 | - | - |
Reverse Kick | H | 70 | 6 | 4 | 20 | -1 | -7 | SM,EX,SA,CA | Knockdown on airborne foes, forces standing on hit |
Chainsaw Kick | M | 50 | 16 | 3 | 23 | ground bounce | -8 | - | Hard knockdown on airborne foes |
- | M | 40 | 5 | 7 | until ground+4f | +12 | +4 | - | - |
Flashing Trident | M | 40 | 5 | 4 | until ground+4f | +14 | +12 | - | Knockdown on airborne foes |
- | H | 60 | 8 | 2 | 20 | -1 | -5 | - | - |
- | H | 60 | 11 | 2 | 21 | -2 | -6 | LA | Hold f after attack to enter Flamingo Stance |
Middle Kick Combo | H | 50 | 10 | 4 | 20 | -3 | -7 | BC, LA | Knockdown on airborne foes, forces standing on hit, hold f after attack to enter Flamingo Stance |
High Kick Combo | H | 60 | 8 | 4 | 24 | -3 | -6 | SM,EX,SA,CA, LA | Knockdown on airborne foes |
Low Kick Combo | H | 30 | 7 | 5 | 14 | -2 | -4 | LA | Knockdown on airborne foes |
Low & High Kick Combo | H | 60 | 8 | 4 | 24 | -3 | -6 | SM,EX,SA,CA | Knockdown on airborne foes |
- | H | 30 | 5 | 2 | 11 | +4 | 0 | - | Identical to standing LK, input MK after frames 6-19 for follow-up attack |
Low & High Smash Kick Combo | H | 70 | 6 | 4 | 20 | -1 | -6 | SM,EX,SA,CA, LA,BC | Forces standing on hit, knockdown on airborne foes, hold f after attack begins to enter Flamingo Stance |
- | H | 60,60 | 6 | 2(10)2 | 20 | +1 | -5 | - | - |
Quick Kick Combo | H | 50 | 8 | 3 | 24 | floats | -5 | LA | - |
- | L | 30 | 4 | 3 | 9 | +5 | +1 | - | - |
Flamingo Kick Combo | H | 60 | 8 | 4 | 21 | -2 | -3 | SM,EX,SA,CA,LA | Backturn on hit, returns to normal stance, hold f after attack to enter Flamingo Stance, knockdown on airborne foes |
- | H | 60 | 7 | 2 | 20 | -1 | -5 | - | - |
Fire Storm | H | 70 | 9 | 3 | 19 | +2 | 0 | SM,EX,SA,CA, BC, LA | Knockdown on airborne foes |
Special Step | - | - | - | - | 28 | - | - | SM,EX(not special step),SA | Projectile invulnerability frames 1-16 |
Special Step EX | - | - | - | - | 29 | - | - | SM,EX(not special step),SA | Upper body invulnerability frames 1-17 |
Sky Rocket LK | H | 120 | 5 | 6 | 33 | knockdown | -27 | - | Full body invulnerability frames 1-5, airborne frames 5-33 |
Sky Rocket MK | H | 130(90) | 5 | 9 | 32 | knockdown | -29 | - | Full body invulnerability frames 1-5, airborne frames 5-34 |
Sky Rocket HK | H | 150(100) | 5 | 11 | 31 | knockdown | -20 | - | Airborne frames 5-34 |
Sky Rocket EX | H | 180(120) | 5 | 13 | 35 | knockdown | -26 | - | Full body invulnerability frames 1-7, airborne frames 5-34 |
Hunting Hawk LK | H | 120 | 12 | 6 | 24 | knockdown | -4 | - | Lower body projectile invulnerability frames 1-6, airborne frames 7-29 |
Hunting Hawk MK | H | 80,60 | 14 | 5(12)3 | 29 | knockdown | -6 | - | Lower body projectile invulnerability frames 9-41, airborne frames 9-45 |
Hunting Hawk HK | H,M | 50x3 | 17 | 5(12)3(22)4 | 23 | ground bounce | -7 | - | Lower body projectile invulnerability frames 12-68, airborne frames 12-68 |
Hunting Hawk EX | H | 50,20x3,50 | 15 | 5(13)3(6)3(6)3(19)10 | 26 | wall bounce | -45 | - | Lower body projectile invulnerability frames 10-98, airborne frames 10-104 |
Air Raid LK | M | 50,20,30 | 30 | 11 | 15 | +8 | +6 | - | Airborne frames 6-40, knockdown on airborne foes |
Air Raid MK | M | 50,30,30 | 41 | 12 | 15 | +6 | +6 | - | Airborne frames 10-52, knockdown on airborne foes |
Air Raid HK | M | 50,30,40 | 48 | 12 | 15 | +6 | +6 | - | Airborne frames 11-59, knockdown on airborne foes |
Air Raid EX | M | 50,30,50 | 54 | 12 | 15 | float | 0 | - | Targets foe’s position , airborne frames 11-73 |
Air Raid Special | M | 100 | 22 | until ground | 15 | +8 | +2 | - | Knockdown on airborne foes |
Air Raid Special EX | M | 120 | 17 | until ground | 11 | `+11 | +6 | - | Full body invulnerability frames 1-12, knockdown on airborne foes |
Dynamite Heel LP | H | 80 | 14 | 3 | 28 | +1 | +1 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, forces standing on hit, ground bounce on airborne foes |
Dynamite Heel MP | H | 80 | 16 | 3 | 28 | +1 | +1 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, forces standing on hit, ground bounce on airborne foes |
Dynamite Heel HP | H | 80 | 19 | 3 | 28 | +1 | +1 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, forces standing on hit, ground bounce on airborne foes |
Dynamite Heel EX | M | 100,50 | 29 | 3(26)3 | 40 | ground bounce | -11 | - | Can be Super charged: 51 frames to perform Super Art, projectile invulnerability frames 6-28, airborne frames 18-57 |
Heel Explosion Combo | H,M | 100,60,150 | 8 | 3(27)3 | 39 | hard knockdown | -10 | - | 88 frame cinematic freeze before attack begins, full body invulnerability frames 1-7, airborne frames 1-35 |
Cross Art | H | 150+ | 9 | 4 | 51 | switch | -33 | - | 62 frame cinematic freeze before attack begins, full body invulnerability frames 1-11, airborne frames 4-27 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.