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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | H | 50 | 6 | 3 | 14 | -1.0 | -5.0 | - | Rapid fire cancelable into light attacks |
Far\Close MP | H | 100 | 12 | 4 | 17 | +4 | -4 | - | - |
Far\Close HP | M | 130 | 17 | 8 | 16 | +1 | -4 | - | Hard Knockdown against airborne foe |
Far\Close LK | H | 50 | 7 | 3 | 10 | +4 | 0 | SM,EX,SA,CA | - |
Far\Close MK | H | 50,50 | 17 | 2(4)2 | 24 | -1 | -9 | - | - |
Far\Close HK | M | 130 | 23 | 9 | 32 | +1 | -21 | - | Airborne frames 1-36, causes slip (+/- 0) on Counter Hit against crouching foe, cause hard knockdown vs. airborne foe |
Crouch LP | H | 40 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Crouch MP | H | 70 | 9 | 4 | 12 | +5 | +1 | SM,EX,SA,CA | - |
Crouch HP | H | 130 | 15 | 5 | 60 | floats | -45 | - | Airborne frames 15-28 |
Crouch LK | L | 50 | 6 | 3 | 10 | +4 | 0 | SM,EX,SA,CA | - |
Crouch MK | L | 130 | 10 | 4 | 18 | sweep knockdown | -2 | - | - |
Crouch HK | M | 130 | 13 | 14 | 56 | hard knockdown | -50 | - | Airborne frames 8-29 |
Jump LP | M | 60 | 6 | 12 | until ground+4f | +12 | +8 | - | - |
Jump MP | M | 110 | 8 | 6 | until ground+4f | +16 | +12 | - | - |
Jump HP | M | 140 | 13 | 4 | until ground+4f | +20 | +16 | - | - |
Jump LK | M | 60 | 5 | 15 | until ground+4f | +12 | +8 | - | - |
Jump MK | M | 110 | 7 | 7 | until ground+4f | +16 | +12 | - | - |
Jump HK | M | 140 | 14 | 6 | until ground+4f | +20 | +16 | - | - |
Launcher | H | 100 | 13 | 2 | 53 | switch | -33 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 100 | 9 | 3 | 41 | hard knockdown | -21 | - | Similar to Monster Lariat, invulnerable frames 1-9 |
Neck Hanging Tree | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - |
Body Slam | throw | 150 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Body Press | M | 110 | 9 | 8 | until ground+4f | +17 | +5 | - | Knockdown against airborne foes |
Hammer Hook | H | 160 | 16 | 3 | 34 | -15 | -20 | - | Wall bounce on counter hit; knockdown against airborne foes |
Leap Attack | M | 50 | 17 | 9 | until ground+4f | +3 | +1 | - | Airborne on frames 1-26, causes stagger (+31) on Counter Hit against crouching opponent,knockdown against airborne foes |
Giant Palm Breaker LP | H | 80 | 19 | 2 | 10 | +13 | +10 | - | Knockdown against airborne foes |
Giant Palm Breaker MP | H | 100 | 21 | 2 | 8 | +15 | +12 | - | Knockdown against airborne foes |
Giant Palm Breaker HP | H | 110 | 24 | 2 | 7 | +16 | +13 | - | Knockdown against airborne foes |
Giant Palm Breaker EX | H | 130 | 17 | 3 | 7 | +16 | +13 | - | Knockdown against airborne foes |
Moonsault Press | throw | 230 | 6 | 2 | 28 | hard knockdown | - | - | - |
Moonsault Press EX | throw | 250 | 6 | 2 | 28 | hard knockdown | - | - | Frames 1-6 invulnerable |
Shootdown Backbreaker LK | throw | 160 | 5 | 8 | 54 | hard knockdown | - | - | Airborne on frame 3 |
Shootdown Backbreaker MK | throw | 180 | 9 | 9 | 44 | hard knockdown | - | - | Airborne on frame 3 |
Shootdown Backbreaker HK | throw | 200 | 12 | 12 | 41 | hard knockdown | - | - | Airborne on frame 3 |
Shootdown Backbreaker EX | throw | 200 | 5 | 8 | 54 | hard knockdown | - | - | Frames 1-7 invulnerable |
Meat Squasher | throw | 200 | 19 | 2 | 43 | hard knockdown | - | - | After startup, Hugo will grab in 1 frame when close to foe |
Meat Squasher EX | throw | 260 | 19 | 2 | 43 | hard knockdown | - | - | After startup, Hugo will grab in 1 frame when close to foe |
Ultra Throw | throw | 60 | 9 | 2 | 52 | wall bounce | - | - | EX version has more grabbing range |
Monster Lariat LK | H | 70 | 18 | 3 | 29.0 | floats | -10 | - | Armor from frames 7-17, or until first active frame if Lariat is Super Charged |
Monster Lariat MK | H | 70 | 22 | 3 | 29.0 | floats | -10 | - | Armor from frames 7-21, or until first active frame if Lariat is Super Charged, sets up juggle combo on hit |
Monster Lariat HK | H | 70 | 28 | 3 | 29.0 | floats | -10 | - | Armor from frames 7-27, or until first active frame if Lariat is Super Charged, sets up juggle combo on hit |
Monster Lariat EX | H | 70,70,70 | 14 | 3(15)4(16)2 | 23 | 0 | -8 | - | Armor from frames 1-14, or until first active frame if Lariat is Super Charged |
Gigas Breaker | H | 70,80, 80,150 | 6 | 3(15)4(21)2 | 34 | hard knockdown | -14 | - | If KKK is held: full body invulnerable frames 1-3, armor begins frame 4, Hugo swings on 8th frame after release, if KKK is held beyond frame 36 Hugo halts attack |
Cross Art | H | 150+ | 10 | 2 | 52 | switch | -32 | - | Full body invulnerability frames 1-11 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.