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Hugo's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 3:52 p.m. PDT


Hugo's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far\Close LP H 50 6 3 14 -1.0 -5.0 - Rapid fire cancelable into light attacks
Far\Close MP H 100 12 4 17 +4 -4 - -
Far\Close HP M 130 17 8 16 +1 -4 - Hard Knockdown against airborne foe
Far\Close LK H 50 7 3 10 +4 0 SM,EX,SA,CA -
Far\Close MK H 50,50 17 2(4)2 24 -1 -9 - -
Far\Close HK M 130 23 9 32 +1 -21 - Airborne frames 1-36, causes slip (+/- 0) on Counter Hit against crouching foe, cause hard knockdown vs. airborne foe
Crouch LP H 40 5 2 9 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light attacks
Crouch MP H 70 9 4 12 +5 +1 SM,EX,SA,CA -
Crouch HP H 130 15 5 60 floats -45 - Airborne frames 15-28
Crouch LK L 50 6 3 10 +4 0 SM,EX,SA,CA -
Crouch MK L 130 10 4 18 sweep knockdown -2 - -
Crouch HK M 130 13 14 56 hard knockdown -50 - Airborne frames 8-29
Jump LP M 60 6 12 until ground+4f +12 +8 - -
Jump MP M 110 8 6 until ground+4f +16 +12 - -
Jump HP M 140 13 4 until ground+4f +20 +16 - -
Jump LK M 60 5 15 until ground+4f +12 +8 - -
Jump MK M 110 7 7 until ground+4f +16 +12 - -
Jump HK M 140 14 6 until ground+4f +20 +16 - -
Launcher H 100 13 2 53 switch -33 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 100 9 3 41 hard knockdown -21 - Similar to Monster Lariat, invulnerable frames 1-9
Neck Hanging Tree throw 140 5 2 20 hard knockdown - - -
Body Slam throw 150 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Body Press M 110 9 8 until ground+4f +17 +5 - Knockdown against airborne foes
Hammer Hook H 160 16 3 34 -15 -20 - Wall bounce on counter hit; knockdown against airborne foes
Leap Attack M 50 17 9 until ground+4f +3 +1 - Airborne on frames 1-26, causes stagger (+31) on Counter Hit against crouching opponent,knockdown against airborne foes
Giant Palm Breaker LP H 80 19 2 10 +13 +10 - Knockdown against airborne foes
Giant Palm Breaker MP H 100 21 2 8 +15 +12 - Knockdown against airborne foes
Giant Palm Breaker HP H 110 24 2 7 +16 +13 - Knockdown against airborne foes
Giant Palm Breaker EX H 130 17 3 7 +16 +13 - Knockdown against airborne foes
Moonsault Press throw 230 6 2 28 hard knockdown - - -
Moonsault Press EX throw 250 6 2 28 hard knockdown - - Frames 1-6 invulnerable
Shootdown Backbreaker LK throw 160 5 8 54 hard knockdown - - Airborne on frame 3
Shootdown Backbreaker MK throw 180 9 9 44 hard knockdown - - Airborne on frame 3
Shootdown Backbreaker HK throw 200 12 12 41 hard knockdown - - Airborne on frame 3
Shootdown Backbreaker EX throw 200 5 8 54 hard knockdown - - Frames 1-7 invulnerable
Meat Squasher throw 200 19 2 43 hard knockdown - - After startup, Hugo will grab in 1 frame when close to foe
Meat Squasher EX throw 260 19 2 43 hard knockdown - - After startup, Hugo will grab in 1 frame when close to foe
Ultra Throw throw 60 9 2 52 wall bounce - - EX version has more grabbing range
Monster Lariat LK H 70 18 3 29.0 floats -10 - Armor from frames 7-17, or until first active frame if Lariat is Super Charged
Monster Lariat MK H 70 22 3 29.0 floats -10 - Armor from frames 7-21, or until first active frame if Lariat is Super Charged, sets up juggle combo on hit
Monster Lariat HK H 70 28 3 29.0 floats -10 - Armor from frames 7-27, or until first active frame if Lariat is Super Charged, sets up juggle combo on hit
Monster Lariat EX H 70,70,70 14 3(15)4(16)2 23 0 -8 - Armor from frames 1-14, or until first active frame if Lariat is Super Charged
Gigas Breaker H 70,80, 80,150 6 3(15)4(21)2 34 hard knockdown -14 - If KKK is held: full body invulnerable frames 1-3, armor begins frame 4, Hugo swings on 8th frame after release, if KKK is held beyond frame 36 Hugo halts attack
Cross Art H 150+ 10 2 52 switch -32 - Full body invulnerability frames 1-11

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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