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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | H | 30 | 4 | 4 | 7 | +6 | +2 | SM,EX,SA,CA | - |
Far\Close MP | H | 60 | 5 | 5 | 13 | +3 | -1 | SM,EX,SA,CA | - |
Far HP | H | 90 | 10 | 4 | 22 | -1 | -6 | - | - |
Far\Close LK | H | 30 | 6 | 3 | 14 | 0 | -4 | SM,EX,SA,CA | - |
Far\Close MK | H | 50,20 | 5 | 4 | 15 | +4 | -1 | SM,EX,SA,CA | knockdown vs airborne, head and lower leg are invincible against air attacks |
Far HK | H | 90 | 13 | 3 | 16 | +6 | +1 | - | - |
Close HP | H | 90 | 12 | 6 | 25 | -6 | -11 | SM,EX,SA,CA | - |
Close HK | H | 80 | 7 | 3 | 21 | 0 | -5 | SM,EX,SA,CA | - |
Crouch LP | H | 30 | 4 | 3 | 6 | +8 | +4 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 6 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 8 | 6 | 26 | +6 | -12 | - | forces standing |
Crouch LK | L | 30 | 6 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 6 | 4 | 15 | +2 | -2 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 7 | 2 | 24 | hard knockdown | -6 | - | - |
Jump LP | M | 40 | 6 | 6 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 6 | 5 | until ground+4f | +16 | +5 | - | - |
Jump HP | M | 100 | 10 | 6 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 6 | 4 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 7 | 6 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 100 | 9 | 8 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 100 | 12 | 3 | 27 | hard knockdown | -8 | - | Similar to LP Demon Breath, full body invulnerability frames 1-14 |
Neck Breaker | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Broken Toy | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Tatarigoroshi | H | 70 | 8 | 4 | 22 | +1 | -2 | SM,EX,SA,CA | Knocks down airborne foes |
Lightning Crush | H | 50 | 14 | 3 | 16 | +7 | +3 | - | Knocks down airborne foes, forces standing on hit |
Chrome Dome lvl 1 | H | 80 | 12 | 2 | 18 | +2 | -2 | - | head armor frames 1-31, stagger (+21) on counter hit, knocks down airborne foes |
Chrome Dome lvl 2 | M | 130 | 32 | 2 | 35 | ground bounce | -9 | - | head armor frames 1-71 |
Chrome Dome lvl 3 | unblockable | 180 | 72 | 2 | 25 | ground bounce | - | - | head armor frames 1-71, whiffs vs airborne |
Hammer Punch | M | 70 | 18 | 3 | 16 | +6 | -1 | SM,EX,SA,CA | Crushes standing moves, stagger (+22) on counter hit, knocks down airborne foes |
Eisho Mon | L | 60 | 15 | 6 | 16 | +7 | +2 | - | - |
Jichinsai | H | 90 | 23 | 5 | 24 | ground bounce | +1 | - | - |
- | H | 30 | 7 | 3 | 13 | -1 | -3 | - | - |
Flash Punch Combo | M | 100 | 9 | 3 | 27 | hard knockdown | -17 | - | - |
Left Right Combo | H | 50 | 8 | 4 | 16 | +1 | -2 | SM,EX,SA,CA | - |
Demon Slayer | H | 60 | 8 | 4 | 19 | +12 | -5 | - | - |
Demon Kicker | H | 90 | 10 | 4 | 19 | +12 | -5 | - | - |
- | H | 50 | 6 | 5 | 22 | -1 | -4 | - | Input LP/MP/HP between frames 1-17 for follow-up attack |
Double Palm Strike | H | 50 | 8 | 3 | 23 | 0 | -3 | SM,EX,SA,CA | - |
Muso Tettsui | M | 100 | 15 | 3 | 19 | ground bounce | -4 | - | - |
Muso Kageki | L | 60 | 13 | 6 | 19 | +1 | -1 | - | - |
Rising Uppercut LP | H | 60 | 16 | 2 | 23 | floats | -3 | - | Upper body projectile invulnerability frames 1-15, crushes standing attacks frames 1-8 |
Rising Uppercut MP | H | 60 | 22 | 2 | 23 | floats | -3 | - | Upper body projectile invulnerability frames 1-21, crushes standing attacks frames 1-14 |
Rising Uppercut HP | H | 60 | 25 | 2 | 23 | floats | -3 | - | Upper body projectile invulnerability frames 1-24, crushes standing attacks frames 1-17 |
Rising Uppercut EX | H | 100 | 14 | 2 | 24 | floats | -4 | - | Upper body invulnerability frames 1-13, lower body crushes standing attacks frames 1-7 |
Dragon Uppercut | H | 80 | 19 | 11 | 34 | knockdown | -23 | - | Upper body projectile invulnerability frames 1-14 |
Dragon Uppercut EX | H | 120.0 | 5.0 | 11.0 | 34.0 | knockdown | -23.0 | - | full body invulnerable frames 1-15(?) |
Dragon Uppercut follow-up | H | 60 | 5 | 3 | until ground+4f | knockdown | - | - | Input P between frames 19-32 of Dragon Uppercut to execute attack |
Heaven's Wrath LK | counter (low) | 130 | 1 | - | 61 | hard knockdown | - | - | Counters low attacks: Frames 1-40 |
Heaven's Wrath MK | counter (high) | 50 | 1 | - | 65 | ground bounce | - | - | Counters high and mid attacks: Frames 1-44 |
Heaven's Wrath HK | counter | 50/130 | 7 | - | 72 | ground bounce/hard knockdown | - | - | Counters all ground attacks: Frames 7-50; high/low |
Heaven's Wrath EX | counter | 100 | 1 | - | 73 | ground bounce/hard knockdown | - | - | Counters all ground attacks: Frames 1-51; high/low |
Hell Axle LK | H | 80 | 12 | 9 | 29 | knockdown | -16 | - | Projectile invulnerability frames 4-21, airborne frames 4-29 |
Hell Axle MK | H | 100 | 12 | 10 | 24 | knockdown | -12 | - | Projectile invulnerability frames 4-22, airborne frames 4-29 |
Hell Axle HK | H | 80,40 | 14 | 6(12)6 | 34 | knockdown | -18 | - | Projectile invulnerability frames 6-38, airborne frames 6-38 |
Hell Axle EX | H | 50x2 | 13 | 6(12)6 | 26 | knockdown | -10 | - | Projectile invulnerability frames 6-38, airborne frames 6-38 |
Demon Breath LP | H | 80 | 10 | 3 | 17 | +13 | -3 | - | Reflects projectiles frames 10-12 |
Demon Breath MP | H | 100 | 16 | 3 | 30 | knockdown | 0 | - | Reflects projectiles frames 16-18 |
Demon Breath HP | H | 60x2 | 14 | 3 | 39 | floats | -20.0 | - | Projectile hit frames 14-16, 1 point of durability, -10 on block for the 1st hit |
Demon Breath EX | H | 120 | 17 | 3 | 29 | wall bounce | -9 | - | Reflects projectiles frames 17-19 |
Raijin Stance LP | H | 70 | 12 | 13 | 27 | +1 | -2 | - | Can be Super charged: 51 frames to perform EX version, 100 frames for Super Art |
Raijin Stance MP | H | 70 | 14 | 13 | 28 | 0 | -3 | - | Can be Super charged: 51 frames to perform EX version, 100 frames for Super Art |
Raijin Stance HP | H | 70 | 17 | 13 | 30 | -2 | -5 | - | Can be Super charged: 51 frames to perform EX version, 100 frames for Super Art |
Raijin Stance EX | H | 130,80 | 12 | 13(12)13 | 52 | knockdown | -12 | - | Can be Super charged: 51 frames to perform Super Art, full body invulnerability frames 1-12 |
Raijin's Wrath | H | 300 | 15 | 7 | 52 | hard knockdown | -33 | - | 62 frame cinematic freeze before attack begins, full body invulnerability frames 1-14 |
Cross Art | H | 150+ | 9 | 2 | 60 | switch | -40 | - | 63 frame cinematic freeze before attack begins, full body invulnerability frames 1-9 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.