You're not logged in | Login / Register | News Filter | Submit News

Heihachi's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:07 p.m. PDT


Heihachi's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far\Close LP H 30 4 4 7 +6 +2 SM,EX,SA,CA -
Far\Close MP H 60 5 5 13 +3 -1 SM,EX,SA,CA -
Far HP H 90 10 4 22 -1 -6 - -
Far\Close LK H 30 6 3 14 0 -4 SM,EX,SA,CA -
Far\Close MK H 50,20 5 4 15 +4 -1 SM,EX,SA,CA knockdown vs airborne, head and lower leg are invincible against air attacks
Far HK H 90 13 3 16 +6 +1 - -
Close HP H 90 12 6 25 -6 -11 SM,EX,SA,CA -
Close HK H 80 7 3 21 0 -5 SM,EX,SA,CA -
Crouch LP H 30 4 3 6 +8 +4 SM,EX,SA,CA -
Crouch MP H 60 6 4 10 +7 +3 SM,EX,SA,CA -
Crouch HP H 90 8 6 26 +6 -12 - forces standing
Crouch LK L 30 6 2 10 +5 +1 SM,EX,SA,CA -
Crouch MK L 60 6 4 15 +2 -2 SM,EX,SA,CA -
Crouch HK L 90 7 2 24 hard knockdown -6 - -
Jump LP M 40 6 6 until ground+4f +12 +4 - -
Jump MP M 70 6 5 until ground+4f +16 +5 - -
Jump HP M 100 10 6 until ground+4f +20 +8 - -
Jump LK M 40 6 4 until ground+4f +12 +4 - -
Jump MK M 70 7 6 until ground+4f +16 +5 - -
Jump HK M 100 9 8 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 100 12 3 27 hard knockdown -8 - Similar to LP Demon Breath, full body invulnerability frames 1-14
Neck Breaker throw 130 5 2 20 hard knockdown - - -
Broken Toy throw 130 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Tatarigoroshi H 70 8 4 22 +1 -2 SM,EX,SA,CA Knocks down airborne foes
Lightning Crush H 50 14 3 16 +7 +3 - Knocks down airborne foes, forces standing on hit
Chrome Dome lvl 1 H 80 12 2 18 +2 -2 - head armor frames 1-31, stagger (+21) on counter hit, knocks down airborne foes
Chrome Dome lvl 2 M 130 32 2 35 ground bounce -9 - head armor frames 1-71
Chrome Dome lvl 3 unblockable 180 72 2 25 ground bounce - - head armor frames 1-71, whiffs vs airborne
Hammer Punch M 70 18 3 16 +6 -1 SM,EX,SA,CA Crushes standing moves, stagger (+22) on counter hit, knocks down airborne foes
Eisho Mon L 60 15 6 16 +7 +2 - -
Jichinsai H 90 23 5 24 ground bounce +1 - -
- H 30 7 3 13 -1 -3 - -
Flash Punch Combo M 100 9 3 27 hard knockdown -17 - -
Left Right Combo H 50 8 4 16 +1 -2 SM,EX,SA,CA -
Demon Slayer H 60 8 4 19 +12 -5 - -
Demon Kicker H 90 10 4 19 +12 -5 - -
- H 50 6 5 22 -1 -4 - Input LP/MP/HP between frames 1-17 for follow-up attack
Double Palm Strike H 50 8 3 23 0 -3 SM,EX,SA,CA -
Muso Tettsui M 100 15 3 19 ground bounce -4 - -
Muso Kageki L 60 13 6 19 +1 -1 - -
Rising Uppercut LP H 60 16 2 23 floats -3 - Upper body projectile invulnerability frames 1-15, crushes standing attacks frames 1-8
Rising Uppercut MP H 60 22 2 23 floats -3 - Upper body projectile invulnerability frames 1-21, crushes standing attacks frames 1-14
Rising Uppercut HP H 60 25 2 23 floats -3 - Upper body projectile invulnerability frames 1-24, crushes standing attacks frames 1-17
Rising Uppercut EX H 100 14 2 24 floats -4 - Upper body invulnerability frames 1-13, lower body crushes standing attacks frames 1-7
Dragon Uppercut H 80 19 11 34 knockdown -23 - Upper body projectile invulnerability frames 1-14
Dragon Uppercut EX H 120.0 5.0 11.0 34.0 knockdown -23.0 - full body invulnerable frames 1-15(?)
Dragon Uppercut follow-up H 60 5 3 until ground+4f knockdown - - Input P between frames 19-32 of Dragon Uppercut to execute attack
Heaven's Wrath LK counter (low) 130 1 - 61 hard knockdown - - Counters low attacks: Frames 1-40
Heaven's Wrath MK counter (high) 50 1 - 65 ground bounce - - Counters high and mid attacks: Frames 1-44
Heaven's Wrath HK counter 50/130 7 - 72 ground bounce/hard knockdown - - Counters all ground attacks: Frames 7-50; high/low
Heaven's Wrath EX counter 100 1 - 73 ground bounce/hard knockdown - - Counters all ground attacks: Frames 1-51; high/low
Hell Axle LK H 80 12 9 29 knockdown -16 - Projectile invulnerability frames 4-21, airborne frames 4-29
Hell Axle MK H 100 12 10 24 knockdown -12 - Projectile invulnerability frames 4-22, airborne frames 4-29
Hell Axle HK H 80,40 14 6(12)6 34 knockdown -18 - Projectile invulnerability frames 6-38, airborne frames 6-38
Hell Axle EX H 50x2 13 6(12)6 26 knockdown -10 - Projectile invulnerability frames 6-38, airborne frames 6-38
Demon Breath LP H 80 10 3 17 +13 -3 - Reflects projectiles frames 10-12
Demon Breath MP H 100 16 3 30 knockdown 0 - Reflects projectiles frames 16-18
Demon Breath HP H 60x2 14 3 39 floats -20.0 - Projectile hit frames 14-16, 1 point of durability, -10 on block for the 1st hit
Demon Breath EX H 120 17 3 29 wall bounce -9 - Reflects projectiles frames 17-19
Raijin Stance LP H 70 12 13 27 +1 -2 - Can be Super charged: 51 frames to perform EX version, 100 frames for Super Art
Raijin Stance MP H 70 14 13 28 0 -3 - Can be Super charged: 51 frames to perform EX version, 100 frames for Super Art
Raijin Stance HP H 70 17 13 30 -2 -5 - Can be Super charged: 51 frames to perform EX version, 100 frames for Super Art
Raijin Stance EX H 130,80 12 13(12)13 52 knockdown -12 - Can be Super charged: 51 frames to perform Super Art, full body invulnerability frames 1-12
Raijin's Wrath H 300 15 7 52 hard knockdown -33 - 62 frame cinematic freeze before attack begins, full body invulnerability frames 1-14
Cross Art H 150+ 9 2 60 switch -40 - 63 frame cinematic freeze before attack begins, full body invulnerability frames 1-9

Huge shout out to both Zukku and Street11 for letting us use the frame data.


Comments



Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.