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Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30.0 | 4.0 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks, whiffs on crouchers |
Far MP | H | 60.0 | 5.0 | +2 | -1.0 | SM,EX,SA,CA | - |
Far HP | H | 90.0 | 7.0 | +2 | -3.0 | - | - |
Far LK | H | 30.0 | 6.0 | +5 | +1 | - | - |
Far MK | H | 60.0 | 8.0 | 0.0 | -1.0 | - | - |
Far HK | H | 90.0 | 8.0 | +3 | -2.0 | - | Whiffs on crouchers |
Close LP | H | 30.0 | 4.0 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks, whiffs on crouchers |
Close MP | H | 60.0 | 5.0 | +6 | +2 | SM,EX,SA,CA | - |
Close HP | H | 90.0 | 5.0 | +4 | -2.0 | SM,EX,SA,CA | Forces standing |
Close LK | H | 30.0 | 5.0 | +2 | -2.0 | SM,EX,SA,CA | - |
Close MK | H | 60.0 | 7.0 | +6 | +2 | SM,EX,SA,CA | - |
Close HK | H | 90.0 | 7.0 | +8 | +3 | - | - |
Crouch LP | H | 30.0 | 4.0 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Crouch MP | H | 60.0 | 6.0 | +6 | +2 | SM,EX,SA,CA | - |
Crouch HP | H | 90.0 | 9.0 | +7 | +1 | - | Forces standing |
Crouch LK | L | 30.0 | 4.0 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | L | 30,30 | 6.0 | hard knockdown | -2.0 | - | - |
Crouch HK | L | 90.0 | 7.0 | hard knockdown | -8.0 | - | - |
Jump up LP | M | 40.0 | 5.0 | +12 | +3 | - | - |
Jump up MP | M | 70.0 | 5.0 | +16 | +5 | - | - |
Jump up HP | M | 100.0 | 6.0 | +20 | +8 | - | - |
Jump up LK | M | 40.0 | 5.0 | +13 | +4 | - | - |
Jump up MK | M | 70.0 | 6.0 | +16 | +5 | - | - |
Jump up HK | M | 70,30 | 5.0 | +20 | +8 | - | Knockdown against airborne |
Jump forward LP | M | 40.0 | 5.0 | +12 | +4 | - | - |
Jump forward MP | M | 70.0 | 5.0 | +16 | +5 | SM,EX | - |
Jump forward HP | M | 100.0 | 6.0 | +20 | +8 | - | - |
Jump forward LK | M | 40.0 | 5.0 | +12 | +4 | - | - |
Jump forward MK | M | 70.0 | 6.0 | +16 | +5 | - | - |
Jump forward HK | M | 100.0 | 8.0 | +20 | +8 | - | - |
Launcher | H | 100.0 | 13.0 | switch | -34.0 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 40x3 | 5 | hard knockdown | - | - | Similiar to Bushin Senpukyaku, full body invincible |
Grab Throw | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Shoulder Throw | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Elbow Drop | H | 60.0 | 10.0 | +12 | +8 | - | - |
Ninja Sickle | H | 70,50 | 10.0 | float | -5.0 | - | - |
Neck Breaker | M | 35.350000000000000 | 16.0 | +3 | -1.0 | - | Knockdown against airborne |
Wall Jump | - | - | - | - | - | - | - |
- | H | 50 | 6.0 | -2.0 | -6.0 | BC,LA | - |
- | H | 60 | 4.0 | -5.0 | -11.0 | LA | - |
Bushin Gokusaken | H | 120 | 6.0 | float | -9.0 | Jump | - |
Bushin Gokusaken (Throw) | H | 170 | 3.0 | float | - | - | - |
Target Combo | H | 50 | 8.0 | 0.0 | -6.0 | SM,EX,SA,CA | - |
Bushin Senpukyaku LK | H | 30x3 | 11.0 | knockdown | -17.0 | - | Crushes low attack, throw invincible |
Bushin Senpukyaku MK | H | 40x3 | 10.0 | knockdown | -23.0 | - | Projectile invulnerable |
Bushin Senpukyaku HK | - | 40x3 | 7.0 | knockdown | - | - | Only hits airborne |
Bushin Senpukyaku EX | H | 40x4 | 4.0 | knockdown | -29.0 | - | Full body invincible |
Bushin Izuna Otoshi | - | - | 24.0 | - | - | - | Button strength determines distance |
Bushin Izuna Otoshi EX | - | - | - | - | - | - | Projectile invulnerable, tracks to opponent |
Bushin Izuna Otoshi Elbow | H | 60 | 16.0 | 18.0 | 11.0 | - | - |
Bushin Izuna Otoshi Throw | throw | 150 | 1.0 | hard knockdown | - | - | - |
Bushin Izuna Otoshi EX Throw | throw | 170 | 1.0 | hard knockdown | - | - | - |
Kaizen Izuna Otoshi | throw | 150.0 | 4.0 | hard knockdown | - | - | MP version considered as a strike |
Kaizen Izuna Otoshi EX | throw | 150.0 | 4.0 | hard knockdown | - | - | Invulnerable against air attacks |
Run | - | - | 5.0 | - | - | LK,MK,HK | - |
Run EX | - | - | 5 | - | - | LK,MK,HK | 2 Armor |
Sudden Stop | - | - | - | - | - | - | - |
Sudden Stop EX | - | - | - | - | - | - | 1 Armor |
Shadow Kick | L | 120.0 | 10.0 | hard knockdown | -11.0 | - | - |
Shadow Kick EX | L | 14 | 10.0 | hard knockdown | -9.0 | - | - |
Neck Flip | H,M | 50x2 | 22.0 | 0.0 | -4.0 | - | First hit whiffs on crouchers |
Neck Flip EX | H,M | 60x2 | 22.0 | ground bounce | -4.0 | - | - |
Hozanto LP | H | 80.0 | 20.0 | knockdown | -2.0 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible |
Hozanto MP | H | 100.0 | 23.0 | knockdown | -3.0 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible |
Hozanto HP | H | 120.0 | 32.0 | knockdown | -3.0 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible |
Hozanto EX | H | 100.0 | 11.0 | wall bounce | -5.0 | - | Can be Super Charged: 51 frames to perform Super Art |
Bushin Goraisenpujin | H | 300.0 | 3.0 | hard knockdown | -29.0 | - | Cinematic freeze when start up begins, Invulnerablity frames |
Cross Art | H | 150+ | 9.0 | switch | -23.0 | - | Cinematic freeze when start up begins, Invulnerablity frames |
Huge shout out to both Zukku and Street11 for letting us use the frame data.