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Guy's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 3:49 p.m. PDT


Guy's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far LP H 30.0 4.0 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks, whiffs on crouchers
Far MP H 60.0 5.0 +2 -1.0 SM,EX,SA,CA -
Far HP H 90.0 7.0 +2 -3.0 - -
Far LK H 30.0 6.0 +5 +1 - -
Far MK H 60.0 8.0 0.0 -1.0 - -
Far HK H 90.0 8.0 +3 -2.0 - Whiffs on crouchers
Close LP H 30.0 4.0 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks, whiffs on crouchers
Close MP H 60.0 5.0 +6 +2 SM,EX,SA,CA -
Close HP H 90.0 5.0 +4 -2.0 SM,EX,SA,CA Forces standing
Close LK H 30.0 5.0 +2 -2.0 SM,EX,SA,CA -
Close MK H 60.0 7.0 +6 +2 SM,EX,SA,CA -
Close HK H 90.0 7.0 +8 +3 - -
Crouch LP H 30.0 4.0 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Crouch MP H 60.0 6.0 +6 +2 SM,EX,SA,CA -
Crouch HP H 90.0 9.0 +7 +1 - Forces standing
Crouch LK L 30.0 4.0 +5 +1 SM,EX,SA,CA -
Crouch MK L 30,30 6.0 hard knockdown -2.0 - -
Crouch HK L 90.0 7.0 hard knockdown -8.0 - -
Jump up LP M 40.0 5.0 +12 +3 - -
Jump up MP M 70.0 5.0 +16 +5 - -
Jump up HP M 100.0 6.0 +20 +8 - -
Jump up LK M 40.0 5.0 +13 +4 - -
Jump up MK M 70.0 6.0 +16 +5 - -
Jump up HK M 70,30 5.0 +20 +8 - Knockdown against airborne
Jump forward LP M 40.0 5.0 +12 +4 - -
Jump forward MP M 70.0 5.0 +16 +5 SM,EX -
Jump forward HP M 100.0 6.0 +20 +8 - -
Jump forward LK M 40.0 5.0 +12 +4 - -
Jump forward MK M 70.0 6.0 +16 +5 - -
Jump forward HK M 100.0 8.0 +20 +8 - -
Launcher H 100.0 13.0 switch -34.0 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 40x3 5 hard knockdown - - Similiar to Bushin Senpukyaku, full body invincible
Grab Throw throw 130.0 5.0 hard knockdown - - -
Shoulder Throw throw 130.0 5.0 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Elbow Drop H 60.0 10.0 +12 +8 - -
Ninja Sickle H 70,50 10.0 float -5.0 - -
Neck Breaker M 35.350000000000000 16.0 +3 -1.0 - Knockdown against airborne
Wall Jump - - - - - - -
- H 50 6.0 -2.0 -6.0 BC,LA -
- H 60 4.0 -5.0 -11.0 LA -
Bushin Gokusaken H 120 6.0 float -9.0 Jump -
Bushin Gokusaken (Throw) H 170 3.0 float - - -
Target Combo H 50 8.0 0.0 -6.0 SM,EX,SA,CA -
Bushin Senpukyaku LK H 30x3 11.0 knockdown -17.0 - Crushes low attack, throw invincible
Bushin Senpukyaku MK H 40x3 10.0 knockdown -23.0 - Projectile invulnerable
Bushin Senpukyaku HK - 40x3 7.0 knockdown - - Only hits airborne
Bushin Senpukyaku EX H 40x4 4.0 knockdown -29.0 - Full body invincible
Bushin Izuna Otoshi - - 24.0 - - - Button strength determines distance
Bushin Izuna Otoshi EX - - - - - - Projectile invulnerable, tracks to opponent
Bushin Izuna Otoshi Elbow H 60 16.0 18.0 11.0 - -
Bushin Izuna Otoshi Throw throw 150 1.0 hard knockdown - - -
Bushin Izuna Otoshi EX Throw throw 170 1.0 hard knockdown - - -
Kaizen Izuna Otoshi throw 150.0 4.0 hard knockdown - - MP version considered as a strike
Kaizen Izuna Otoshi EX throw 150.0 4.0 hard knockdown - - Invulnerable against air attacks
Run - - 5.0 - - LK,MK,HK -
Run EX - - 5 - - LK,MK,HK 2 Armor
Sudden Stop - - - - - - -
Sudden Stop EX - - - - - - 1 Armor
Shadow Kick L 120.0 10.0 hard knockdown -11.0 - -
Shadow Kick EX L 14 10.0 hard knockdown -9.0 - -
Neck Flip H,M 50x2 22.0 0.0 -4.0 - First hit whiffs on crouchers
Neck Flip EX H,M 60x2 22.0 ground bounce -4.0 - -
Hozanto LP H 80.0 20.0 knockdown -2.0 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible
Hozanto MP H 100.0 23.0 knockdown -3.0 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible
Hozanto HP H 120.0 32.0 knockdown -3.0 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible
Hozanto EX H 100.0 11.0 wall bounce -5.0 - Can be Super Charged: 51 frames to perform Super Art
Bushin Goraisenpujin H 300.0 3.0 hard knockdown -29.0 - Cinematic freeze when start up begins, Invulnerablity frames
Cross Art H 150+ 9.0 switch -23.0 - Cinematic freeze when start up begins, Invulnerablity frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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