Guy's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 3:49 p.m. PDT


Guy's Frame Data Street Fighter X Tekken v2013


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Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far LP H 30.0 4.0 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks, whiffs on crouchers
Far MP H 60.0 5.0 +2 -1.0 SM,EX,SA,CA -
Far HP H 90.0 7.0 +2 -3.0 - -
Far LK H 30.0 6.0 +5 +1 - -
Far MK H 60.0 8.0 0.0 -1.0 - -
Far HK H 90.0 8.0 +3 -2.0 - Whiffs on crouchers
Close LP H 30.0 4.0 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks, whiffs on crouchers
Close MP H 60.0 5.0 +6 +2 SM,EX,SA,CA -
Close HP H 90.0 5.0 +4 -2.0 SM,EX,SA,CA Forces standing
Close LK H 30.0 5.0 +2 -2.0 SM,EX,SA,CA -
Close MK H 60.0 7.0 +6 +2 SM,EX,SA,CA -
Close HK H 90.0 7.0 +8 +3 - -
Crouch LP H 30.0 4.0 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Crouch MP H 60.0 6.0 +6 +2 SM,EX,SA,CA -
Crouch HP H 90.0 9.0 +7 +1 - Forces standing
Crouch LK L 30.0 4.0 +5 +1 SM,EX,SA,CA -
Crouch MK L 30,30 6.0 hard knockdown -2.0 - -
Crouch HK L 90.0 7.0 hard knockdown -8.0 - -
Jump up LP M 40.0 5.0 +12 +3 - -
Jump up MP M 70.0 5.0 +16 +5 - -
Jump up HP M 100.0 6.0 +20 +8 - -
Jump up LK M 40.0 5.0 +13 +4 - -
Jump up MK M 70.0 6.0 +16 +5 - -
Jump up HK M 70,30 5.0 +20 +8 - Knockdown against airborne
Jump forward LP M 40.0 5.0 +12 +4 - -
Jump forward MP M 70.0 5.0 +16 +5 SM,EX -
Jump forward HP M 100.0 6.0 +20 +8 - -
Jump forward LK M 40.0 5.0 +12 +4 - -
Jump forward MK M 70.0 6.0 +16 +5 - -
Jump forward HK M 100.0 8.0 +20 +8 - -
Launcher H 100.0 13.0 switch -34.0 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 40x3 5 hard knockdown - - Similiar to Bushin Senpukyaku, full body invincible
Grab Throw throw 130.0 5.0 hard knockdown - - -
Shoulder Throw throw 130.0 5.0 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Elbow Drop H 60.0 10.0 +12 +8 - -
Ninja Sickle H 70,50 10.0 float -5.0 - -
Neck Breaker M 35.350000000000000 16.0 +3 -1.0 - Knockdown against airborne
Wall Jump - - - - - - -
- H 50 6.0 -2.0 -6.0 BC,LA -
- H 60 4.0 -5.0 -11.0 LA -
Bushin Gokusaken H 120 6.0 float -9.0 Jump -
Bushin Gokusaken (Throw) H 170 3.0 float - - -
Target Combo H 50 8.0 0.0 -6.0 SM,EX,SA,CA -
Bushin Senpukyaku LK H 30x3 11.0 knockdown -17.0 - Crushes low attack, throw invincible
Bushin Senpukyaku MK H 40x3 10.0 knockdown -23.0 - Projectile invulnerable
Bushin Senpukyaku HK - 40x3 7.0 knockdown - - Only hits airborne
Bushin Senpukyaku EX H 40x4 4.0 knockdown -29.0 - Full body invincible
Bushin Izuna Otoshi - - 24.0 - - - Button strength determines distance
Bushin Izuna Otoshi EX - - - - - - Projectile invulnerable, tracks to opponent
Bushin Izuna Otoshi Elbow H 60 16.0 18.0 11.0 - -
Bushin Izuna Otoshi Throw throw 150 1.0 hard knockdown - - -
Bushin Izuna Otoshi EX Throw throw 170 1.0 hard knockdown - - -
Kaizen Izuna Otoshi throw 150.0 4.0 hard knockdown - - MP version considered as a strike
Kaizen Izuna Otoshi EX throw 150.0 4.0 hard knockdown - - Invulnerable against air attacks
Run - - 5.0 - - LK,MK,HK -
Run EX - - 5 - - LK,MK,HK 2 Armor
Sudden Stop - - - - - - -
Sudden Stop EX - - - - - - 1 Armor
Shadow Kick L 120.0 10.0 hard knockdown -11.0 - -
Shadow Kick EX L 14 10.0 hard knockdown -9.0 - -
Neck Flip H,M 50x2 22.0 0.0 -4.0 - First hit whiffs on crouchers
Neck Flip EX H,M 60x2 22.0 ground bounce -4.0 - -
Hozanto LP H 80.0 20.0 knockdown -2.0 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible
Hozanto MP H 100.0 23.0 knockdown -3.0 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible
Hozanto HP H 120.0 32.0 knockdown -3.0 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, projectile invincible
Hozanto EX H 100.0 11.0 wall bounce -5.0 - Can be Super Charged: 51 frames to perform Super Art
Bushin Goraisenpujin H 300.0 3.0 hard knockdown -29.0 - Cinematic freeze when start up begins, Invulnerablity frames
Cross Art H 150+ 9.0 switch -23.0 - Cinematic freeze when start up begins, Invulnerablity frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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