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Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | H | 30 | 5 | -1 | -5 | SM,EX,SA,CA | - |
Far\Close MP | H | 30x2 | 5 | -1 | -5 | SM,EX,SA,CA | - |
Far\Close HP | H | 90 | 13 | -8 | -13 | - | Whiffs on crouchers |
Far\Close LK | H | 30 | 3 | +2 | -2 | SM,EX,SA,CA | - |
Far\Close MK | H | 60 | 7 | 0 | -4 | - | - |
Far\Close HK | H | 90 | 11 | +4 | -1 | - | - |
Crouch LP | H | 30 | 4 | +3 | -1 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 6 | +7 | +3 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 8 | +2 | -4 | - | Forces standing |
Crouch LK | L | 30 | 4 | +6 | +2 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 6 | +3 | -1 | - | - |
Crouch HK | L | 90 | 8 | hard knockdown | -14 | - | - |
Jump LP | M | 40 | 4 | +12 | +3 | - | - |
Jump MP | M | 70 | 6 | +16 | +5 | - | - |
Jump HP | M | 100 | 6 | +20 | +8 | - | - |
Jump LK | M | 40 | 5 | +13 | +4 | - | - |
Jump MK | M | 70 | 7 | +16 | +5 | - | - |
Jump HK | M | 50,50 | 8 | +20 | +8 | - | 1st hit knocks down against airborne |
Launcher | H | 100.0 | 13.0 | switch | -34.0 | - | |
Cross Cancel | H | 100.0 | 7.0 | hard knockdown | - | - | Similar to Scratch Wheel, full body invulnerable |
Leg Lift Throw | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Leg Hook | throw | 130.0 | 5.0 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Handstand Kick | M | 60.0 | 20.0 | +3 | 0.0 | - | Knockdown against airborne |
Handstand Whip | M | 60.0 | 12.0 | -1.0 | -7.0 | - | Knockdown against airborne |
Round Arch | H | 80.0 | 13.0 | +4 | -1.0 | - | Knockdown against airborne, Airborne frames |
Slide | L | 100 | 10 | hard knockdown | -18 | - | Neck and above projectile invulnerable |
Target Combo 1 | M | 70 | 3 | +16 | +5 | - | - |
Target Combo 2 | M | 100 | 3 | +20 | +8 | - | - |
Target Combo 3 | H | 60 | 8 | +6 | +2 | LA | - |
Target Combo 4 | H | 90 | 6 | float | -4 | LA | Whiffs against crouchers |
Mallet Smash LP | M,M | 40x2 | 28 | +7 | +3 | - | Airborne frames, Forces stand |
Mallet Smash MP | M,M | 50x2 | 32 | +10 | +4 | - | Airborne frames, Forces stand |
Mallet Smash HP | M,M | 50x2 | 25 | hard knockdown | +5 | - | Airborne frames |
Mallet Smash EX | M,M | 60x2 | 22 | ground bounce | +10 | - | Airborne frames |
Scratch Wheel LK | H | 100 | 6 | knockdown | -14 | - | Crushes airborne |
Scratch Wheel MK | H | 80,40 | 5 | knockdown | -19 | - | - |
Scratch Wheel HK | H | 100,20x2 | 4 | knockdown | -23 | - | - |
Scratch Wheel EX | H | 100,20x4 | 4 | knockdown | -22 | - | 1~6f Full body invincible |
Lynx Tail LK | L | 60 | 10 | hard knockdown | -2 | - | - |
Lynx Tail MK | L | 50x2 | 10 | hard knockdown | -6 | - | - |
Lynx Tail HK | L | 30x4 | 10 | hard knockdown | -4 | - | - |
Lynx Tail EX | L | 20x5 | 10 | float | -1 | - | - |
Spinning Scythe LK | H | 25x2 | 15 | -1 | -5 | - | - |
follow-up | H | 20x2 | 11 | knockdown | -18 | - | - |
Spinning Scythe MK | H | 25x2 | 15 | -3 | -6 | - | - |
follow-up | H | 25x2 | 11 | knockdown | -18 | - | - |
Spinning Scythe HK | H | 25x2 | 17 | -5 | -8 | - | - |
follow-up | H | 30x2 | 11 | knockdown | -18 | - | - |
Spinning Scythe EX | H | 30x4 | 16 | floats | -3 | - | - |
Rhino Horn LK | H | 40x2 | 14 | hard knockdown | +3 | - | Can be charged 51F for EX version, 100F for Super Art; Whiffs on crouchers |
Rhino Horn MK | H | 50x2 | 18.0 | hard knockdown | +2 | - | Can be charged 51F for EX version, 100F for Super Art; Whiffs on crouchers |
Rhino Horn HK | H | 50x2 | 23.0 | hard knockdown | 0.0 | - | Can be charged 51F for EX version, 100F for Super Art; Whiffs on crouchers |
Rhino Horn EX | H | 60x3,20x2 | 13.0 | hard knockdown | +4 | - | Can be charged 51F for Super Art; 1F of start up till 2nd active frame of the last attack projectile invincible |
Brave Dance | H | 320.0 | 5.0 | hard knockdown | -14.0 | - | Cinematic freeze when attack begins, Full body invulnerability frames |
Cross Art | H | 150.0 | 9.0 | switch | -9.0 | - | Cinematic freeze when attack begins, Full body invulnerability frames |
Huge shout out to both Zukku and Street11 for letting us use the frame data.