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Dudley's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 3:39 p.m. PDT


Dudley's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far\Close LP H 30 3 +7 +3 SM,EX,SA,CA Rapid fire cancelable to light normal moves
Far\Close MP H 60 4 +7 +3 SM,EX,SA,CA -
Far\Close HP H 90 6 -1 -6 - -
Far\Close LK H 30 5 +1 -4 SM,EX,SA,CA -
Far\Close MK H 60 6 +2 -2 - -
Far\Close HK H 75 4 +6 +1 SM,EX,SA,CA -
Crouch LP H 30 3 +6 2 SM,EX,SA,CA Rapid fire cancelable to light normal moves
Crouch MP H 60 4 +6 +2 SM,EX,SA,CA -
Crouch HP H 90 8 +2 -3 - -
Crouch LK L 30 4 +4 0 SM,EX,SA,CA -
Crouch MK L 60 7 hard knockdown -8 - -
Crouch HK L 90 12 floats -7 - -
Jump up LP M 40 4 +12 +4 - -
Jump up MP M 70 5 +16 +5 - -
Jump up HP M 100 11 +20 +8 - -
Jump up LK M 40 4 +12 +4 - -
Jump up MK M 70 5 +16 +5 - -
Jump up HK M 100 11 +20 +8 - Ground bounce against airborne
Jump forward LP M 40 4 +12 +4 - -
Jump forward MP M 70 5 +16 +5 - -
Jump forward HP M 100 6 +20 +8 - -
Jump forward LK M 40 4 +12 +4 - -
Jump forward MK M 70 6 +16 +5 - -
Jump forward HK M 80 8 +20 +8 - Ground bounce against airborne
Launcher H 100 13 switch -34 - Crushes crouching attacks
Cross Cancel H 120 4 hard knockdown - - -
Kidney Crusher throw 140 5 hard knockdown - - -
Dynamite Throw throw 140 5 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Slipping Jab H 40 5 +1 -1 SM,EX,SA,CA Rapid fire cancelable into itself
Stomach Blow H 70 7 +1 -3 - -
Step Straight H 100 13 -2 -7 - -
Kidney Blow H 70 8 +6 +2 - -
Dart Shot M 60 14 +5 -4 - -
Target Combo 1 H 60 7 +5 +1 SM,EX,SA,CA -
Target Combo 2 H 60 7 +5 +1 SM,EX,SA,CA, BC -
Target Combo 3 H 60 4 +4 0 - -
- H 60 7 +8 +4 - -
Target Combo 4 H 60 5 +5 +1 SM,EX,SA,CA -
- H 60 5 +5 +1 - Can be started from Boost Combo
Target Combo 5 H 90 6 +5 0 - -
- H 60 7 +4 0 BC -
Target Combo 6 H 90 7 +6 +1 LA 0 on block if d+HP is blocked only once
- H 90 6 +6 +1 LA
Target Combo 7 H 90 7 +6 +1 LA Can be started from Boost Combo
- H 60 7 +7 +3 BC
Target Combo 8 H 90 7 +6 +1 LA 0 on block if HP is blocked only once
Jet Upper LP H 70 6 knockdown -17 - Airborne frames
Jet Upper MP H 120 5 knockdown -37 - Airborne frames, Full body strike invincible
Jet Upper HP H 70,50 4 knockdown -32 - Airborne frames
Jet Upper EX H 100,80 4 knockdown -36 - Airborne frames, Invulnerable frames
Machine Gun Blow LP H 80 10 +1 -2 - -
Machine Gun Blow MP H 90 17 +1 -3 - -
Machine Gun Blow HP H 100 19 0 -4 - -
Machine Gun Blow EX H 90 19 floats 0 - -
Cross Counter counter X 1 hard knockdown - - X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward, Button strength determines how long it stays active
Cross Counter EX counter X,30,30 1 hard knockdown - - X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward
Thunder Bolt H 100 39 hard knockdown -5 - Button strength determines distance, Airborne frames
Thunder Bolt EX H 190 35 ground bounce -16 - Airborne frames
Ducking - - 1 - - P, K Projectile Invincible; Button strength determines distance, total duration and earliest cancel frame: LK=13F, MK=14F, HK=16F
Duck Straight H 100 5 +2 -4 - -
Duck Upper H 50,50 3 +2 -5 - -
Short Swing Blow LK H 120 20 +2 -1 - Can be charged 51 frames for EX version or 100 frames for Super Art; Throw invincible
Short Swing Blow MK H 140 23 0 -3 - Can be charged 51 frames for EX version or 100 frames for Super Art; Throw invincible
Short Swing Blow HK H 160 26 0 -3 - Can be charged 51 frames for EX version or 100 frames for Super Art; Throw invincible
Swhort Swing Blow EX H 50x3 26 floats +3 - Can be charged 51 frames for Super Art; Throw invincible
Swhort Swing Blow EX H 50x3 26 floats +3 - Can be charged 51 frames for Super Art; Throw invincible
Rolling Thunder H 20x5,200 9 hard knockdown -39 - Cinematic freeze when start up begins, Invulnerablity frames
Cross Art H 150+ 9 switch -34 - Cinematic freeze when start up begins, Invulnerablity frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


Comments

Kijui said on September 22, 2013 at 10:57 p.m.

EX SSB was added twice... Why?

#1


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