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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Standing LP | H | 30 | 4 | 4 | 9 | +3 | -1 | SM,EX,SA,CA | - |
Standing MP | H | 60 | 5 | 6 | 14 | +3 | -3 | SM,EX,SA,CA | foreces standing |
Standing HP | H | 90 | 7 | 6 | 21 | +2 | -4 | SM,EX,SA,CA | - |
Standing LK | H | 30 | 4 | 4 | 9 | +4 | 0 | SM,EX,SA,CA | - |
Standing MK | H | 60 | 5 | 4 | 16 | +1 | -3 | SM,EX,SA,CA | - |
Standing HK | H | 90 | 6 | 5 | 16 | +5 | -1 | - | Forces standing, knockdown on airborne foes |
f+MP | H | 60 | 10 | 3 | 19 | -1 | -5 | - | - |
f+HP | H | 80 | 10 | 6 | 19 | 0 | -5 | - | - |
f+LK | H | 30 | 7 | 4 | 13 | 0 | -4 | - | - |
f+MK | H | 60 | 9 | 3 | 18 | 0 | -4 | - | - |
f+HK | H | 90 | 13 | 4 | 16 | +5 | 0 | - | - |
Crouch LP | H | 30 | 4 | 3 | 8 | +3 | +1 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 5 | 5 | 8 | +8 | +4 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 7 | 6 | 15 | +4 | -1 | SM,EX,SA,CA | - |
Crouch LK | H | 30 | 5 | 6 | 8 | +3 | -1 | SM,EX,SA,CA | - |
Crouch MK | H | 60 | 6 | 6 | 13 | +2 | -2 | SM,EX,SA,CA | - |
Crouch HK | H | 90 | 12 | 3 | 24 | sweep knockdown | -7 | - | - |
df+LP | L | 30 | 9 | 4 | 11 | +2 | -2 | - | - |
df+MP | L | 60 | 12 | 5 | 18 | -2.0 | -6 | - | - |
df+HP | L | 80 | 14 | 3 | 23 | -1 | -6 | - | - |
df+LK | L | 30 | 3 | 8 | 12 | -3 | -7 | SM,EX,SA,CA | - |
df+MK | L | 60 | 6 | 11 | 14 | -4 | -8 | - | - |
df+HK | L | 90 | 10 | 12 | 26 | sweep knockdown | -18 | - | - |
Jump LP | M | 40 | 6 | 7 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 6 | 8 | until ground+4f | +16 | +5 | - | - |
Jump HP | M | 100 | 6 | 6 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 6 | 9 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 8 | 7 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 100 | 7 | 6 | until ground+4f | +20 | +8 | - | - |
f+LP (air) | M | 40 | 7 | 11 | until ground+4f | +12 | +4 | - | - |
f+MP (air) | M | 70 | 8 | 4 | until ground+4f | +16 | +5 | - | - |
f+HP (air) | M | 80 | 8 | 4 | until ground+4f | +19 | +5 | - | - |
f+LK (air) | M | 40 | 10 | 6 | until ground+4f | +12 | +4 | - | - |
f+MK (air) | M | 70 | 12 | 3 | until ground+4f | +16 | +5 | - | - |
f+HK (air) | M | 100 | 10 | 6 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 60,60 | 7 | 3 | 18 | hard knockdown | -1 | - | Similar to standing HK, full body invulnerability frames 1-7 |
Yoga Smash | throw | 120 | 5 | 2 | 20 | hard knockdown | - | - | - |
Yoga Throw | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Yoga Spear | H | 70 | 12 | until ground | 7 | +12 | +4 | - | Button strength determines angle of descent |
Yoga Mummy | H | 90 | 13 | until ground | 6 | +18 | +5 | - | Knockdown on airborne foes |
Yoga Tower | - | - | - | - | 122 | - | - | - | Lower and middle body invulnerability frames 1-60, cancelable with any attack after frame 32 |
Razor Chop | M | 30 | 14 | 5 | 11 | +3 | -3 | - | - |
Yoga Fire LP | H | 50 | 15 | - | 36 | -5 | -10 | - | Projectile has 1 durability point, projectile active for 91 frames, knockdown on airborne foes |
Yoga Fire MP | H | 50 | 15 | - | 36 | knockdown | -10 | - | Projectile has 1 durability point, projectile active for 55 frames |
Yoga Fire HP | H | 50 | 15 | - | 36 | knockdown | -10 | - | Projectile has 1 durability point, projectile active for 41 frames |
Yoga Fire EX | H | 40x2 | 15 | - | 30 | +7 | +2 | - | Projectile has 2 durability points, knockdown on airborne foes |
Yoga Teleport | - | - | - | - | 48 | - | - | - | Full body invulnerability frames 1-29, crushes crouching attacks frames 30-33 |
Yoga Teleport (air) | - | - | - | - | 30 | - | - | - | Full body invulnerability frames 1-25, can attack after teleport ends |
Yoga Flame LP | H | 80 | 16 | 23 | 22 | knockdown | -5 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Yoga Inferno, hit counts as projectile |
Yoga Flame MP | H | 90 | 19 | 27 | 16 | knockdown | -2 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Yoga Inferno, hit counts as projectile |
Yoga Flame HP | H | 100 | 22 | 32 | 13 | knockdown | +1 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Yoga Inferno, hit counts as projectile |
Yoga Flame EX | H | 80,80 | 14 | 32 | 11 | knockdown | +5 | - | Can be Super Charged: 51 frames to perform Yoga Inferno, hit counts as projectile |
Yoga Blast LK | H | 130 | 13 | 20 | 45 | hard knockdown | -24 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Yoga Volcano, hit counts as projectile |
Yoga Blast MK | H | 150 | 17 | 20 | 37 | hard knockdown | -17 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Yoga Volcano, hit counts as projectile |
Yoga Blast HK | H | 180 | 32 | 20 | 23 | hard knockdown | -3 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Yoga Volcano, hit counts as projectile |
Yoga Blast EX | H | 70x2 | 5 | 17 | 31 | hard knockdown | -5 | - | Can be Super Charged: 51 frames to perform Yoga Volcano, full body invulnerability frames 2-4, hit counts as projectile |
Yoga Inferno | H | 50x5 | 6 | 40 | 23 | hard knockdown | -3 | - | 78 frame cinematic freeze before attack begins, full body invulnerability frames 1-3, hits count as projectile |
Yoga Volcano | H | 56x5 | 7 | 40 | 20 | hard knockdown | +1 | - | 67 frame cinematic freeze before attack begins, full body invulnerability frames 1-8, hits count as projectile |
Cross Art | H | 150+ | 9 | 2 | 50 | switch | -30 | - | 63 frame cinematic freeze before attack begins, full body invulnerability frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.