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Cammy's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 3:04 p.m. PDT


Cammy's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 3 3 7 +7 +1 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Far MP H 60 7 4 16 0.0 -4.0 SM,EX,SA,CA -
Far HP H 90 7 2 23 0 -5 SM,EX,SA,CA -
Far LK H 30 5 3 9 +4 0.0 SM,EX,SA,CA -
Far MK H 60 7 2 17 +2 -2 - -
Far HK H 90 9 2 24 -1 -6 - -
Close LP H 30 3 2 8 +5 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Close MP H 60 4 4 11 +6 +2 SM,EX,SA,CA -
Close HP H 75 4 4 14 +8 +2 SM,EX,SA,CA forces standing
Close LK H 30 3 2 9 +6 +2 SM,EX,SA,CA -
Close MK H 60 5 3 17 +1 -3 SM,EX,SA,CA -
Close HK H 90 10 5 24 -3 -9 LA, on hit:jump forces standing
Crouch LP H 30 3 2 9 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Crouch MP H 60 6 4 11 +6 +2 SM,EX,SA,CA -
Crouch HP H 90 6 4 13 +9 +3 SM,EX,SA,CA forces standing
Crouch LK L 30 3 3 9 +5 +1 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Crouch MK L 60 7 4 17 0 -4 SM,EX,SA,CA -
Crouch HK L 90 7 2 24 hard knockdown -6 - -
Jump up LP M 40 5 4 until ground+4f +12 +4 - -
Jump up MP M 70 5 4 until ground+4f +16 +5 - -
Jump up HP M 100 5 3 until ground+4f +20 +8 - -
Jump up LK M 40 5 5 until ground+4f +12 +4 - -
Jump up MK M 70 6 7 until ground+4f +16 +5 - -
Jump up HK M 100 6 3 until ground+4f +20 +8 - -
Jump forward LP M 40 5 5 until ground+4f +12 +4 - -
Jump forward MP M 70 6 3 until ground+4f +16 +5 - -
Jump forward HP M 100 6 4 until ground+4f +20 +8 -- -
Jump forward LK M 40 5 7 until ground+4f +12 +4 - -
Jump forward MK M 70 6 4 until ground+4f +16 +5 - -
Jump forward HK M 100 6 5 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 120 6 26 30 hard knockdown -29 - Similar to HK Cannon Spike, full body invulnerability frames 1-13
German Suplex throw 130 5 2 20 hard knockdown - - -
Frankensteiner throw 130 5 2 20 hard knockdown - - -
Flying Neck Breaker throw 190 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Cannon Spike LK H 100(130) 4 21 32 knockdown -37 - Full body invulnerability frames 1-4
Cannon Spike MK H 110(140) 4 26 30 knockdown -37 - Full body invulnerability frames 1-4
Cannon Spike HK H 150 4 32 29 knockdown -37 - -
Cannon Spike EX H 180 4 26 30 knockdown -28 - Full body invulnerability frames 1-11
Quick Spin Knuckle LP H 70,50 36 11 9 knockdown +5 - Full body invulnerability frames 1-4, mid body invulnerability frames 5-26, lower body projectile invulnerability frames 5-26, airborne frames 7-26
Quick Spin Knuckle MP H 70,50 34 11 10 knockdown +4 - Full body invulnerability frames 1-2, mid body invulnerability frames 3-26, lower body projectile invulnerability frames 3-26, airborne frames 7-25
Quick Spin Knuckle HP H 70,50 37 11 10 knockdown +4 - Full body invulnerability frames 1-2, mid body invulnerability frames 3-29, lower body projectile invulnerability frames 3-29, airborne frames 7-28
Quick Spin Knuckle EX H 80,60 34 11 10 wall bounce +4 - Full body invulnerability frames 1-26, airborne frames 7-26
Hooligan Combination LP - - - - 54 - - Cannon Strike Input LP+LK between frames 32~53 for Fatal Leg Twister or Crossed Scissors, if no input before frame 55, attack becomes Razor’s Edge Slicer
Hooligan Combination MP - - - - 46 - - Cannon Strike Input LP+LK between frames 32~44 for Fatal Leg Twister or Crossed Scissors, if no input before frame 46, attack becomes Razor’s Edge Slicer
Hooligan Combination HP - - - - 40 - - Cannon Strike Input LP+LK between frames 32~38 for Fatal Leg Twister or Crossed Scissors, if no input before frame 40, attack becomes Razor’s Edge Slicer
Hooligan Combination EX - - - - 44 - - Cannon Strike Input LP+LK between frames 32~43 for Fatal Leg Twister or Crossed Scissors, if no input before frame 45, attack becomes Razor’s Edge Slicer, tracks position
Razor's Edge Slicer L 100 (EX:120) - 9 13 knockdown 0 Cannon Strike Activates if no input occurs during Hooligan Combination
Fatal Leg Twister standing throw 160 1 2 until ground+4f hard knockdown - - -
Crossed Scissors throw 150 1 2 until ground+4f hard knockdown - - -
Cannon Strike H 60 19 11 until ground+10f +15 +6 - Knockdown on airborne foes
Cannon Strike EX H 80 17 11 until ground+10f +18 +11 - Knockdown on airborne foes
Spiral Arrow LK L 80 12 19 19 knockdown -16 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35
Spiral Arrow MK L 90 12 19 19 knockdown -16 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35
Spiral Arrow HK L 70,50 12 19 19 knockdown -9 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35
Spiral Arrow EX L 50,30 8 19 14 knockdown -4 - Can be Super charged: 51 frames to perform Super Art, projectile invulnerability frames 1-27, airborne frames 16-31
Spin Drive Smasher L 40x2,20,10x2,30,20,15x9 8 18 52 hard knockdown -36 - 65 frame cinematic freeze before attack begins, full body invulnerability frames 1-24, airborne frames 4-35
Cross Art H 150+ 9 2 40 switch -27 - 63 frame cinematic freeze before attack begins, full body invulnerability frames 1-9, airborne frames 4-27

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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