Cammy's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 3:04 p.m. PDT


Cammy's Frame Data Street Fighter X Tekken v2013


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Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far LP H 30 3 3 7 +7 +1 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Far MP H 60 7 4 16 0.0 -4.0 SM,EX,SA,CA -
Far HP H 90 7 2 23 0 -5 SM,EX,SA,CA -
Far LK H 30 5 3 9 +4 0.0 SM,EX,SA,CA -
Far MK H 60 7 2 17 +2 -2 - -
Far HK H 90 9 2 24 -1 -6 - -
Close LP H 30 3 2 8 +5 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Close MP H 60 4 4 11 +6 +2 SM,EX,SA,CA -
Close HP H 75 4 4 14 +8 +2 SM,EX,SA,CA forces standing
Close LK H 30 3 2 9 +6 +2 SM,EX,SA,CA -
Close MK H 60 5 3 17 +1 -3 SM,EX,SA,CA -
Close HK H 90 10 5 24 -3 -9 LA, on hit:jump forces standing
Crouch LP H 30 3 2 9 +6 +2 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Crouch MP H 60 6 4 11 +6 +2 SM,EX,SA,CA -
Crouch HP H 90 6 4 13 +9 +3 SM,EX,SA,CA forces standing
Crouch LK L 30 3 3 9 +5 +1 SM,EX,SA,CA Rapid fire cancelable into light normal attacks
Crouch MK L 60 7 4 17 0 -4 SM,EX,SA,CA -
Crouch HK L 90 7 2 24 hard knockdown -6 - -
Jump up LP M 40 5 4 until ground+4f +12 +4 - -
Jump up MP M 70 5 4 until ground+4f +16 +5 - -
Jump up HP M 100 5 3 until ground+4f +20 +8 - -
Jump up LK M 40 5 5 until ground+4f +12 +4 - -
Jump up MK M 70 6 7 until ground+4f +16 +5 - -
Jump up HK M 100 6 3 until ground+4f +20 +8 - -
Jump forward LP M 40 5 5 until ground+4f +12 +4 - -
Jump forward MP M 70 6 3 until ground+4f +16 +5 - -
Jump forward HP M 100 6 4 until ground+4f +20 +8 -- -
Jump forward LK M 40 5 7 until ground+4f +12 +4 - -
Jump forward MK M 70 6 4 until ground+4f +16 +5 - -
Jump forward HK M 100 6 5 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 120 6 26 30 hard knockdown -29 - Similar to HK Cannon Spike, full body invulnerability frames 1-13
German Suplex throw 130 5 2 20 hard knockdown - - -
Frankensteiner throw 130 5 2 20 hard knockdown - - -
Flying Neck Breaker throw 190 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Cannon Spike LK H 100(130) 4 21 32 knockdown -37 - Full body invulnerability frames 1-4
Cannon Spike MK H 110(140) 4 26 30 knockdown -37 - Full body invulnerability frames 1-4
Cannon Spike HK H 150 4 32 29 knockdown -37 - -
Cannon Spike EX H 180 4 26 30 knockdown -28 - Full body invulnerability frames 1-11
Quick Spin Knuckle LP H 70,50 36 11 9 knockdown +5 - Full body invulnerability frames 1-4, mid body invulnerability frames 5-26, lower body projectile invulnerability frames 5-26, airborne frames 7-26
Quick Spin Knuckle MP H 70,50 34 11 10 knockdown +4 - Full body invulnerability frames 1-2, mid body invulnerability frames 3-26, lower body projectile invulnerability frames 3-26, airborne frames 7-25
Quick Spin Knuckle HP H 70,50 37 11 10 knockdown +4 - Full body invulnerability frames 1-2, mid body invulnerability frames 3-29, lower body projectile invulnerability frames 3-29, airborne frames 7-28
Quick Spin Knuckle EX H 80,60 34 11 10 wall bounce +4 - Full body invulnerability frames 1-26, airborne frames 7-26
Hooligan Combination LP - - - - 54 - - Cannon Strike Input LP+LK between frames 32~53 for Fatal Leg Twister or Crossed Scissors, if no input before frame 55, attack becomes Razor’s Edge Slicer
Hooligan Combination MP - - - - 46 - - Cannon Strike Input LP+LK between frames 32~44 for Fatal Leg Twister or Crossed Scissors, if no input before frame 46, attack becomes Razor’s Edge Slicer
Hooligan Combination HP - - - - 40 - - Cannon Strike Input LP+LK between frames 32~38 for Fatal Leg Twister or Crossed Scissors, if no input before frame 40, attack becomes Razor’s Edge Slicer
Hooligan Combination EX - - - - 44 - - Cannon Strike Input LP+LK between frames 32~43 for Fatal Leg Twister or Crossed Scissors, if no input before frame 45, attack becomes Razor’s Edge Slicer, tracks position
Razor's Edge Slicer L 100 (EX:120) - 9 13 knockdown 0 Cannon Strike Activates if no input occurs during Hooligan Combination
Fatal Leg Twister standing throw 160 1 2 until ground+4f hard knockdown - - -
Crossed Scissors throw 150 1 2 until ground+4f hard knockdown - - -
Cannon Strike H 60 19 11 until ground+10f +15 +6 - Knockdown on airborne foes
Cannon Strike EX H 80 17 11 until ground+10f +18 +11 - Knockdown on airborne foes
Spiral Arrow LK L 80 12 19 19 knockdown -16 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35
Spiral Arrow MK L 90 12 19 19 knockdown -16 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35
Spiral Arrow HK L 70,50 12 19 19 knockdown -9 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35
Spiral Arrow EX L 50,30 8 19 14 knockdown -4 - Can be Super charged: 51 frames to perform Super Art, projectile invulnerability frames 1-27, airborne frames 16-31
Spin Drive Smasher L 40x2,20,10x2,30,20,15x9 8 18 52 hard knockdown -36 - 65 frame cinematic freeze before attack begins, full body invulnerability frames 1-24, airborne frames 4-35
Cross Art H 150+ 9 2 40 switch -27 - 63 frame cinematic freeze before attack begins, full body invulnerability frames 1-9, airborne frames 4-27

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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