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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 3 | 3 | 7 | +7 | +1 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Far MP | H | 60 | 7 | 4 | 16 | 0.0 | -4.0 | SM,EX,SA,CA | - |
Far HP | H | 90 | 7 | 2 | 23 | 0 | -5 | SM,EX,SA,CA | - |
Far LK | H | 30 | 5 | 3 | 9 | +4 | 0.0 | SM,EX,SA,CA | - |
Far MK | H | 60 | 7 | 2 | 17 | +2 | -2 | - | - |
Far HK | H | 90 | 9 | 2 | 24 | -1 | -6 | - | - |
Close LP | H | 30 | 3 | 2 | 8 | +5 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Close MP | H | 60 | 4 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | - |
Close HP | H | 75 | 4 | 4 | 14 | +8 | +2 | SM,EX,SA,CA | forces standing |
Close LK | H | 30 | 3 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | - |
Close MK | H | 60 | 5 | 3 | 17 | +1 | -3 | SM,EX,SA,CA | - |
Close HK | H | 90 | 10 | 5 | 24 | -3 | -9 | LA, on hit:jump | forces standing |
Crouch LP | H | 30 | 3 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Crouch MP | H | 60 | 6 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 6 | 4 | 13 | +9 | +3 | SM,EX,SA,CA | forces standing |
Crouch LK | L | 30 | 3 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Crouch MK | L | 60 | 7 | 4 | 17 | 0 | -4 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 7 | 2 | 24 | hard knockdown | -6 | - | - |
Jump up LP | M | 40 | 5 | 4 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 5 | 4 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 5 | 3 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 6 | 7 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 6 | 3 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 6 | 3 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 6 | 4 | until ground+4f | +20 | +8 | -- | - |
Jump forward LK | M | 40 | 5 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 6 | 4 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 6 | 5 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 6 | 26 | 30 | hard knockdown | -29 | - | Similar to HK Cannon Spike, full body invulnerability frames 1-13 |
German Suplex | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Frankensteiner | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Flying Neck Breaker | throw | 190 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Cannon Spike LK | H | 100(130) | 4 | 21 | 32 | knockdown | -37 | - | Full body invulnerability frames 1-4 |
Cannon Spike MK | H | 110(140) | 4 | 26 | 30 | knockdown | -37 | - | Full body invulnerability frames 1-4 |
Cannon Spike HK | H | 150 | 4 | 32 | 29 | knockdown | -37 | - | - |
Cannon Spike EX | H | 180 | 4 | 26 | 30 | knockdown | -28 | - | Full body invulnerability frames 1-11 |
Quick Spin Knuckle LP | H | 70,50 | 36 | 11 | 9 | knockdown | +5 | - | Full body invulnerability frames 1-4, mid body invulnerability frames 5-26, lower body projectile invulnerability frames 5-26, airborne frames 7-26 |
Quick Spin Knuckle MP | H | 70,50 | 34 | 11 | 10 | knockdown | +4 | - | Full body invulnerability frames 1-2, mid body invulnerability frames 3-26, lower body projectile invulnerability frames 3-26, airborne frames 7-25 |
Quick Spin Knuckle HP | H | 70,50 | 37 | 11 | 10 | knockdown | +4 | - | Full body invulnerability frames 1-2, mid body invulnerability frames 3-29, lower body projectile invulnerability frames 3-29, airborne frames 7-28 |
Quick Spin Knuckle EX | H | 80,60 | 34 | 11 | 10 | wall bounce | +4 | - | Full body invulnerability frames 1-26, airborne frames 7-26 |
Hooligan Combination LP | - | - | - | - | 54 | - | - | Cannon Strike | Input LP+LK between frames 32~53 for Fatal Leg Twister or Crossed Scissors, if no input before frame 55, attack becomes Razor’s Edge Slicer |
Hooligan Combination MP | - | - | - | - | 46 | - | - | Cannon Strike | Input LP+LK between frames 32~44 for Fatal Leg Twister or Crossed Scissors, if no input before frame 46, attack becomes Razor’s Edge Slicer |
Hooligan Combination HP | - | - | - | - | 40 | - | - | Cannon Strike | Input LP+LK between frames 32~38 for Fatal Leg Twister or Crossed Scissors, if no input before frame 40, attack becomes Razor’s Edge Slicer |
Hooligan Combination EX | - | - | - | - | 44 | - | - | Cannon Strike | Input LP+LK between frames 32~43 for Fatal Leg Twister or Crossed Scissors, if no input before frame 45, attack becomes Razor’s Edge Slicer, tracks position |
Razor's Edge Slicer | L | 100 (EX:120) | - | 9 | 13 | knockdown | 0 | Cannon Strike | Activates if no input occurs during Hooligan Combination |
Fatal Leg Twister | standing throw | 160 | 1 | 2 | until ground+4f | hard knockdown | - | - | - |
Crossed Scissors | throw | 150 | 1 | 2 | until ground+4f | hard knockdown | - | - | - |
Cannon Strike | H | 60 | 19 | 11 | until ground+10f | +15 | +6 | - | Knockdown on airborne foes |
Cannon Strike EX | H | 80 | 17 | 11 | until ground+10f | +18 | +11 | - | Knockdown on airborne foes |
Spiral Arrow LK | L | 80 | 12 | 19 | 19 | knockdown | -16 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35 |
Spiral Arrow MK | L | 90 | 12 | 19 | 19 | knockdown | -16 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35 |
Spiral Arrow HK | L | 70,50 | 12 | 19 | 19 | knockdown | -9 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, airborne frames 19-35 |
Spiral Arrow EX | L | 50,30 | 8 | 19 | 14 | knockdown | -4 | - | Can be Super charged: 51 frames to perform Super Art, projectile invulnerability frames 1-27, airborne frames 16-31 |
Spin Drive Smasher | L | 40x2,20,10x2,30,20,15x9 | 8 | 18 | 52 | hard knockdown | -36 | - | 65 frame cinematic freeze before attack begins, full body invulnerability frames 1-24, airborne frames 4-35 |
Cross Art | H | 150+ | 9 | 2 | 40 | switch | -27 | - | 63 frame cinematic freeze before attack begins, full body invulnerability frames 1-9, airborne frames 4-27 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.