Bryan's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:03 p.m. PDT


Bryan's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far\Close LP H 30 5 +6 +2 SM,EX,SA,CA -
Far MP H 60 9 +4 0 - -
Far HP H 90 12 -6 -11 - -
Far LK L 30 6 +2 -2 SM,EX,SA,CA -
Far MK H 60 10 +1 -3 - -
Far HK H 90 14 0 -5 - 8f~ airborne
Close MP H 60 6 +8 +4 SM,EX,SA,CA -
Close HP H 90 6 -1 -7 SM,EX,SA,CA Forces standing
Close LK L 30 5 +3 -1 SM,EX,SA,CA -
Close MK H 60 6 +5 +1 SM,EX,SA,CA -
Close HK H 90 11 -2 -8 - -
Crouch LP H 30 5 +5 +1 SM,EX,SA,CA -
Crouch MP H 60 7 +7 +3 SM,EX,SA,CA -
Crouch HP H 90 7 -6 -12 SM,EX,SA,CA Forces standing; 9~14f 90 damage
Crouch LK L 30 4 +4 0 SM,EX,SA,CA -
Crouch MK L 60 9 0 -4 SM,EX,SA,CA -
Crouch HK L 90 7 hard knockdown -9 - -
Jump LP M 40 6 +12 +4 - -
Jump MP M 70 8 +16 +5 - -
Jump HP M 100 13 +20 +8 - Groundbounce on counter hit and airborne
Jump LK M 40 6 +12 +4 - -
Jump MK M 70 7 +16 +5 -
Jump HK M 100 9 +20 +8 -
Launcher H 100.0 13 switch -34 - Crushes crouching attacks
Cross Cancel H 120 16 hard knockdown - - -
Knee Blast throw 130 5 hard knockdown - - -
Anaconda Assasin throw 130 5 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Chopping Elbow M 60 18 +6 -1 - -
- H 60 10 -2 -3 - -
- H 60 7 -1 -3 - -
- H 60 13 0 -5 Mach Breaker -
Mid Kick to Rush M 80 15 float -14 - -
Gatling Combination L 100 12 hard knockdown -9 - -
Double Back Knuckle H 50 13 +6 -5 SM,EX,SA,CA -
- H 60 11 -1 -6 BC -
One Two Body Blow H 30 10 +1 -1 SM,EX,SA,CA
One Two Low Kick L 50 12 hard knockdown -9 - -
One Two High Kick H 90 11 -2 -7 - -
Snake Pit LP H 50,70 13,29 knockdown -6 - -
Snake Pit MP H 50,80 15,29 knockdown -9 - -
Snake Pit HP H 50,90 18,29 knockdown -10 - -
Snake Pit EX H 50,90 15,29 wall bounce -10 - -
Mach Breaker H 120 8 hard knockdown -15 - -
Mach Breaker EX H 120 10 wall bounce -15 - 1 Armor
Fisherman's Slam LP H 120 6 knockdown -18 - Crushes air attacks
Fisherman's Slam MP H 100 9 knockdown -20 Atomic Throw whiffs on airborne
Fisherman's Slam HP H 100 12 knockdown -22 Atomic Throw whiffs on airborne
Fisherman's Slam EX H 50 10 knockdwon -18 Atomic Throw EX Strike Invulnerability frames
Atomic Throw - 50.0 - ground bounce - - -
Atomic Throw EX - 50.0 - ground bounce - - -
Right Left To Spin Kick LP H 50.0 12 +2 -5 "Left" -
Right Left to Spin Kick MP H 60.0 17 +2 -5 "Left" -
Right Left to Spin Kick HP H 70.0 21 +2 -5 "Left" -
Right Left to Spin Kick EX H 70.0 12 +7 0 "Left" EX 1 Armor
"Left" H 50.0 17 float -18 "Spin Kick" -
"Left" EX H 70.0 17 float -10 "Spin Kick" EX -
"Spin Kick" H 90.0 18 knockdown -16 - -
"Spin Kick" EX H 100.0 18 wall bounce -17 - -
Flying Knee LK unblockable 150.0 15 hard knockdown - - Projectile invulnerable, Can be charged 51F for Ex Version and 100F for Super Art, Airborne frames, Holding b lands closer on hit, whiffs against crouching
Flying Knee MK unblockable 150.0 15 hard knockdown - - Projectile invulnerable, Can be charged 51F for Ex Version and 100F for Super Art, Airborne frames, whiffs against crouching
Flying Knee HK unblockable 150.0 15 hard knockdown - - Projectile invulnerable, Can be charged 51F for Ex Version and 100F for Super Art, Airborne frames, whiffs against crouching
Flying Knee EX unblockable 180.0 21 hard knockdown - - Projectile invulnerable, Can be charged 51F for Super Art, Airborne frames, Tracks to opponent, whiffs against crouching
Face Crusher unblockable 330.0 16 hard knockdown - - Cinematic freeze when attack begins, Invulnerable Frames, Projectile Invulnerable, whiffs against crouching
Cross Art H 150+ 9 switch -37 - Cinematic freeze when attack begins, Invulnerable Frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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