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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | H | 30 | 4 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | - |
Far MP | H | 60 | 6 | 3 | 15 | +3 | -1 | SM,EX,SA,CA | - |
Far HP | H | 90 | 9 | 5 | 19 | +3 | -3 | - | - |
Far LK | L | 30 | 8 | 5 | 12 | 0 | -4 | SM,EX,SA,CA | - |
Far MK | H | 60 | 8 | 9 | 13 | -1 | -5 | - | - |
Far HK | H | 90 | 13 | 4 | 22 | -1 | -6 | - | - |
Close MP | H | 60 | 6 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | - |
Close HP | H | 90 | 12 | 4 | 28 | -5 | -11 | SM,EX,SA,CA | Groundbounce against airborne |
Close LK | H | 30 | 4 | 4 | 10 | +3 | -1 | - | - |
Close MK | L | 60 | 5 | 4 | 15 | +2 | -2 | SM,EX,SA,CA | - |
Close HK | H | 90 | 8 | 10 | 15 | 0 | -5 | SM,EX,SA,CA | - |
Crouch LP | H | 30 | 5 | 4 | 5 | +8 | +4 | SM,EX,SA,CA | - |
Crouch MP | H | 60 | 6 | 4 | 11.0 | +6 | +2 | SM,EX,SA,CA | - |
Crouch HP | H | 80 | 7 | 6 | 29 | -9 | -15 | SM,EX,SA,CA | Forces standing; from neck upwards invincible to air attacks 3-6F |
Crouch LK | L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 7 | 6 | 15 | 0 | -4 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 11 | 4 | 28 | sweep knockdown | -12 | - | - |
Jump LP | M | 40 | 5 | 4 | until ground+4f | +12 | +4 | - | - |
Jump MP | M | 70 | 8 | 10 | until ground+4f | +16 | +5 | - | - |
Jump HP | M | 100 | 13 | 4 | until ground+4f | +20 | +8 | - | - |
Jump LK | M | 40 | 5 | 12 | until ground+4f | +12 | +4 | - | - |
Jump MK | M | 70 | 6 | 12 | until ground+4f | +16 | +5 | - | - |
Jump HK | M | 90 | 7 | 4 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 10 | 6 | 26 | hard knockdown | -11 | - | Similar to LP Giga Jacker, full body invulnerability frames 1-10 |
Flying Cask | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Quarter Deck | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Double Chapati | H | 30 | 3 | 6 | until ground+4f | +21 | +12 | - | - |
- | H | 30 | 13 | 4 | 20 | -3 | -6 | - | Knockdown on airborne foes |
Gaufrettes Cutter | H | 80 | 21 | 2 | 23 | +1 | -3 | SM,EX,SA,CA | Doesn’t combo with rest of string, knockdown on airborne foes |
- | H | 30 | 13 | 6 | 19 | -4 | -10 | BC,LA | Knockdown on airborne foes |
Gaufrettes Kick | H | 50 | 15 | 5 | 20 | +6 | -8 | LA | Backturn on hit |
Gaufrettes Punch | M | 70 | 19 | 4 | 27 | +10 | -9 | - | Doesn’t combo with rest of string, Groundbounce on airborne |
One Two Punch | H | 50 | 10 | 3 | 16 | +2 | -1 | SM,EX,SA,CA | Knockdown on airborne foes |
Fast Break | M | 70 | 21 | 2 | 24 | -1 | -8 | SM,EX,SA,CA | Doesn’t combo with rest of string, knockdown on airborne foe |
- | L | 50 | 10 | 4 | 26 | -5 | -15 | BC,LA | Input LK between frames 2-19 for follow-up attack |
Course Picante | H | 70 | 15 | 4 | 25 | knockdown | -13.0 | SM,EX,SA,CA | Knockdown on airborne foes |
- | M | 30 | 21 | 3 | 26 | -6 | -9 | - | Knockdown on airborne foes |
Contorno Farce | H,M | 40,50 | 18 | 2(35)2 | 26 | ground bounce | -2 | - | - |
Giga Jacker LP | H | 80 | 14 | 7 | 38 | knockdown | -23 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, reflects projectiles frames 14-20, airborne frames 14-34 |
Giga Jacker MP | H | 90 | 15 | 7 | 38 | knockdown | -23 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, reflects projectiles frames 14-20, airborne frames 14-35 |
Giga Jacker HP | H | 100 | 16 | 7 | 38 | knockdown | -23 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, reflects projectiles frames 14-20, airborne frames 16-36 |
Giga Jacker EX | H | 180 | 41 | 7 | 62+4f | hard knockdown | -55 | - | Can be Super charged: 51 frames to perform Super Art, airborne frames 21-42 and 53-90, Projectile Invincible, ground bounce vs airborne |
Spinner Ball LK | H | 20x2 | 13 | 7 | 18 | -1 | -4 | - | - |
Spinner Ball MK | H | 20x2 | 13 | 7 | 18 | -1 | -4 | - | - |
Spinner Ball HK | H | 20x2 | 15 | 7 | 18 | -1 | -4 | - | - |
Spinner Ball EX | H | 30x2 | 10 | 7 | 13 | +6 | +1 | - | Projectile invulnerability frames 1-6 |
Lyonnaise Break | H | 70 | 12 | 6 | 19 | float | -3 | - | - |
Perfect Press | M | 50 | 28 | 7 | 30 | hard knockdown | -13.0 | - | Airborne frames 18-31 |
Panini Flip | L,H | 30,25x2 | 21 | 4(10)3 | 29 | float | -14 | - | Upper body projectile invulnerability frames 1-35, airborne frames 36-45 |
Cracker LP | H | 60 | 6 | 5 | 29 | -5.0 | -22.0 | - | Upper body invulnerability frames 1-5, strike invulnerability frames 6-9, airborne frames 6-26 |
Cracker MP | H | 70 | 11 | 5 | 29 | 0 | -17 | - | Upper body invulnerability frames 1-6, strike invulnerability frames 7-10, airborne frames 7-27 |
Cracker HP | H | 80 | 16 | 5 | 29 | 0 | -17 | - | Upper body invulnerability frames 1-8, strike invulnerability frames 9-17, airborne frames 9-32 |
Cracker EX | H | 90 | 6.0 | 6 | 28.0 | 0.0 | -17.0 | - | Full body invulnerability frames 1-10, airborne frames 6-26 |
Pound Cake | M | 50 | 23 | 4 | 24 | -3 | -11 | - | Doesn’t combo with Cracker, ground bounce on airborne foes |
Cracker Jacker | H | 120 | 21 | 6 | 25 | knockdown | -10.0 | - | Doesn’t combo with EX Cracker, airborne frames 18-30 |
Special Step LK | - | - | 11 | - | 22 | - | - | - | Upper body projectile invulnerability frames 1-21 |
Special Step MK | - | - | 12 | - | 22 | - | - | - | Upper body projectile invulnerability frames 1-22 |
Special Step HK | - | - | 15 | - | 22 | - | - | - | Upper body projectile invulnerability frames 1-25 |
Special Step EX | - | - | 11 | - | 18 | - | - | - | Upper body invulnerability frames 1-22, lower body projectile invulnerability and armor frames 1-22 |
Langue Washer | H | 80 | 11 | 2 | 22 | float | -2.0 | - | Upper body projectile invulnerability frames 1-5 |
Spiral Rocky | H | 50,20x2,40 | 18 | 12 | 41 | knockdown | -15.0 | - | Airborne frames 20-48 |
Granchi Cannon | H | 100 | 18 | 5 | 17.0 | wall bounce | +2 | - | Crumple on counter hit, Upper body projectile invulnerability frames 1-4 |
Apres Sweep | L | 50 | 5 | 3 | 30 | 0 | -9 | LP+MP | Upper body projectile invulnerability frames 1-30 |
Cutting Coppa | H | 80 | 18 | 3 | 24 | knockdown | -5 | - | - |
Giga Meteo | H | 320 | 23.0 | 5 | 72 | hard knockdown | -55 | - | 77 frame cinematic freeze before attack begins, projectile invulnerability frames 1-23, airborne frames 8-27 & 41-71, homes to foe’s position |
Cross Art | H | 150+ | 9 | 4 | 45 | switch | -27 | - | 61 frame cinematic freeze before attack begins, full body invulnerability frames 1-12 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.