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Bob's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 5:01 p.m. PDT


Bob's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far\Close LP H 30 4 4 8 +5 +1 SM,EX,SA,CA -
Far MP H 60 6 3 15 +3 -1 SM,EX,SA,CA -
Far HP H 90 9 5 19 +3 -3 - -
Far LK L 30 8 5 12 0 -4 SM,EX,SA,CA -
Far MK H 60 8 9 13 -1 -5 - -
Far HK H 90 13 4 22 -1 -6 - -
Close MP H 60 6 4 10 +7 +3 SM,EX,SA,CA -
Close HP H 90 12 4 28 -5 -11 SM,EX,SA,CA Groundbounce against airborne
Close LK H 30 4 4 10 +3 -1 - -
Close MK L 60 5 4 15 +2 -2 SM,EX,SA,CA -
Close HK H 90 8 10 15 0 -5 SM,EX,SA,CA -
Crouch LP H 30 5 4 5 +8 +4 SM,EX,SA,CA -
Crouch MP H 60 6 4 11.0 +6 +2 SM,EX,SA,CA -
Crouch HP H 80 7 6 29 -9 -15 SM,EX,SA,CA Forces standing; from neck upwards invincible to air attacks 3-6F
Crouch LK L 30 5 4 10 +3 -1 SM,EX,SA,CA -
Crouch MK L 60 7 6 15 0 -4 SM,EX,SA,CA -
Crouch HK L 90 11 4 28 sweep knockdown -12 - -
Jump LP M 40 5 4 until ground+4f +12 +4 - -
Jump MP M 70 8 10 until ground+4f +16 +5 - -
Jump HP M 100 13 4 until ground+4f +20 +8 - -
Jump LK M 40 5 12 until ground+4f +12 +4 - -
Jump MK M 70 6 12 until ground+4f +16 +5 - -
Jump HK M 90 7 4 until ground+4f +20 +8 - -
Launcher H 100 13 2 54 switch -34 - Crushes crouching attacks, launches opponent while switching characters
Cross Cancel H 120 10 6 26 hard knockdown -11 - Similar to LP Giga Jacker, full body invulnerability frames 1-10
Flying Cask throw 130 5 2 20 hard knockdown - - -
Quarter Deck throw 130 5 2 20 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Double Chapati H 30 3 6 until ground+4f +21 +12 - -
- H 30 13 4 20 -3 -6 - Knockdown on airborne foes
Gaufrettes Cutter H 80 21 2 23 +1 -3 SM,EX,SA,CA Doesn’t combo with rest of string, knockdown on airborne foes
- H 30 13 6 19 -4 -10 BC,LA Knockdown on airborne foes
Gaufrettes Kick H 50 15 5 20 +6 -8 LA Backturn on hit
Gaufrettes Punch M 70 19 4 27 +10 -9 - Doesn’t combo with rest of string, Groundbounce on airborne
One Two Punch H 50 10 3 16 +2 -1 SM,EX,SA,CA Knockdown on airborne foes
Fast Break M 70 21 2 24 -1 -8 SM,EX,SA,CA Doesn’t combo with rest of string, knockdown on airborne foe
- L 50 10 4 26 -5 -15 BC,LA Input LK between frames 2-19 for follow-up attack
Course Picante H 70 15 4 25 knockdown -13.0 SM,EX,SA,CA Knockdown on airborne foes
- M 30 21 3 26 -6 -9 - Knockdown on airborne foes
Contorno Farce H,M 40,50 18 2(35)2 26 ground bounce -2 - -
Giga Jacker LP H 80 14 7 38 knockdown -23 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, reflects projectiles frames 14-20, airborne frames 14-34
Giga Jacker MP H 90 15 7 38 knockdown -23 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, reflects projectiles frames 14-20, airborne frames 14-35
Giga Jacker HP H 100 16 7 38 knockdown -23 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art, reflects projectiles frames 14-20, airborne frames 16-36
Giga Jacker EX H 180 41 7 62+4f hard knockdown -55 - Can be Super charged: 51 frames to perform Super Art, airborne frames 21-42 and 53-90, Projectile Invincible, ground bounce vs airborne
Spinner Ball LK H 20x2 13 7 18 -1 -4 - -
Spinner Ball MK H 20x2 13 7 18 -1 -4 - -
Spinner Ball HK H 20x2 15 7 18 -1 -4 - -
Spinner Ball EX H 30x2 10 7 13 +6 +1 - Projectile invulnerability frames 1-6
Lyonnaise Break H 70 12 6 19 float -3 - -
Perfect Press M 50 28 7 30 hard knockdown -13.0 - Airborne frames 18-31
Panini Flip L,H 30,25x2 21 4(10)3 29 float -14 - Upper body projectile invulnerability frames 1-35, airborne frames 36-45
Cracker LP H 60 6 5 29 -5.0 -22.0 - Upper body invulnerability frames 1-5, strike invulnerability frames 6-9, airborne frames 6-26
Cracker MP H 70 11 5 29 0 -17 - Upper body invulnerability frames 1-6, strike invulnerability frames 7-10, airborne frames 7-27
Cracker HP H 80 16 5 29 0 -17 - Upper body invulnerability frames 1-8, strike invulnerability frames 9-17, airborne frames 9-32
Cracker EX H 90 6.0 6 28.0 0.0 -17.0 - Full body invulnerability frames 1-10, airborne frames 6-26
Pound Cake M 50 23 4 24 -3 -11 - Doesn’t combo with Cracker, ground bounce on airborne foes
Cracker Jacker H 120 21 6 25 knockdown -10.0 - Doesn’t combo with EX Cracker, airborne frames 18-30
Special Step LK - - 11 - 22 - - - Upper body projectile invulnerability frames 1-21
Special Step MK - - 12 - 22 - - - Upper body projectile invulnerability frames 1-22
Special Step HK - - 15 - 22 - - - Upper body projectile invulnerability frames 1-25
Special Step EX - - 11 - 18 - - - Upper body invulnerability frames 1-22, lower body projectile invulnerability and armor frames 1-22
Langue Washer H 80 11 2 22 float -2.0 - Upper body projectile invulnerability frames 1-5
Spiral Rocky H 50,20x2,40 18 12 41 knockdown -15.0 - Airborne frames 20-48
Granchi Cannon H 100 18 5 17.0 wall bounce +2 - Crumple on counter hit, Upper body projectile invulnerability frames 1-4
Apres Sweep L 50 5 3 30 0 -9 LP+MP Upper body projectile invulnerability frames 1-30
Cutting Coppa H 80 18 3 24 knockdown -5 - -
Giga Meteo H 320 23.0 5 72 hard knockdown -55 - 77 frame cinematic freeze before attack begins, projectile invulnerability frames 1-23, airborne frames 8-27 & 41-71, homes to foe’s position
Cross Art H 150+ 9 4 45 switch -27 - 61 frame cinematic freeze before attack begins, full body invulnerability frames 1-12

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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