Blanka's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 2:36 p.m. PDT


Blanka's Frame Data Street Fighter X Tekken v2013


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far LP H 30 3 +3 -1 SM,EX,SA,CA -
Far MP H 60.0 7 +5 +1 - -
Far HP H 90.0 8 -5 -10 - -
Far LK H 30.0 5 -1 -5 - -
Far MK H 60.0 5 -3 -7 - -
Far HK H 90.0 4 floats -12 - -
Close LP H 30.0 4 +2 -2 SM,EX,SA,CA -
Close MP H 60.0 6 +6 +2 - -
Close HP H 90.0 8 0 -6 SM,EX,SA,CA -
Close LK H 30.0 4 0 -4 SM,EX,SA,CA -
Close MK H 60.0 5 +4 0 - -
Close HK H 90.0 7 floats -8 - -
Crouch LP H 30.0 4 +4 0 SM,EX,SA,CA -
Crouch MP H 60.0 7 -3 -7 - -
Crouch HP H 90.0 8 -5.0 -11.0 - -
Crouch LK L 30.0 4 +3 -1 SM,EX,SA,CA -
Crouch MK L 60.0 5 +4 0 SM,EX,SA,CA -
Crouch HK L 90.0 6 hard knockdown -9 - -
Jump up LP M 40.0 5 +12 +4 - -
Jump up MP M 70.0 6 +16 +5 - -
Jump up HP M 100.0 5 +20 +8 - -
Jump up LK M 40.0 4 +12 +4 - -
Jump up MK M 70.0 5 +16 +5 - -
Jump up HK M 100.0 7 +20 +8 - -
Jump forward LP M 40.0 5 +12 +4 - -
Jump forward MP M 70.0 6 +16 +5 - -
Jump forward HP M 100.0 6 +20 +8 - *Ground bounce on counter hit against airborne
Jump forward LK M 40.0 5 +12 +4 - -
Jump forward MK M 70.0 5 +16 +5 - -
Jump forward HK M 100.0 7 +20 +8 - -
Launcher H 100.0 13 switch -35 - Crushes crouching attacks
Cross Cancel H 120.0 14 hard knockdown - - -
Wild Fang throw 140.0 5.0 - - - -
Jungle Wheel throw 130.0 5.0 - - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Rock Crusher H, H 50,40 6 +5 +1 1st hit:SM,EX,SA,CA Can be charged (25F start up) to hit M
Amazon River Run L 100.0 10 hard knockdown -15 - -
Surprise Forward - - 22 - - - -
Surprise Back - - 31 - - - -
Coward Crouch - - 1 - - 27F+:SM,EX,SA,CA Upper body projectile invulnerable
Electric Thunder LP H 120.0 6 knockdown +6 LP Electric Thunder -
Electric Thunder MP H 130.0 8 knockdown +9 MP Electric Thunder -
Electric Thunder HP H 140.0 11 knockdown +11 HP Electric Thunder -
Electric Thunder EX H 100.0 5.0 knockdown +8 EX Electric Thunder -
Rolling Attack LP H 90.0 6 floats -23 - Can be charged 51F for EX version and 100F for Super Art, Airborne frames
Rolling Attack MP H 100.0 6 floats -23 - Can be charged 51F for EX version and 100F for Super Art, Airborne frames
Rolling Attack HP H 120.0 6 floats -23 - Can be charged 51F for EX version and 100F for Super Art, Airborne frames
Rolling Attack EX H 120.0 7 wall bounce -20 - Can be charged 51F for Super Art, Airborne frames
Backstep Roll LK H 160.0 29 knockdown -23 - Airborne frames
Backstep Roll MK H 160.0 29 knockdown -23 - Airborne frames
Backstep Roll HK H 160.0 29 knockdown -23 - Airborne frames
Backstep Roll EX H 180.0 29 knockdown -29 - Invulnerable frames, Airborne frames; Can alter distance with left/right
Vertical Roll LK H 130.0 5 knockdown -29 - Airborne frames
Vertical Roll MK H 130.00 5 knockdown -29 - Airborne frames
Vertical Roll HK H 130.0 5 knockdown -29 - Airborne frames
Vertical Roll EX H 160.0 5 knockdown -24 - Airborne frames; Projectile invulnerable
Ground Shave Roll H 320.0 7 hard knockdown -21 - Cinematic freeze when start up begins, Invulnerablity frames
Cross Art H 150+ 7 switch -47 - Cinematic freeze when start up begins, Invulnerablity frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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