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Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 3 | +3 | -1 | SM,EX,SA,CA | - |
Far MP | H | 60.0 | 7 | +5 | +1 | - | - |
Far HP | H | 90.0 | 8 | -5 | -10 | - | - |
Far LK | H | 30.0 | 5 | -1 | -5 | - | - |
Far MK | H | 60.0 | 5 | -3 | -7 | - | - |
Far HK | H | 90.0 | 4 | floats | -12 | - | - |
Close LP | H | 30.0 | 4 | +2 | -2 | SM,EX,SA,CA | - |
Close MP | H | 60.0 | 6 | +6 | +2 | - | - |
Close HP | H | 90.0 | 8 | 0 | -6 | SM,EX,SA,CA | - |
Close LK | H | 30.0 | 4 | 0 | -4 | SM,EX,SA,CA | - |
Close MK | H | 60.0 | 5 | +4 | 0 | - | - |
Close HK | H | 90.0 | 7 | floats | -8 | - | - |
Crouch LP | H | 30.0 | 4 | +4 | 0 | SM,EX,SA,CA | - |
Crouch MP | H | 60.0 | 7 | -3 | -7 | - | - |
Crouch HP | H | 90.0 | 8 | -5.0 | -11.0 | - | - |
Crouch LK | L | 30.0 | 4 | +3 | -1 | SM,EX,SA,CA | - |
Crouch MK | L | 60.0 | 5 | +4 | 0 | SM,EX,SA,CA | - |
Crouch HK | L | 90.0 | 6 | hard knockdown | -9 | - | - |
Jump up LP | M | 40.0 | 5 | +12 | +4 | - | - |
Jump up MP | M | 70.0 | 6 | +16 | +5 | - | - |
Jump up HP | M | 100.0 | 5 | +20 | +8 | - | - |
Jump up LK | M | 40.0 | 4 | +12 | +4 | - | - |
Jump up MK | M | 70.0 | 5 | +16 | +5 | - | - |
Jump up HK | M | 100.0 | 7 | +20 | +8 | - | - |
Jump forward LP | M | 40.0 | 5 | +12 | +4 | - | - |
Jump forward MP | M | 70.0 | 6 | +16 | +5 | - | - |
Jump forward HP | M | 100.0 | 6 | +20 | +8 | - | *Ground bounce on counter hit against airborne |
Jump forward LK | M | 40.0 | 5 | +12 | +4 | - | - |
Jump forward MK | M | 70.0 | 5 | +16 | +5 | - | - |
Jump forward HK | M | 100.0 | 7 | +20 | +8 | - | - |
Launcher | H | 100.0 | 13 | switch | -35 | - | Crushes crouching attacks |
Cross Cancel | H | 120.0 | 14 | hard knockdown | - | - | - |
Wild Fang | throw | 140.0 | 5.0 | - | - | - | - |
Jungle Wheel | throw | 130.0 | 5.0 | - | - | - | - |
Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Rock Crusher | H, H | 50,40 | 6 | +5 | +1 | 1st hit:SM,EX,SA,CA | Can be charged (25F start up) to hit M |
Amazon River Run | L | 100.0 | 10 | hard knockdown | -15 | - | - |
Surprise Forward | - | - | 22 | - | - | - | - |
Surprise Back | - | - | 31 | - | - | - | - |
Coward Crouch | - | - | 1 | - | - | 27F+:SM,EX,SA,CA | Upper body projectile invulnerable |
Electric Thunder LP | H | 120.0 | 6 | knockdown | +6 | LP Electric Thunder | - |
Electric Thunder MP | H | 130.0 | 8 | knockdown | +9 | MP Electric Thunder | - |
Electric Thunder HP | H | 140.0 | 11 | knockdown | +11 | HP Electric Thunder | - |
Electric Thunder EX | H | 100.0 | 5.0 | knockdown | +8 | EX Electric Thunder | - |
Rolling Attack LP | H | 90.0 | 6 | floats | -23 | - | Can be charged 51F for EX version and 100F for Super Art, Airborne frames |
Rolling Attack MP | H | 100.0 | 6 | floats | -23 | - | Can be charged 51F for EX version and 100F for Super Art, Airborne frames |
Rolling Attack HP | H | 120.0 | 6 | floats | -23 | - | Can be charged 51F for EX version and 100F for Super Art, Airborne frames |
Rolling Attack EX | H | 120.0 | 7 | wall bounce | -20 | - | Can be charged 51F for Super Art, Airborne frames |
Backstep Roll LK | H | 160.0 | 29 | knockdown | -23 | - | Airborne frames |
Backstep Roll MK | H | 160.0 | 29 | knockdown | -23 | - | Airborne frames |
Backstep Roll HK | H | 160.0 | 29 | knockdown | -23 | - | Airborne frames |
Backstep Roll EX | H | 180.0 | 29 | knockdown | -29 | - | Invulnerable frames, Airborne frames; Can alter distance with left/right |
Vertical Roll LK | H | 130.0 | 5 | knockdown | -29 | - | Airborne frames |
Vertical Roll MK | H | 130.00 | 5 | knockdown | -29 | - | Airborne frames |
Vertical Roll HK | H | 130.0 | 5 | knockdown | -29 | - | Airborne frames |
Vertical Roll EX | H | 160.0 | 5 | knockdown | -24 | - | Airborne frames; Projectile invulnerable |
Ground Shave Roll | H | 320.0 | 7 | hard knockdown | -21 | - | Cinematic freeze when start up begins, Invulnerablity frames |
Cross Art | H | 150+ | 7 | switch | -47 | - | Cinematic freeze when start up begins, Invulnerablity frames |
Huge shout out to both Zukku and Street11 for letting us use the frame data.