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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 5 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | Rapid fire cancelable into light attacks, whiffs on crouchers |
Far MP | H | 60 | 7 | 4.0 | 13.0 | +4 | 0 | SM,EX,SA,CA | - |
Far HP | H | 90 | 9 | 4 | 20 | +1 | -4.0 | - | Crumples standing foes on Counter Hit |
Far LK | H | 30 | 4 | 2 | 9 | +6 | +2 | - | Rapid fire cancelable into light attacks |
Far MK | H | 60 | 9 | 3 | 12 | +6 | +2 | - | - |
Far HK | H | 90 | 8 | 2 | 19 | +4 | -1 | - | - |
Close LP | H | 30 | 4 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Close MP | H | 60 | 6 | 4 | 11 | +6 | +2 | - | - |
Close HP | H | 90 | 5 | 5 | 15 | +6 | 0 | - | Forces standing on hit |
Close LK | H | 30 | 3 | 2 | 8 | +7 | +3 | SM,EX,SA,CA | Rapid fire cancelable into light attacks, not technically crouchable high but most crouching characters avoid cl.LK |
Close MK | H | 60 | 5 | 4 | 13 | +5 | +1 | SM,EX,SA,CA | - |
Close HK | H | 90 | 7 | 2 | 15 | +9 | +3 | - | Forces standing on hit |
Crouch LP | H | 30 | 4 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light attacks |
Crouch MP | H | 60 | 7 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | - |
Crouch HP | H | 90 | 7 | 5 | 20 | -2 | -5 | - | Forces standing on hit |
Crouch LK | L | 30 | 4 | 2 | 10.0 | +5 | +1 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 8 | 2 | 11 | +8 | +4 | - | - |
Crouch HK | L | 90 | 8 | 2 | 25 | hard knockdown | -9 | - | - |
Jump up LP | M | 40 | 5 | 2 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 5 | 4 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 5 | 9 | until ground+4f | +20 | +8 | - | Hold b or f to direct after input |
Jump up LK | M | 40 | 5 | 3 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 6 | 2 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 5 | 2 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 5 | 3 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 7 | 3 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 7 | 7 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 5 | 6 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 7 | 2 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 8 | 6 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 130 | 10 | 11 | 23 | hard knockdown | -12 | - | Resembles EX Buffalo Head, invulnerable frames 1-10, projectile invulnerable frames 11-20 |
Head Bomber | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Lever Break | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Dash Low Straight LP | L | 100 | 13-23 | 8 | 20 | sweep | -11 | - | Requires 54 frames of backward charge, travels half screen |
Dash Low Straight MP | L | 110 | 14-30 | 8 | 20 | sweep | -11 | - | Requires 54 frames of backward charge, travels 3/4 screen, attack begins once opponent is in range |
Dash Low Straight HP | L | 120 | 14-43 | 8 | 20 | sweep | -11 | - | Requires 54 frames of backward charge, travels full screen, attack begins once opponent is in range |
Dash Low Straight EX | L | 140 | 14-41 | 8 | 16 | sweep | -7 | - | Armor frames 2-48, travels full screen, attack begins once opponent is within range |
Dash Low Smash LK | H | 100 | 13-22 | 8 | 20 | knockdown | -6 | - | Requires 54 frames of backward charge, travels half screen |
Dash Low Smash MK | H | 100 | 14-29 | 8 | 20 | knockdown | -6 | - | Requires 54 frames of backward charge, travels 3/4 screen, attack begins once opponent is in range |
Dash Low Smash HK | H | 100 | 14-42 | 8 | 20 | knockdown | -6 | - | Requires 54 frames of backward charge, travels full screen, attack begins once opponent is in range |
Dash Low Smash EX | H | 100 | 14-41 | 8 | 16 | wall bounce | -7 | - | Requires 54 frames of backward charge, travels full screen, attack begins once opponent is in range, causes knockdown against airborne foes |
Dash Swing Blow LP | M | 100 | 23-32 | 5 | 21 | +10 | -9 | - | Requires 54 frames of backward charge, travels half screen, attack begins once opponent is in range, causes hard knockdown against airborne foes |
Dash Swing Blow MP | M | 100 | 24-39 | 5 | 21 | +10 | -9 | - | Requires 54 frames of backward charge, travels 3/4 screen, attack begins once opponent is in range, causes hard knockdown against airborne foes |
Dash Swing Blow HP | M | 100 | 24-52 | 5 | 21 | +10 | -9 | - | Requires 54 frames of backward charge, travels full screen, attack begins once opponent is in range, causes hard knockdown against airborne foes |
Dash Swing Blow EX | M | 130 | 24-51 | 5 | 21 | ground bounce* | -6 | - | *causes stagger (+15) against crouched foes; requires 54 frames of backward charge, travels full screen, attack begins once opponent is in range, causes hard knockdown against airborne foes |
Buffalo Head LP | H | 100 | 9 | 11 | 24 | float | -13 | - | Requires 47 frames of downward charge, upper body invulnerable frames 1-8, projectile invulnerable frames 1-19 |
Buffalo Head MP | H | 90 | 11 | 11 | 24 | float | -13 | - | Requires 47 frames of downward charge, upper body invulnerable frames 1-10, projectile invulnerable frames 1-20 |
Buffalo Head HP | H | 80 | 13 | 11 | 24 | float | -13 | - | Requires 47 frames of downward charge, Upper body invulnerable frames 1-12, projectile invulnerable frames 1-23 |
Buffalo Head EX | H | 100 | 13 | 11 | 24 | float | -13 | - | Requires 47 frames of downward charge, full body invulnerable frames 1-17 |
Dash Straight LP | H | 100 | 4-15 | 7 | 16 | -2 | -4 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for EX version or 100 frames for Super Art, forces standing on hit |
Dash Straight MP | H | 110 | 7-24 | 5 | 18 | +1 | -3 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for EX version or 100 frames for Super Art, forces standing on hit |
Dash Straight HP | H | 120 | 7-37 | 4 | 19 | +1 | -6 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for EX version or 100 frames for Super Art, forces standing on hit |
Dash Straight EX | H | 140 | 8-35 | 5 | 16 | +4 | -3 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for Super Art, armor from 1st frame until active frames end, forces standing on hit |
Dash Upper LK | H | 70 | 5-15 | 4 | 19 | 0 | -1 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for EX version or 100 frames for Super Art, launches airborne foes, whiffs on crouchers |
Dash Upper MK | H | 70 | 7-23 | 4 | 20 | +1 | -4 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for EX version or 100 frames for Super Art, launches airborne foes, whiffs on crouchers |
Dash Upper HK | H | 70 | 7-36 | 4 | 21 | +1 | -7 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for EX version or 100 frames for Super Art, launches airborne foes, whiffs on crouchers |
Dash Upper EX | H | 140 | 8-35 | 4 | 17 | +5 | -3 | - | Requires 54 frames of backward charge, can be Super Charged 51 frames for Super Art, armor from 1st frame until active frames end, launches airborne foes, whiffs on crouchers |
Turn Punch lvl1 | H | 100 | 31 | 7 | 14 | 0 | -4 | - | Strike and projectile invulnerable frames 1-19, may still attack with non-held buttons, charging Turn Punch increases active/recovery frames over time, causes wall bounce against airborne foes |
Turn Punch lvl2 | H | 120 | - | 7 | 16 | -2 | -4 | - | - |
Turn Punch lvl3 | H | 150 | - | 8 | 18 | -5 | -9 | - | - |
Turn Punch lvl4 | H | 200 | - | 9 | 21 | -9 | -13 | - | - |
Turn Punch lvl5 | H | 250 | - | 10 | 22 | -11 | -15 | - | - |
Turn Punch lvl6 | H | 280 | - | 11 | 24 | -14 | -18 | - | - |
Turn Punch lvl7 | H | 360 | - | 12 | 26 | -17 | -21 | - | - |
Turn Punch lvl8 | H | 400 | - | 13 | 29 | -21 | -25 | - | - |
Turn Punch lvl9 | H | 450 | - | 15 | 32 | -36 | -29 | - | - |
Turn Punch lvl10 | H | 500 | - | 16 | 36 | -31 | -35 | - | - |
Crazy Buffalo | H | 60x4,80 | PPP=18 (hold K=15) | 6(8)5(6)6(7) 5(17)3 | 31 | hard knockdown | -14 | - | Requires 54 frames of backward charge, 67 frame freeze before attack begins, PPP version invulnerable frames 1-20 (hold K : 1-17), KKK version invulnerable frames 1-24 (hold K : 1-22) |
- | - | - | KKK=22 (hold K=20) | - | - | - | - | - | - |
Cross Art | H | 150+ | 9 | 2 | 39 | switch | -20 | - | 64 frame freeze before attack begins, invulnerable frames 1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.