Alisa's Frame Data Street Fighter X Tekken v2013

Guide last updated on
March 23, 2013 at 4:56 p.m. PDT


Alisa's Frame Data Street Fighter X Tekken v2013


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Normal Moves
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Far\Close LP H 30 4 +7 +3 SM,EX,SA,CA -
Far MP H 60 8 +2 -2 SM,EX,SA,CA -
Far HP H 90 8 0 -5 SM,EX,SA,CA Area from waist upward is invincible against air attacks; Knockdown against airborne
Far\Close LK H 30 6 +3 -1 SM,EX,SA,CA -
Far MK H 60 7 +2 -2 - -
Far\Close HK H 90 12 +5 0 - -
Close MP H 60 5 +7 +1 SM,EX,SA,CA -
Close HP H 90 8 float -5 SM,EX,SA,CA Area from waist upward is invincible against air attacks
Close MK H 60 6 -7 -11 SM,EX,SA,CA -
Crouch LP H 30 4 +8 +4 SM,EX,SA,CA -
Crouch MP L 60 5 +3 -1 SM,EX,SA,CA -
Crouch HP L,H 45,45 7 -5 -10 1st hit: SM,EX,SA,CA -
Crouch LK L 30 5 0 -4 SM,EX,SA,CA -
Crouch MK L 60 6 -6 -10 SM,EX,SA,CA -
Crouch HK L 90 12 hard knockdown -10 - -
Jump LP M 40 5 +12 +4 - -
Jump MP M 70 5 +16 +5 - -
Jump HP M 100 7 +20 +8 - -
Jump LK M 40 6 +12 +4 - -
Jump MK M 70 8 +16 +5 - -
Jump HK M 100 9 +20 +8 - -
Launcher H 100 13 switch -34 - Crushes crouching attacks
Cross Cancel H 4x30 6 hard knockdown - - -
Spam Bomb throw 130 5 hard knockdown - - -
Double Bull Shoot throw 130 5 hard knockdown - - -
Compression throw 160 5 hard knockdown - - -
Other, Special Moves, Super & Cross Art
Move Hit Damage Startup Hit Adv Block Adv Cancel Notes
Destructive Form \ Cancel - - 27 - - - -
Standing LP H 40 6 +4 +4 - -
Standing MP H 75 11 +4 -6 - -
Standing HP H 90 9 float -5 - Crushes Airborne
Crouching LP H 40 5 +8 -2 - -
Crouching MP L 60 6 -2 -2 SM,EX,CA -
Crouching HP L,H 40,70 14 hard knockdown -9 1st hit: SM,EX,CA -
Hertz Blade Flare M 80 18 +2 -6 - Ground bounce on counter hit and against airborne
Idling - - 22 - - - Builds meter
Quick Access H,H 60,60 6 +10 +7 - Ends in Destructive Form
Lost Access H,H,M 60,12,80 7 +8 +3 - Ends in Destructive Form
Double Rocket Punch LP H 50 19 0 -3 - Shoots horizontally, knockdown against airborne, cannot be reflected
Double Rocket Punch MP H 50 19 0 -3 - Shoots in 45° angle, knockdown against airborne
Double Rocket Punch HP H 50 19 0 -3 - Shoots in 80° angle, knockdown against airborne
Double Rocket Punch EX H 30x3 19 +20 0 - 3 durabillity; Button combination determines angle, knockdown against airborne
Cradle Star LK H 90 16 knockdown -32 - Projectile immunity frames, Airborne frames
Cradle Star MK H 90 18 knockdown -33 - Projectile immunity frames, Airborne frames
Cradle Star HK H 90 21 knockdown -33 - Projectile immunity frames, Airborne frames
Cradle Star EX H 90 21 wall bounce -32 - Projectile invulnerable, Airborne frames
Cradle Star Followup M 100 16 knockdown -10 - Airborne
Happy Propeller LP H 20x3,50 5 knockdown -35 - Strike invulnerable frames, Airborne frames
Happy Propeller MP H 20x2,30,50 6 knockdown -29 - Airborne frames
Happy Propeller HP H 30x3,60 6 knockdown -29 - Airborne frames
Happy Propeller EX H 20x3,50 6 knockdown -26 - Strike invulnerable frames
Boot - - 11 - - P, K Button strength determines distance and whiff duration, Airborne frames
EX Boot - - 11 - - P, K 2 Armor, Airborne frames
Hard Reset H 40x3 3 knockdown -16 - Ends in Normal Form
Hard Reset EX H 30x2,40 3 knockdown -7 - Ends in Normal Form
Eject Slider L 110 7 hard knockdown -9 - Ends in Normal Form
Eject Slider EX L 130 7 hard knockdown -9 - Ends in Normal Form, 1 Armor
Dual Boot - - 11 - - P, K Button strength determines distance and whiff duration, Airborne frames
EX Dual Boot - - 11 - - P, K 2 Armor, Airborne frames
Thruster Right H 90 11 +4 -4 HP Ends in Destructive Form
Thruster Right EX H 120 11 +4 +4 HP Ends in Destructive Form
Thruster Left H 50x3 9 knockdown -17 - Ends in Destructive Form
Thruster Left EX H 60x3 9 knockdown -17 - Ends in Destructive Form
Double Cut H 45x2 16 floats -7 - Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art
Double Cut EX H 45x3 16 floats -4 - Can be Super Charged: 51 frames to perform Super Art
Clock Setting H 40,10x4,40 18 floats -8 - -
Clock Setting EX H 30,15x4,50 18 floats -8 - Strike invulnerability frames
Trigger Shuffle H 15x3,265 12 hard knockdown -5 - Cinematic freeze before start up begins, Invulnerablity frames 1-12
Cross Art H 150+ 13 switch -51 - Cinematic freeze before start up begins, Invulnerablity frames

Huge shout out to both Zukku and Street11 for letting us use the frame data.


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