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Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Far\Close LP | H | 30 | 4 | +7 | +3 | SM,EX,SA,CA | - |
Far MP | H | 60 | 8 | +2 | -2 | SM,EX,SA,CA | - |
Far HP | H | 90 | 8 | 0 | -5 | SM,EX,SA,CA | Area from waist upward is invincible against air attacks; Knockdown against airborne |
Far\Close LK | H | 30 | 6 | +3 | -1 | SM,EX,SA,CA | - |
Far MK | H | 60 | 7 | +2 | -2 | - | - |
Far\Close HK | H | 90 | 12 | +5 | 0 | - | - |
Close MP | H | 60 | 5 | +7 | +1 | SM,EX,SA,CA | - |
Close HP | H | 90 | 8 | float | -5 | SM,EX,SA,CA | Area from waist upward is invincible against air attacks |
Close MK | H | 60 | 6 | -7 | -11 | SM,EX,SA,CA | - |
Crouch LP | H | 30 | 4 | +8 | +4 | SM,EX,SA,CA | - |
Crouch MP | L | 60 | 5 | +3 | -1 | SM,EX,SA,CA | - |
Crouch HP | L,H | 45,45 | 7 | -5 | -10 | 1st hit: SM,EX,SA,CA | - |
Crouch LK | L | 30 | 5 | 0 | -4 | SM,EX,SA,CA | - |
Crouch MK | L | 60 | 6 | -6 | -10 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 12 | hard knockdown | -10 | - | - |
Jump LP | M | 40 | 5 | +12 | +4 | - | - |
Jump MP | M | 70 | 5 | +16 | +5 | - | - |
Jump HP | M | 100 | 7 | +20 | +8 | - | - |
Jump LK | M | 40 | 6 | +12 | +4 | - | - |
Jump MK | M | 70 | 8 | +16 | +5 | - | - |
Jump HK | M | 100 | 9 | +20 | +8 | - | - |
Launcher | H | 100 | 13 | switch | -34 | - | Crushes crouching attacks |
Cross Cancel | H | 4x30 | 6 | hard knockdown | - | - | - |
Spam Bomb | throw | 130 | 5 | hard knockdown | - | - | - |
Double Bull Shoot | throw | 130 | 5 | hard knockdown | - | - | - |
Compression | throw | 160 | 5 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Hit Adv | Block Adv | Cancel | Notes |
Destructive Form \ Cancel | - | - | 27 | - | - | - | - |
Standing LP | H | 40 | 6 | +4 | +4 | - | - |
Standing MP | H | 75 | 11 | +4 | -6 | - | - |
Standing HP | H | 90 | 9 | float | -5 | - | Crushes Airborne |
Crouching LP | H | 40 | 5 | +8 | -2 | - | - |
Crouching MP | L | 60 | 6 | -2 | -2 | SM,EX,CA | - |
Crouching HP | L,H | 40,70 | 14 | hard knockdown | -9 | 1st hit: SM,EX,CA | - |
Hertz Blade Flare | M | 80 | 18 | +2 | -6 | - | Ground bounce on counter hit and against airborne |
Idling | - | - | 22 | - | - | - | Builds meter |
Quick Access | H,H | 60,60 | 6 | +10 | +7 | - | Ends in Destructive Form |
Lost Access | H,H,M | 60,12,80 | 7 | +8 | +3 | - | Ends in Destructive Form |
Double Rocket Punch LP | H | 50 | 19 | 0 | -3 | - | Shoots horizontally, knockdown against airborne, cannot be reflected |
Double Rocket Punch MP | H | 50 | 19 | 0 | -3 | - | Shoots in 45° angle, knockdown against airborne |
Double Rocket Punch HP | H | 50 | 19 | 0 | -3 | - | Shoots in 80° angle, knockdown against airborne |
Double Rocket Punch EX | H | 30x3 | 19 | +20 | 0 | - | 3 durabillity; Button combination determines angle, knockdown against airborne |
Cradle Star LK | H | 90 | 16 | knockdown | -32 | - | Projectile immunity frames, Airborne frames |
Cradle Star MK | H | 90 | 18 | knockdown | -33 | - | Projectile immunity frames, Airborne frames |
Cradle Star HK | H | 90 | 21 | knockdown | -33 | - | Projectile immunity frames, Airborne frames |
Cradle Star EX | H | 90 | 21 | wall bounce | -32 | - | Projectile invulnerable, Airborne frames |
Cradle Star Followup | M | 100 | 16 | knockdown | -10 | - | Airborne |
Happy Propeller LP | H | 20x3,50 | 5 | knockdown | -35 | - | Strike invulnerable frames, Airborne frames |
Happy Propeller MP | H | 20x2,30,50 | 6 | knockdown | -29 | - | Airborne frames |
Happy Propeller HP | H | 30x3,60 | 6 | knockdown | -29 | - | Airborne frames |
Happy Propeller EX | H | 20x3,50 | 6 | knockdown | -26 | - | Strike invulnerable frames |
Boot | - | - | 11 | - | - | P, K | Button strength determines distance and whiff duration, Airborne frames |
EX Boot | - | - | 11 | - | - | P, K | 2 Armor, Airborne frames |
Hard Reset | H | 40x3 | 3 | knockdown | -16 | - | Ends in Normal Form |
Hard Reset EX | H | 30x2,40 | 3 | knockdown | -7 | - | Ends in Normal Form |
Eject Slider | L | 110 | 7 | hard knockdown | -9 | - | Ends in Normal Form |
Eject Slider EX | L | 130 | 7 | hard knockdown | -9 | - | Ends in Normal Form, 1 Armor |
Dual Boot | - | - | 11 | - | - | P, K | Button strength determines distance and whiff duration, Airborne frames |
EX Dual Boot | - | - | 11 | - | - | P, K | 2 Armor, Airborne frames |
Thruster Right | H | 90 | 11 | +4 | -4 | HP | Ends in Destructive Form |
Thruster Right EX | H | 120 | 11 | +4 | +4 | HP | Ends in Destructive Form |
Thruster Left | H | 50x3 | 9 | knockdown | -17 | - | Ends in Destructive Form |
Thruster Left EX | H | 60x3 | 9 | knockdown | -17 | - | Ends in Destructive Form |
Double Cut | H | 45x2 | 16 | floats | -7 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Double Cut EX | H | 45x3 | 16 | floats | -4 | - | Can be Super Charged: 51 frames to perform Super Art |
Clock Setting | H | 40,10x4,40 | 18 | floats | -8 | - | - |
Clock Setting EX | H | 30,15x4,50 | 18 | floats | -8 | - | Strike invulnerability frames |
Trigger Shuffle | H | 15x3,265 | 12 | hard knockdown | -5 | - | Cinematic freeze before start up begins, Invulnerablity frames 1-12 |
Cross Art | H | 150+ | 13 | switch | -51 | - | Cinematic freeze before start up begins, Invulnerablity frames |
Huge shout out to both Zukku and Street11 for letting us use the frame data.