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Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Far LP | H | 30 | 5 | 2 | 8 | +7 | +3 | - | Rapid fire cancelable into light normal attacks |
Far MP | H | 60 | 6 | 6 | 14 | +1 | -3 | - | - |
Far HP | H | 90 | 12 | 3 | 20 | +2 | -3 | - | - |
Far LK | H | 30 | 5 | 3 | 10 | +4 | 0 | - | - |
Far MK | H | 60 | 7 | 2 | 17 | 0 | -4 | - | - |
Far HK | H | 90 | 15 | 2 | 21 | +2 | -3 | - | - |
Close LP | H | 20,10 | 4 | 3(7)3 | 11 | +3 | -1 | 1st hit SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Close MP | H | 40/20 | 5 | 3(7)2 | 18 | +1 | -3 | 1st hit SM,EX,SA,CA | - |
Close HP | H | 60/30 | 4 | 3(7)2 | 22 | +1 | -4 | 1st hit SM,EX,SA,CA | - |
Close LK | L | 30 | 5 | 2 | 8 | +7 | +3 | - | - |
Close MK | H | 60 | 8 | 2 | 20 | -1 | -5 | SM,EX,SA,CA | - |
Close HK | H/M | 90 | 7 | 4,2 | 22 | -3,+1 | -8.0 | - | Mid on final 2 active frames, mid attack ground bounces on crouching Counter Hit |
Crouch LP | H | 30 | 5 | 2 | 8 | +7 | +3 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Crouch MP | H | 60 | 6 | 3 | 17 | +1 | -3 | SM,EX,SA,CA | - |
Crouch HP | H | 60,30 | 9 | 4 | 21 | floats | -1 | SM,EX,SA,CA | Arm invincible against air attacks |
Crouch LK | L | 30 | 5 | 2 | 8 | +6 | +2 | SM,EX,SA,CA | Rapid fire cancelable into light normal attacks |
Crouch MK | H | 60 | 8 | 5 | 15 | +1 | -3 | SM,EX,SA,CA | - |
Crouch HK | L | 90 | 11 | 3 | 25 | hard knockdown | -8 | SM,EX,SA,CA | - |
Jump up LP | M | 40 | 5 | 4 | until ground+4f | +12 | +4 | - | - |
Jump up MP | M | 70 | 6 | 7 | until ground+4f | +16 | +5 | - | - |
Jump up HP | M | 100 | 9 | 4 | until ground+4f | +20 | +8 | - | - |
Jump up LK | M | 40 | 6 | 10 | until ground+4f | +12 | +4 | - | - |
Jump up MK | M | 70 | 6 | 5 | until ground+4f | +16 | +5 | - | - |
Jump up HK | M | 100 | 9 | 4 | until ground+4f | +20 | +8 | - | - |
Jump forward LP | M | 40 | 5 | 7 | until ground+4f | +12 | +4 | - | - |
Jump forward MP | M | 70 | 6 | 10 | until ground+4f | +16 | +5 | - | - |
Jump forward HP | M | 100 | 5 | 8 | until ground+4f | +20 | +8 | - | - |
Jump forward LK | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - |
Jump forward MK | M | 70 | 6 | 6 | until ground+4f | +16 | +5 | - | - |
Jump forward HK | M | 100 | 6 | 5 | until ground+4f | +20 | +8 | - | - |
Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | Crushes crouching attacks, launches opponent while switching characters |
Cross Cancel | H | 120 | 8 | - | 24 | - | - | - | Similar to Shoulder Tackle |
Pincer Throw | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Drop Throw | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - |
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | Notes |
Forward Kick | H | 80 | 8 | 2 | 15 | +6 | -1 | forward dash | - |
Wheel Kick LK | M | 80 | 21 | 7 | 19.0 | +1 | -7 | - | Airborne frames 12-29, Ground Bounce on airborne foes, Hits standing opponents 4F later |
Wheel Kick MK | M | 80 | 25 | 7 | 18.0 | +2 | -9 | - | Airborne frames 15-33, Ground Bounce on airborne foes, Hits standing opponents 4F later |
Wheel Kick HK | M | 90 | 28 | 7 | 18.0 | +2 | -10 | - | Airborne frames 17-36, Ground Bounce on airborne foes, Hits standing opponents 4F later |
Wheel Kick EX | M | 50,100 | 19 | 10 | 18.0 | +2 | -7 | - | Full body projectile invulnerability frames 1-18, attacking leg projectile invulnerability frames 19-28, airborne frames 13-30, Hits standing opponents 4F later |
Marseilles Roll LK | - | - | - | - | 28 | - | - | - | Full body invulnerability frames 6-23, vulnerable to throws |
Marseilles Roll MK | - | - | - | - | 31 | - | - | - | Full body invulnerability frames 6-26, vulnerable to throws |
Marseilles Roll HK | - | - | - | - | 33 | - | - | - | Full body invulnerability frames 6-27, vulnerable to throws |
Marseilles Roll EX | - | - | - | - | 34 | - | - | - | Full body invulnerability frames 1-29, vulnerable to throws |
Falling Sky LP | throw | 140 | 6 | 2 | 31 | hard knockdown | - | - | - |
Falling Sky MP | throw | 150 | 7 | 4 | 31 | hard knockdown | - | - | - |
Falling Sky HP | throw | 160 | 10 | 7 | 32 | hard knockdown | - | - | - |
Falling Sky EX | throw | 160 | 7 | 2 | 31 | hard knockdown | - | - | Full body invulnerability frames 1-9, vulnerable to throws |
Tornado Throw LP | throw | 160 | 6 | 2 | 51 | hard knockdown | - | - | Throw invulnerable |
Tornado Throw MP | throw | 170 | 6 | 2 | 46 | hard knockdown | - | - | Throw invulnerable |
Tornado Throw HP | throw | 180 | 6 | 2 | 40 | hard knockdown | - | - | Throw invulnerable |
Tornado Throw EX | throw | 200 | 6 | 2 | 55 | hard knockdown | - | - | Full body invulnerability frames 1-6, vulnerable to throws |
Shoulder Tackle LP | H | 90 | 20 | 8 | 19 | knockdown | -5 | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Shoulder Tackle MP | H | 90 | 24 | 8 | 20 | +2 | -6 | - | Armor during active frames; can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Shoulder Tackle HP | H | 90 | 24 | 8 | 21 | knockdown* | -7 | - | Armor during active frames; *wall bounce on counter hit; can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art |
Shoulder Tackle EX | H | 100 | 10 | 10 | 14 | wall bounce | -2 | - | Can be Super Charged: 51 frames for Super Art |
Change of Direction LP | H | 30 | 15 | 3 | 24 | +3 | -5 | second mid, second low | Forces standing on hit |
Change of Direction MP | H | 40 | 17 | 3 | 25 | +2 | -6 | second mid, second low | Forces standing on hit |
Change of Direction HP | H | 50 | 18 | 3 | 24 | +3 | -5 | second mid, second low | Forces standing on hit |
Change of Direction EX | H | 50 | 17 | 3 | 24 | +3 | -5 | second mid, second low | Armor frames 1-20, forces standing on hit |
Second Mid | M | 70 | 16 | 4 | 26 | -3 | -9 | finish mid, finish low | Forces standing on hit |
Second Low | L | 90 | 23 | 4 | 24 | -1 | -6 | finish mid, finish low | - |
Finish Mid | M | 100 | 11 | 2 | 45 | knockdown | -30 | - | - |
Finish Low | L | 140 | 23 | 2 | 54 | ground bounce | -39 | - | - |
Breathless | throw | 300 | 6 | 6 | 72 | hard knockdown | - | - | 64 frame cinematic freeze before attack begins, armor invulnerability frames 1 release, hold PPP to delay attack frames 1-90, input K to cancel attack between frames 1-75 |
Breathless (cancel) | - | - | - | - | 22 | - | - | - | - |
Cross Art | H | 150+ | 9 | 2 | 41 | switch | -21 | - | 74f cinematic freeze before attack begins, full body invincibility f1-10 |
Huge shout out to both Zukku and Street11 for letting us use the frame data.