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Street Fighter X Tekken v2013 - Street Fighter cast patch notes

Guide last updated on
January 28, 2013 at 11:52 a.m. PST


Street Fighter X Tekken v2013 - Street Fighter cast patch notes

Abel


• Command change - Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K)
- Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)
• Guard cancel - Marseilles Roll changed to Shoulder Tackle
- Attack Startup 8F, Damage 120
• Close HP - Hit box enlarged
- Push back on block for boost combos reduced
• Far HP - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. HP - Hurt box reduced
- Hurt box on arm is now invincible versus jumping attacks
• Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F)
- When hits in midair it becomes bound damage
- Damage L. 100->80, M. 110->80, H. 120->90
• L. Wheel Kick - Hit box position changed
• Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180
- Throw invincible from startup until throw activation
• L. Shoulder Tackle - Startup 20F
• M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback
• H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce
• Shoulder Tackle: command input priority has been changed to put it lower than Change of Direction.
• Note: Shoulder Tackle and Breathless commands are still the same (charge down, then up and Punch or all 3 Punches).

Special move meter gain
• Second Middle: on hit 30->15
• Second Low: whiff 5->10
• Finish Middle: on hit 30->20
• Finish Low: whiff 5->15/on hit 30->40
• Wheel Kick: whiff 15->10/on hit 60->30
• Marseilles Roll: whiff 15->0
• Sky Fall: whiff 10->15/on hit 60->55
• Tornado Throw: whiff 10->20/on hit 60->65
• Shoulder Tackle: whiff 15->0/on hit 40->50

Video of Abel's Street Fighter X Tekken v2013 patch changes

Akuma


• Close HK (2nd hit) - Hit effect on airborne opponent changed to bound.
- Can now be canceled
• Far HP - Can now be canceled
• Far HK - Blockstun frames changed from +5 on hit/±0 on block +6 on hit/-2 on block
• Ashura Senku (Punch ver.) - Distance covered has been reduced
- Invincibility time changed from 1-50 frames to 1-40 frames
- Full frame length changed from 61 to 72 frames
• Ashura Senku (Kick ver.) - Distance covered has been reduced
- Invincibility time changed from 1-40 frames to 1-30 frames
- Full frame length changed from 54 to 64 frames
• EX Gohadoken - "
• Abolished from mid-air combo limit"
• Tatsumaki Zankukyaku (MK) - Damage stun changed from 40+20+20(80) to 40×3(120)
• Tatsumaki Zankukyaku (HK) - All hits are guaranteed if the first hit connects
• Airborne Tatsumaki Zankukyaku - Hurtbox increased
• Hyakki Gojin - Damage increased from 50 to 70
• Hyakki Gosho - Damage increased from 70 to 100
• Hyakki Gozan - Damage increased from 60 to 80
• Zanku Hadoken - Hitbox has been reduced
- When used during a backwards jump, 5 frames added upon landing
• Goshoryuken (MP, HP) - During the first hit, blockstun has been decreased by 10 frames
- The second hit does not connect on a crouching, blocking opponent
- Pushback on block has been reduced
• Misogi - Hitbox has been increased

Special move meter gain
• Gohadoken: whiff 15->5, on hit 40->20
• Shakunetsu Hadoken (L): whiff 15->5, on hit 20->25
• Shakunetsu Hadoken (M): whiff 15->5, on hit 20×2(40)->15×2(30)
• Shakunetsu Hadoken (H): whiff 15->5, on hit 20×3(60)->10×3(30)
• Zanku Hadoken: whiff 15->5, on hit 5->16
• Goshoryuken (M): on hit 20+20(40)->30+10(40)
• Goshoryuken (H): on hit 20+10×2(40)->20+10×2(40)
• Tatsumaki Zankukyaku (L): whiff 15->10, on hit 40->20
• Tatsumaki Zankukyaku (M and H): whiff 15->10, on hit 40 x number of attacks->20+10 x number of attacks
• Airborne Tatsumaki Zankukyaku; whiff 15->0, on hit 40->35
• Hyakkishu: whiff 10->0
• Hyakki Gosho: whiff 0->15
• Hyakki Gojin: whiff 5->10, on hit 40->30
• Hyakki Gosai: whiff 5->15, on hit 40->60

Video of Akuma's Street Fighter X Tekken v2013 patch changes

Balrog


• Close LP - Block pushback has been increased
• Close LK - Block pushback has been increased
• Close HK - 2 frames added to Boost combo (on hit -2, on block -9)
• Far LP - No longer connects on crouching opponents
• Far MP - Active frame window has been changed to 4 frames
- Can now be canceled
• Far HK - 2 frames added to Boost combo (on hit -5, on block -11)
• cr. LK - Block stun has increased by 2 frames (on hit +5, on block +1)
• cr. HK - Overall animation has been reduced by 3 frames
- Block stun has decreased by 3 frames (on block -9)
- Block pushback has been decreased
• Dash Straight (EX included) - Now moves forward 4 frames after startup
• EX Dash Upper - Now moves forward 4 frames after startup
• Buffalo Head - Now connects on crouching opponents
• EX Dash Swing Blow - When the opponent is hit with this attack while crouching, they'll take bound damage and go into "fall over" stun
• Special Move Cross Gauge building tweaks
• Dash Low Straight: on whiff 15 ? 10, on hit 40 ? 30.
• Dash Low Smash: on whiff 15 ? 10, on hit 40 ? 30.
• Dash Swing Blow: on whiff 15 ? 10, on hit 40 ? 30.
• Buffalo Head: on whiff 15 ? 10, on hit 40 ? 30.
• Turn Punch: on whiff 15 ? 10, on hit 40 ? 45.
• Dash Straight: on whiff 15 ? 0, on block 25 ? 30, on hit 30 ? 50.
• Dash Upper: on whiff 15 ? 0, on hit 30 ? 40.

Special move meter gain
• Dash Low Straight: whiff 15->10, on hit 40->30
• Dash Low Smash: whiff 15->10, on hit 40->30
• Dash Swing Blow: whiff 15->10, on hit 40->30
• Buffalo Head: whiff 15->10, on hit 40->30
• Turn Punch: whiff 15->10, on hit 40->45
• Dash Straight: whiff 15->0, on hit 30->40
• Dash Upper: whiff 15->0, on hit 30->40

Video of Balrog's Street Fighter X Tekken v2013 patch changes

Blanka


• Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
• Close MP - Frames increased by 6F for boost combos (on hit -5F/on block-9F)
• Close MK - Frames increased by 4F for boost combos (on hit -5F/on block-9F)
• Close HP - Can now be canceled
• Far MP - Frames increased by 5F for boost combos (on hit -5F/on block-9F)
• cr. MK - Frames increased by 5F for boost combos (on hit -6F/on block-10F)
• cr. HP - Push back on block reduced
- Frames increased by 3F (on hit -5F/on block -11F)
• Vertical Roll - Damage 160->130?
- Frames increased by 5F whiff and on block
• Electric Thunder - Changed knock away direction on hit or guard when opponent comes from behind Blanka
• EX Rolling Attack - Changed push back distance of the Super Charge version to match that of the normal EX version when on guard
• Grand Shave Roll - Full invincibility until hit box becomes active

Special move meter gain
• Vertical Roll: whiff 15->10/on hit 40->30
• Electric Thunder: on hit 20->30
• Rolling Attack: whiff 15->0/on hit 30->40

Video of Blanka's Street Fighter X Tekken v2013 patch changes

Cammy


• Hooligan Combination - Can transition into Cannon Strike
• *Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
• Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block)
- Increased push back on block
• Close MP - Block stun during boost combos reduced by 4 (-6F on block)
• Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block)
- Push back on block for boost combos reduced
• Close HK - Cannot jump cancel on block
• Far LP - Block stun increased by 2 (+1F on block)
• Far HP - Push back on block for boost combos reduced
• Far MK - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. MP - Block stun during boost combos reduced by 3 (-7F on block)
• cr. HP - Push back on block for boost combos reduced
- Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
• Cannon Spike - Reduced push back on block / Block stun reduced by 10F
• L Cannon Spike - Active frames 1~2F Damage 100
From 3F onwards Damage 130
• M Cannon Spike - Active frames 1~2F Damage 110
From 3F onwards Damage 140
• Flying Neck Breaker: damage increased from 140 to 190.

Special move meter gain
• Cannon Spike: whiff 15->10 / on hit 60->30
• Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
• Cannon Strike: whiff 15->5 / on hit 40->15
• Razor Edge Slicer: whiff 0->5 / on hit 60->30
• Fatal Leg Twister: whiff 5->10 / on hit 40->50
• Cross Scissors Pressure: whiff 5->10 / on hit 40->50
• L and M Spiral Arrow: whiff 15->0 / on hit 40->50
• H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)

Video of Cammy's Street Fighter X Tekken v2013 patch changes

Chun-Li


• Close MK - Block stun during boost combos increased by 5F (-6F on hit / -10F on block)
• Close HK - Cannot jump cancel on block
• Far MP - Arm hurt box activates 1F faster
- Push back on block for boost combos reduced
• Far HP - Push back on block for boost combos reduced
• cr. HK - Push back on block for boost combos reduced
• Angle Jump HP - Mid air hit causes knockdown
• Kakusenshu - Hurt box changed
- Hit box enlarged
- Damage 60->70
• H. Kikouken - Block stun increased by 2F
• EX Hyaku Retsu Kyaku - Only first hit reduceds mid air combo count
- Hit stun for all hits changed to same as H. version
• Far standing MP: the hurtbox on Chun-Li’s arm now comes out 2 frames faster, and the pushback on block for a Boost Combo has been decreased.
• Ryuseiraku: damage has increased from 150 to 190.
• Hazanshu: hurtbox when landing has been increased.

Special move meter gain
• Kikouken: whiff 15->5 / on hit 40->20
• Hazanshu: whiff 15->10 / on hit 40->30
• L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)
• M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)
• H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)
• Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n

Video of Chun-Li's Street Fighter X Tekken v2013 patch changes

Cody


• Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
• Close MK - Frames increased by 2F for boost combos (on hit -5F/On block -9F)
- Push back on block for boost combos reduced
• Close HP - Frames increased by 9F for boost combos (on hit -10F/On block -16F)
• Close HK - Frames increased by 6F for boost combos (on hit -12F/On block -18F)
- Push back on block for boost combos reduced
• Far LK - Hit box reduced
• Far MP - Frames increased by 9F for boost combos (on hit -8F/On block -12F)
• Far HP - Frames increased by 6F for boost combos (on hit -13F/On block -18F)
- Push back on block reduced
• Far HK - Frames increased by 7F for boost combos (on hit -14F/On block -19F)
- Push back on block reduced
• cr. LK - Startup increased from 3F->5F
- Hit box reduced
- Frames increased by 3F (on hit ±0F/on block -4F)
• cr. MK - Frames increased by 5F for boost combos (on hit -9F/on block -13F)
• cr. HP - Frames increased by 8F for boost combos (on hit -12F/on block -18F)
- Push back on block for boost combos reduced
• cr. HK - Frames increased by 6F for boost combos (on block -20F)
- Push back on block for boost combos reduced
• MP (with knife) - Frames increased by 10F for boost combos (on hit -9F/on block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
• MP (with knife) - Frames increased by 5F for boost combos (on hit -9F/On block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
- Now cannot be canceled
• HP (with knife) - Reduced frames by 4F (on hit +5F/On block ±0F)
- Frames increased by 4F for boost combos (on hit -12F/On block -17F)
- Push back on block for boost combos reduced
• cr. HP (with knife) - Push back on block for boost combos reduced
• Zonk Knuckle - Push back on block reduced
• EX Zonk Knuckle - Knock away changed to shoot straight up on hit
- Damage decreased from 160->100
- Push back on block reduced
• EX Bad Stone - Startup reduced from 30F->28F
• Guard cancel - Became a 2-hit move
• Prisoner Throw - Damage increased from 120->130
• Crouching LK: startup changed from 3 frames to 5 frames, hitbox reduced, hurtbox on the leg comes out 1 frame faster. The hurtbox has also been increased, and 3 frames were added on hit and block (now ±0 frames on hit, -4 on block).
• Crouching HP: 4 frames added (on hit +2 frames, on block -4), 8 frames added during a Boost Combo (on hit -12 frames, on block -18), and the pushback on block during a Boost Combo has been reduced.
• Crouching HK: pushback on block during a Boost Combo has been reduced, as well as 6 frames added during the attack (on block -21 frames).
• Crouching MP (with knife): pushback on block during a Boost Combo has been reduced, as well as 6 frames added during the attack (on hit -9 frames, on block -13). The hitbox and hurtbox have been reduced, and the attack can no longer be canceled.
• Crouching MP: 9 frames added during a Boost Combo (on hit -8 frames, on block -13).
• Far standing MK: 6 frames added during a Boost Combo (on hit -6 frames, on block -10).
• Hammer Hook: the time when both characters cannot attack during the first hit has been reduced by 2 frames so that if the first hit is blocked, then the second hit’s hitbox doesn’t come out.

Special move meter gain
• Bad Stone: whiff 15->5
• Criminal Upper (L): on hit 5×4(20)->20+8×3(44)
• Criminal Upper (M): on hit 10+5×4(30)->20+8×4(52)
• Criminal Upper (H): on hit 10+2×5(20)->20+8×5(60)
• Zonk Knuckle: whiff 15->10/on hit 20->30
• Ruffian Kick: whiff 15->0/on hit 30->50

Video of Cody's Street Fighter X Tekken v2013 patch changes

Dhalsim


• Close LK - Startup 3F->4F - Hit box reduced • Close MP - Block stun during boost combos increased by 3F (-4F on hit / -10F on block)
• Close MK - Block stun during boost combos increased by 3F (-7F on hit / -11F on block)
• Close HP - Block stun during boost combos increased by 5F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
• Close HK - Block stun during boost combos increased by 8F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
• cr. LP - (+6F on hit / +2F on block)->(+3F on hit / +1F on block)
• cr. MP - Block stun during boost combos increased by 9F (-6F on hit / -10F on block)
• cr. MK - Block stun during boost combos increased by 4F (-6F on hit / -10F on block)
• cr. HP - Block stun during boost combos increased by 8F (-11F on hit / -16F on block)
- Push back on block for boost combos reduced
• Double Zoom Straight - Damage 90->80
- Hurt box active frame timing changed
• Double Zoom Punch - Damage 90->80
• Jump Double Zoom Punch - Damage 100->80
• Sliding - Hit box reduced
• Yoga Sliding - Hit box reduced
• M. Yoga Flame - Block stun reduced by 2 (0 on block->-2F on block)
• H. Yoga Flame - Block stun reduced by 2 (+3F on block ->+1F on block)
• Yoga Flame - Hurt box appears 2F before hit box activates
• EX Yoga Flame - Startup 17F->15F
• Yoga Blast / EX Yoga Blast - Opponent cannot quick stand on hit
• Yoga Inferno - Startup 3F->6F
• Yoga Volcano - Startup 9F->7F
- Damage 250->280
• Guard cancel - Changed to 2 hit move
• Jump Double Zoom Punch: damage decreased from 100 to 80, advantage on block and block stun are now the same as Jump Zoom Side Punch, and advantage on hit has been decreased by 1 frame.
• Switch Cancel: changed so that it counts as a 2 hit attack, damage decreased from 140 to 120.

Special move meter gain
• Yoga Fire: whiff 15->5
• Yoga Flame: whiff 15->0 / on hit 30->50
• Yoga Blast: whiff 15->0 / on hit 40->70

Video of Dhalsim's Street Fighter X Tekken v2013 patch changes

Dudley


• MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)
- Push back on block for boost combos reduced
• HP - Push back on block for boost combos reduced
• HK - Damage decreased 90->75
• cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F)
- Push back on block for boost combos reduced
• cr. MK - Startup decreased from 10F->7F
- Increased hold over from 3F->5F
- Hurt box reduced
• Diagonal Jump HK - Damage decreased from 100->80
• - Decreased hold over from 10F->7F
• Dart Shot - Decreased block stun by 4F (On block -4F)
• M Jet Upper - Damage decreased from 140->120
- Decreased airborne combo count
- Decreased block stun by 4F
- Decreased screen freeze by 4F
- Push back on block reduced
• H Jet Upper - Increased airborne combo count
- Damage decreased from 160->120
• Short Swing Blow (including EX) - Added invincibility attribute to throws
- Removed hurt box on the head and torso during Super Charge
• EX Cross Counter - Hit box enlarged on second and third hits
• Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent
• EX Cross Counter: overall tweaked to make it easier to connect with.
• How do these changes sound to you!? Next week we’ll announce the updates made to the Tekken characters!

Special move meter gain
• Jet Upper (L & M): whiff 15->10
• Jet Upper (H): whiff 15->10
• Machinegun Blow (L): whiff 15->10
• Machinegun Blow (M): whiff 15->10/on hit 10×4(40)->8×4(32)
• Machinegun Blow (H): whiff 15->10/on hit 10×6(60)->8×6(48)
• Cross Counter: whiff 15->10
• Duck: whiff 10->5
• Ducking Straight: whiff 5->10/on hit 30->40
• Ducking Upper: whiff 5->10/on hit 20×2(40)->15×2(30)
• Thunderbolt: on hit 20×2(40)->15×3(45)
• Short Swing Blow: whiff 15->0/on hit 30->50

Video of Dudley's Street Fighter X Tekken v2013 patch changes

Elena


• Jump - Total frames for jump decreased from 41F->38F
• Close MP - Startup decreased from 6F->5F
- Can now be cancelled
• cr. MP - Hit box enlarged
- Frames increased by 5F for boost combos (on hit -3F/On block-7F)
• cr. MK - Hit box enlarged
• Target Combo 4(MK?2HP) - Hit box enlarged
• Sliding - Startup decreased from 14F->10F
- Hurt box area above neck now invincible to projectiles
• Handstand Kick - Decreased frames by 3F (on hit +3F/On block-1F)
• M/H Lynx Tail - Decreased frames for block stun by 2F (M -4F->-6F?H -2F->-4F)
• EX Lynx Tail - Final hit now knocks opponents behind Elena
- Damage decreased from 150->100
• EX Scratch Wheel - Length of invincibility changed from 1~5F->1~6F
• EX Rhino Horn - Now invincible against projectiles from the first frame of the move until the second frame of the start of the final attack
• Leg Lift Throw/Leg Hook - Damage increased 120->130
• Brave Dance - Startup decreased from 14F->5F
• Jump: overall animation reduced from 45 frames to 41 frames.
• Standing MP: now comes out in 5 frames, and the second hit can be canceled.
• Handstand Kick: reduced by 3 frames (on hit +3 frames, on block ±0).
• Mallet Smash: tweaked to be in a standing position while the hitbox is active.

Special move meter gain
• Mallet Smash: whiff 15->10/on hit 20×2(40)->15×2(30)
• Scratch Wheel (L): whiff 15->10/on hit 40->30
• Scratch Wheel (M): whiff 15->10/on hit 40×2(80)->15×2(30)
• Scratch Wheel (H): whiff 15->10/on hit 40×3(120)->10×3(30)
• Lynx Tail (L): whiff 15->10/on hit 40->30
• Lynx Tail (M): whiff 15->10/on hit 20×2(40)->20×2(40)
• Lynx Tail (H): whiff 15->10
• Spinning Scythe: on hit 10×2(20)->15×2(30)
• Spinning Scythe (follow up): whiff 5->10/on hit 10×2(20)->15×2(30)
• Rhino Horn: whiff 15->0/on hit 20×2(40)->30×2(60)

Video of Elena's Street Fighter X Tekken v2013 patch changes

Guile


• Command change - (back+HP+HK) no longer activates guard cancel
• Health - 950->900
• Far HP - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. LP - Frames increased by 3 (+5F on hit / +1F on block)
• cr. LK - Frames increased by 3 (+4F on hit / 0 on block)
• Reverse Spin Kick - 6F~29F is throw invincible
• Flash Kick - Block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced

Special move meter gain
• Flash Kick: on hit 40->30
• Sonic Boom: whiff 15->0 / on hit 20->25

Video of Guile's Street Fighter X Tekken v2013 patch changes

Guy


• Close MK - Frames increased by 4F (on hit +6F/on block +2F)
- Frames increased by 6F for boost combos (on hit -3F/on block -7F)
• Close HK - Frames increased by 10F for boost combos (on hit -8F/on block -13F)
- Push back on block for boost combos reduced
• Far MP - Frames increased by 2F for boost combos (on hit -4F/on block -8F)
• Far MK - Shortened frames by 2F (on hit ±0F/on block-1F)
• Far HP - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. MP - Frames increased by 7F for boost combos (on hit -4F/on block -8F)
• cr. HP - Push back on block for boost combos reduced
- Frames increased by 8F for boost combos (on hit -10F/on block -16F)
• Jump MP - Can now be canceled
• Ninja Sickle - Startup 12F->10F
- Knock away changed to shoot straight up on hit
- Push back on block reduced
- Hit box enlarged
• Bushin Gokusaken - Opponents now launched straight upwards on hit
• Bushin Gokusaken Throw - Damage increased from 100->170
• Neck Breaker - Became 2-hit move
• Bushin Izuna Otoshi - Slowed timing of attack activation
• M Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
• EX Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
- Increased invincibility time by 1F
• EX Bushin Senpukyaku - Added area below the knees to the hit box
• Neck Flip - First attack is now a mid-level attack
• EX Run - Added Armor Effect to Sudden Stop follow up
• Grab Throw/Shoulder Throw - Increased damage from 120->130
• Far standing MP: 2 frames added during a Boost Combo (on hit -3 frames, on block -7).
• Crouching MP: 7 frames added during a Boost Combo (on hit -5 frames, on block -9).
• Ninja Sickle: start up decreased from 12 frames to 10, opponent floats straight up on hit, pushback on block reduced, hitbox on 2nd hit increased.
• Bushin Gokusaken: opponent floats straight up into the air on hit, damage has been changed from 20+40+50+70 to 30+50+60+120, and the final attack can now be jump canceled.
• Bushin Gokusaken (throw version): damage increased from 100 to 170.
• Bushin Izuna Otoshi (Elbow drop variation): attack now comes out slower.

Special move meter gain
• Bushin Senpukyaku: whiff 15->10/on hit 20×number of attacks->12×number of attacks
• Bushin Izuna Otoshi (Jump): Air 10
• Bushin Izuna Otoshi (Elbow Drop): on hit 40->20
• Bushin Izuna Otoshi (Throw): on hit 30->60
• Run: whiff 10->5
• Sudden Stop: whiff 10->5
• Shadow Kick: whiff 5->15
• Neck Flip: whiff 5->10/on hit 20+20(40)->20+10(30)
• Kaiten Izuna Otoshi: whiff 15->10/on hit 30->80
• Hozanto: whiff 15->0

Video of Guy's Street Fighter X Tekken v2013 patch changes

Hugo


• HP - Opponent cannot perform quick recovery off the ground when hit by this while in the air
- 4 frames added to Boost Combo (-9 on hit, -15 on block)
- Push back on block for boost combos reduced
• cr. LP - Damage reduced from 50 to 40
• cr. LK - Hit box reduced
- Hurt box reduced
• cr. MP - Damage reduced from 80 to 70
- 5 frames added to Boost combo (-5 on hit, -9 on block) / Push back on block for boost combos reduced
• cr. MK - 4 frames added to Boost Combo (-13 on block) / Push back on block for boost combos reduced
• Hammer Hook - Wall bound when move connects on counter hit
• Body Press - Block stun reduced by 8 frames / Damage reduced from 140 to 110
- Active frames reduced from 21 to 8 frames
• Giant Palm Breaker - "Damage changes
• LP: 100->80
• MP: 100->110
• HP: 140->130"
• Moonsault Press - Damage recduced from 200 to 230
• EX Meat Squasher - Damage increased from 200 to 260
• Monster Lariat - Block stun increased by 3 frames (on block -10)
- Super armor startup changed from 1 to 6 frames
• EX Monster Lariat - Block stun reduced by 5 frames (on block -8)
• Monster Lariat: now -10 frames on block. Additionally, Super Armor startup has been changed so that it now starts on frame 7 instead of frame 1.

Special move meter gain
• Giant Palm Breaker: whiff 15->10, on hit 40->30
• Moonsault Press: whiff 15->20, on hit 40->100
• Shootdown Backbreaker: on hit 20->65
• Meat Squasher: whiff 15->20, on hit 20->80
• Ultra Throw: whiff 15->20, on hit 0->60
• Monster Lariat: whiff ->15->0, on hit 40->50

Video of Hugo's Street Fighter X Tekken v2013 patch changes

Ibuki


• EX Kunai - EX Kunai can be canceled while descending
• far LP - Hit box reduced
- Hurt box reduced
- Frames changed from (on hit +6/on block +2) to (on hit +7/on block -1)
• LK - Hurtbox increased
• cr. MK - Push back on block for boost combos reduced
• far HP - Push back on block for boost combos reduced
• Forward jumping HK - Startup increased from 5 to 7 frames
- Damage decreased from 100 to 75
• Yami Kazura - Damage increased from 120 to 130
• Spin Kick - Hit box reduced
• MK Tsumuji, HK Tsumuji - Franes changed from (MK on block -1/HK on block ±0) to (both on block +3)
• Tobizaru: damage increased from 140 to 190.

Special move meter gain
• Kunai: whiff 15->5
• Tsuijigoe: whiff 10->15
• Neck Breaker: on hit 10->60
• Kazakiri: on hit 20×3(60)/10×3(30)
• Tsumuji: whiff 15->10, on hit 20+20(40)->10×2(20)
• Tsumuji (high variant): whiff 5->10, on hit 20->30
• Tsumuji (low variant): whiff 5->10, on hit 60->30
• Hien: on hit 20+40(60)->20×2(40)
• Raida: whiff 15->0, on hit 40->60

Video of Ibuki's Street Fighter X Tekken v2013 patch changes

Juri


• Close HP - on hit, opponents are launched higher
• Far LK - Can no longer be linked
• cr. HP - Damage decreased from 90 to 75
- On block, cannot be jump canceled
- Hitbox has been reduced
• Diagonal Jumping HP - Damage decreased from 100 to 75
- Hurtbox comes out 1 frame quicker
• Karen Kick/Assatsu Kick - Damage decreased from 150 to 130
• EX Senpusha - Hit and block pushback has been reduced
• EX Kasatushi - Hurtbox has been added after move is successful
• EX Senpusha: pushback on hit and on block has been decreased, and forward movement on the attack has been standardized.

Special move meter gain
• Fuhajin (rising kick): whiff 10->5, on hit 0->25
• Shikusen: whiff 10->5
• Shikusen 2nd Impact: on hit 20+20(40)->10 x 2(20)
• Shikusen 3rd Strike: on hit 40->30
• Kasatushi: whiff 15->10
• Senpusha (L): whiff 15->0, on hit 10 x 2(20)->30 x 2(60)
• Senpusha (M and H): whiff 15->0, on hit 10 x 4(40)->15 x 4(60)
• Devil Reverse (jump): whiff 10->0
• Devil Reverse (attack): whiff 15->5
• Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)

Video of Juri's Street Fighter X Tekken v2013 patch changes

Ken


• Far HK - Startup 13->11F
- Frames reduced by 3 (0 on hit / -5F on block)
• Shiden Kakato Otoshi - Can cancel the feint
• Target Combo - (-1F on hit /-7F on block)->(+3F on hit / -4F on block)
• Shoulder Throw - Damage 120->130
• L. Shoryuken - 1~2F full invincibility changed to lower body invincibility
- Floats higher on hit
- Damage 80->70
• M. Shoryuken - 1st hit block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced / 2nd hit no longer hits crouching opponents
• H. Shoryuken - Full invincibility after startup removed / Hit box of 1st hit enlarged / Damage 150->130 / Increased air combo juggle counter
• Hadouken - (-4F on hit / -9F on block)->(0 on hit / -5F on block)
• Air Tatsumaki Senpu Kyaku - Hurt box enlarged
• Shippu Jinrai Kyaku - Damage 300->340 / 1st hit moves forward more

Special move meter gain
• L Shoryuken: on hit 40->30
• M Shoryuken: on hit 20+20(40)->20+10 (30)
• H Shoryuken: on hit 20+10+10(40)->20+5×2 (30)
• Hadouken: whiff 15->5 / on hit 40->20
• Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 30 x number of hits ->20 x number of hits
• L Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10(30)->25+10 (35)
• M Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×3(50)->25+8×3 (49)
• H Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×4(60)->25+8×4 (57)

Video of Ken's Street Fighter X Tekken v2013 patch changes

M. Bison (Dictator)


• Close MP - Startup decreased from 7 to 5 frames
• Far MP - Startup decreased from 8 to 5 frames
- Hitbox has been reduced
- Hurt box reduced
• Bison Warp - Overall animation has increased by 8 frames
• Double Knee Press (LK) - Block pushback has increased
• EX Double Knee Press - When the final hit connects, opponents are now launched straight up slightly instead of being knocked down
• Knee Press Nightmare - The move starts off with full invicibility, and midway through the movement becomes projectile invincible only.
• Deadly Throw - Damage decreased from 150 to 140

Special move meter gain
• Devil Reverse (jump): whiff 10->0
• Devil Reverse (attack): whiff 15->5
• Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)

Video of M. Bison's Street Fighter X Tekken v2013 patch changes

Mega Man


• Close HP - Reduced startup from 10F->5F
• Close HK - Lower half of the body now invincible against airborne attacks
• Far MP - Can now be cancelled
• Far HP - Can now be cancelled
- Reduced startup from 10F->5F
• Far HK - Lower half of the body now invincible against airborne attacks
• Ice Slasher - Increased frames bi 1F on hit (On hit +4F)
• Thunder Beam - Decreased damage from 80->60
• Mega Uppercut - Decreased damage from 120->85
• Mega Buster - Decreased damage from 80->65
• EX Mega Buster - Increased damage from 80->150

Special move meter gain:
• Ice Slasher: whiff 15->5/On hit 40->20
• Thunder Beam: whiff 15->5/On hit 40->20
• Mega Uppercut: whiff 15->5/On hit 40->30
• Mega Buster: whiff 15->0/On hit 40->30

Video of Mega Man's Street Fighter X Tekken v2013 patch changes (Not yet released)

Poison


• Command change - Backflip command changed from KK to KKK
• Forward Dash - Full animation reduced from 22 to 16 frames
• Close MP - Damage increased from 60 to 70
- 3 frames added to Boost Combo (-5 on hit, -9 on block)
• Far HP - Damage increased from 90 to 100
- 7 frames added to Boost Combo (-14 on hit, -19 on block)
- Push back on block for boost combos reduced
• Close HK - Start up reduced from 14 to 11 frames
• cr. MP - 3 frames added to Boost Combo (-4 on hit, -8 on block)
• cr. HP - Startup decreased from 9 to 7 frames / Frames reduced by 8 (±0 on hit, -6 on block)
• Elbow Drop - Start up increased from 17 to 21 frames. / Active frame on attack reduced from 6 to 5 frames / Frames reduced by 6 (-1 on hit, -5 on block)
• Note: confirmed on Ryu / Damage increased from 60 to 70
• Love Me Tender (L) - Startup decreased from 29 to 27 frames
• EX Whip of Love - Second hit frames changed to +1 on hit and -3 on block / 4th hit frames changed to -8 on block
• Slapshot - Damage reduced from 150 to 140
• Forward dash: overall animation increased from 14 to 16 frames.
• Crouching HP: start-up changed from 9 frames to 7 frames, advantage on hit reduced by 8 frames (now leaves Poison at +0).
• Far standing MP: added 3 frames during Boost Combo (on hit -5 frames, on block -9 frames).

Special move meter gain
• Whip of Love 1st Hit: on hit 20->30
• Whip of Love 2nd Hit: on hit 20->15
• Whip of Love 3rd Hit: on hit 10->20
• Love Me Tender: on hit 20->30
• Love Me Tender (ender): whiff 5->15, on hit 20->70
• Kissed by a Goddess (L): on hit 20+20(40)->20+10(30)
• Kissed by a Goddess (M): on hit 10 x 2+20(40)->20+8 x 2(36)
• Kissed by a Goddess (H): on hit 10 x 4(40)->20+8 x 3(44)
• Aeolus Edge: whiff 15->0, on hit 40->30

Video of Poison's Street Fighter X Tekken v2013 patch changes

Rolento


• Vitality - Reduced from 1000 to 930
• Far LP - Hit box reduced
- Hurt box reduced
• Far MK - 6 frames added to Boost combo (on hit -8, on block -12) / Push back on block for boost combos reduced
• Far HP - 6 frames added to Boost combo (on hit -15, on block -19) / Push back on block for boost combos reduced
• Far HK - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
• cr. MP - 5 frames added to Boost combo (on hit -3, on block -8) / Push back on block for boost combos reduced
• cr. MK - 5 frames added to Boost combo (on hit -9, on block -13) / Push back on block for boost combos reduced
• cr. HP - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
• Jump MK - Hitbox reduced
• Patriot Circle - First attack frames increased by 4 (on hit, -1, on block -5)
• Stinger - Hitbox increased
- Push back on block reduced
• Far standing LP: hitbox has been reduced.

Special move meter gain
• Stinger (jump): whiff 15->5
• Stinger (knife): whiff 15->5, on hit 40->15
• Mekong Delta Attack (attack): whiff 15->10, on hit 40->30
• Mekong Delta Air Raid (attack): whiff 15->10, on hit 40->30
• Mekong Delta Escape (jump): whiff 10->5
• Patriot Circle 1st attack: whiff 10->0, on hit 6 x 4(24)->8 x 4(32)
• Patriot Circle 2nd attack: on hit 6 x 4(24)->5 x 4(20)
• Patriot Circle 3rd attack: on hit 6 x 3(18)->8 x 3(24)

Video of Rolento's Street Fighter X Tekken v2013 patch changes

Rufus


• Close LK - Block pushback increased
• Close MK - 6 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
• Far MP - 6 frames added to Boost combo (-6F/-10F)
- Push back on block for boost combos reduced
• Far MK - 4 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
• Far HP - 4 frames added to Boost combo (-9F/-14F)
• cr. LK - Hitbox reduced
• Hand Machinegun - Damage increased from 120 to 130
• Vulture Kick - Frame advantage on hit reduced by 2 frames (on hit +1)
• Falcon Kick - Frame advantage on hit reduced by 7 frames
• Target Combo - Damage decreased from 90 to 60
• Galactic Tornado - "Damage adjusted:
• MP 100->80
• HP 120->90
• EX 160->80"
• Messiah Kick (mid) - Block stun reduced by 2 frames (On block -1)
• Messiah Kick (high) - Block stun reduced by 5 frames (On block -5)

Special move meter gain
• Messiah Kick (high): whiff 5->10
• Messiah Kick (mid): whiff 5->10
• Messiah Kick (low) whiff 5->10
• Snake Strike: whiff 15->5, on hit 16 x Number of attacks->10 x Number of attacks
• Galactic Tornado (L): whiff 15->0, on hit 10+20(30)->30+15(45)
• Galactic Tornado (M and H): whiff 15->0, on hit 10 x 2+20(40)->30+8 x 2(46)

Video of Rufus' Street Fighter X Tekken v2013 patch changes

Ryu


• Far LP - Startup 3F->4F
• cr. MP - Startup 4F->5F
- Hit box reduced
• cr. MK - Startup 5F->6F
- Hit box reduced
• cr. HK - Startup 5F->7F
• Solar Plexus Strike - Frames reduced by 2 (+5 on hit / 0 on block)
• Shoryuken - Block stun reduced by 10 F
- Screen freeze reduced by 6F
- Push back on block reduced
• M. Shoryuken - Frames 1~5 are invincible
• Air Tatsumaki Senpu Kyaku - Hurt box enlarged
• EX Tatsumaki Senpu Kyaku - Frames 3~7 are throw invincible
• H. Ryu's Joudan Sokutou Geri - Block stun reduced by 4F
• Guard Cancel - Changed to 3 hits

Special move meter gain:
• Shoryuken: on hit 40->30
• Tatsumaki Senpu Kyaku: whiff 15->10 / on hit 40->30
• Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 40->35
• Joudan Sokutou Geri: whiff 15->10/ on hit 40->30
• Hadouken: whiff 15->0/ on hit 40->30

Video of Ryu's Street Fighter X Tekken v2013 patch changes

Sagat


• Close MK - Push back on block for boost combos reduced
• Close HP - Push back on hit changed to be same as light attacks
• Close HK - 1st hit will hit crouching opponents
- 1st hit causes forced standing
• Far HP - Push back on block for boost combos reduced
• Far HK - No longer build meter on whiff
• cr. MP - Block stun during boost combos increased by 4F (-5F on hit / -9F on block)
• cr. HP - Push back on block for boost combos reduced
• Step Low Kick - Block stun reduced by 3 (-3F on block)
• Tiger Uppercut - Block stun reduced by 10F
- Screen freeze reduced by 4F / Push back on block reduced
• EX Tiger Uppercut - Moves forward further
- Hit box after 2nd hit enlarged forward
• EX Tiger Knee Crush - Block stun reduced by 5 (-3F on block) / Damage 110->90 / Changed air combo count
• Close standing HP: pushback on hit is now the same as LP, and pushback on block for a Boost Combo has been decreased.
• Far standing HK: Cross Gauge meter building decreased from 10 to 0 on whiff, on block it’s been increased from 10+10 to 15+15 and on hit 20+20 to 25+25.
• Crouching MP: 4 frames added during Boost Combo (on hit -6, on block -10).
• EX Tiger Knee: frame disadvantage on block reduced by 3 frames to -2, damage decreased from 110 to 90, tweaked so that it registers in mid-air combos.
• Close standing MK: pushback on block for a Boost Combo has been decreased.
• Low Tiger Shot: overall animation reduced from 47 frames to 46 frames.
• EX Low Tiger Shot: overall animation reduced from 48 frames to 45 frames.

Special move meter gain
• Tiger Shot: whiff 15->5
• Grand Tiger Shot: whiff 15->5
• Tigger Uppercut: whiff 15-> 10 / on hit 40->30
• Tiger Knee Crush: whiff 15->0 / on hit 20+20(40)->30+20(50)

Video of Sagat's Street Fighter X Tekken v2013 patch changes

Sakura


• LK - Hit box reduced
- Hurt box reduced
- Startup 3F->4F
• Close MP - Frames reduced by 2 (on hit +4F/on block +1F)
• Close HK - Hit effect changed to knock away against opponents on the ground on hit
- Push back on block for boost combos reduced
• Far HP - Can be canceled
- Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. HP - Hurt box reduced
• Jump MP - Changed hit effect to knock down against airborne opponents on hit
• Hadoken - Increased total frames from 42F->49F
- Frames adjusted from (on hit ±0/on block -6F)->(on hit -3F/on block -7F)
• Sakura Otoshi - Hit box enlarged
• Haru Ranman - Damage increased from 300->330
• LK Shunpukyaku: damage increased from 30 to 40.
• Sailor Shot/Choba Throw: damage increased from 100 to 130.

Special move meter gain
• Hadoken: whiff 15->5/on hit 40->20
• Shouoken (L): whiff 15->10/on hit 10×2(20)->15×2(30)
• Shouoken (M): whiff 15->10/on hit 10×4(40)->8×4(32)
• Shouoken (H): whiff 15->10/on hit 10×6(60)->5×6(30)
• Airborne Shunpukyaku: whiff 15->0/on hit 40×2(80)->15×2(30)
• Sakura Otoshi (Attack): on hit 15->10
• Sakura Otoshi (Finish): whiff 5->10/on hit 15->20
• Shunpukyaku (L): whiff 15->0/on hit 40->25
• Shunpukyaku (M): whiff 15->0/on hit 40×2(80)->15×2(30)
• Shunpukyaku (H): whiff 15->0/on hit 40×3(120)->10×3(30)

Video of Sakura's Street Fighter X Tekken v2013 patch changes

Toro


Shoryuken LP/MP
• Frames decreased by 10 on block.
• Blockstun now lasts 5 frames less.
• Pushback on block decreased.

Special move meter gain:
• Shoryuken: On hit 40->30
• Tatsumaki Senpukyaku: whiff 20->10/On hit 40->30
• Airborne Tatsumaki Senpukyaku: whiff 20->0/On hit 40->35
• Joudan Sokutogeri: whiff 15->10/On hit 40->30
• Hadoken: whiff 10->0/On hit 40->30

Video of Toro's Street Fighter X Tekken v2013 patch changes (Not yet released)

Vega


• cr. LP - Frames increased by 1 (on hit +4, on block ±0)
• cr. MK - Block stun has been reduced by 3 frames (on block -2)
- 6 frames added to Boost combo (on hit -6, on block -13)
- Push back on block for boost combos reduced
• Vertical jumping HK - Opponent will go into a hard knockdown state if hit with this attack while in the air.
• Flying Barcelona Attack - The position of the hurtbox has been changed
- Pushback on block has been reduced
• Izuna Drop - Throw area has been reduced
• Sky High Claw (H) - The knockback timing on hit and on block has been changed
• Scarlet Terror (M) - Damage decreased from 100 to 80
• Scarlet Terror (H) - Damage increased from 100 to 120
- Mid-air combo count number increased
• EX Scarlet Terror - Damage increased from 150 to 160
- Mid-air combo count number increased
• Stardust Drop: damage increased from 150 to 190.
• Bloody High Claw: tweaked to make it easier to hit with.

Special move meter gain
• Rolling Crystal Flash (L): whiff 20->10, on hit 10+40(50)->20 x 2(40)
• Rolling Crystal Flash (M): whiff 15->10, on hit 10 x 3+40(70)->8 x 3+20(44)
• Rolling Crystal Flash (H): whiff 15->10, on hit 10 x 4+40(80)->8 x 4+15(47)
• Scarlet Terror (L): whiff 15->10, on hit 40->30
• Scarlet Terror (M and H): whiff 15->10, on hit 40+40(80)->20+10(30)
• Flying Barcelona Attack (Jump): whiff 10->5
• Flying Barcelona Attack (Attack): whiff 5->0, on hit 40->30
• Izuna Drop: whiff 5->10, on hit 40->50
• Sky High Claw: whiff 15->0

Video of Vega's Street Fighter X Tekken v2013 patch changes

Zangief


• Walking Speed - Slightly slower
• Close MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
• Close MK - 4 frames added to Boost combo (on hit -6, on block -10)
• Far LP - Damage decreased from 40 to 30
• Far LK - Startup increased from 4 to 5 frames
• Far MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
- Adjusted so that the hurt box comes out 1 frame before the attack
• Far MK - Push back on block for boost combos reduced
• cr. MP - Damage decreased from 80 to 70
• cr. MK - 2 frames added to Boost combo (on hit -5, on block -9)
• Flying Body Attack - Block stun reduced by 8 frames
- Damage decreased from 120 to 100
• Screw Piledriver - Damage adjusted:
• LP: 180->200
• MP: 200->220
• HP: 220->240
• Quick Double Lariat - Hitbox increased on the 5th frame
• Far standing MP: added 5 frames during Boost Combo (on hit -5 frames, on block -9), pushback on block has been reduced, hurtbox now comes out 1 frame before attack. Finally, start up has been increased from 4 frames to 5 frames.
• Flying Body Attack: block stun has been reduced by 9 frames, and damage decreased from 120 to 100.
• Quick Double Lariat: hitbox added to the 5th frame.
• Crouching LP: damage decreased from 40 to 30.
• Crouching HP: pushback on block during a Boost Combo has been decreased, and 5 frames are added when used in a Boost Combo (on hit -7 frames, on block -13).

Special move meter gain
• Screw Piledriver: whiff 15->20, on hit 40->100
• Banishing Flat: whiff 15->10, on hit 40->30
• Double Lariat: whiff 15->5, on hit 40->35 (after first spin 20)
• Quick Double Lariat: whiff 15->5, on hit 40 (after first spin 30)
• Flying Power Bomb: whiff 15->0, on hit 40->100
• Atomic Suplex: whiff 15->0, on hit 40+40(80)->70+50(120)

Video of Zangief's Street Fighter X Tekken v2013 patch changes


Comments

BlankaBeast said on January 28, 2013 at 8:10 p.m.

Noice! GET HYPE for 2013!!

#1
BlankaBeast said on January 28, 2013 at 8:58 p.m.

With the links to all the videos too?

Gotta say awesome job EHubs!

#2


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