Blackheart Marvel Super Heroes Moves, Combos, Strategy Guide

Guide last updated on
September 25, 2012 at 12:50 a.m. PDT


Blackheart Marvel Super Heroes Moves, Combos, Strategy Guide

Special Moves
Recommended Infinity Gem: Reality

Dark Thunder

Inferno
Super Moves

Armageddon

Heart of Darkness


Comments

DJScrubble said on December 18, 2012 at 12:14 p.m.

Rule #1 about playing Blackheart, never touch Armageddon unless you know it's going to hit and kill (anti-air only). Rule #2: Learn hit confirm inferno into heart of darkness. Easiest to do it with fire inferno. Lastly, going in will get you messed up. Zone with demons and flying monkeys until they connect until they turn your opponent to stone. Once frozen, inferno plus heart of heart of darkness then zone with minions again. If they get in on you, you're screwed. Dark thunder is only used when you don't want to use a demon (HK) or a flying monkey (HP).

#1
fcalastro said on January 20, 2013 at 5:48 p.m.

DJScrubble, are you sure about connecting Demons + Inferno + Heart of Darkness? Looks like if I do Inferno + HoD when my opponent is frozen, it doesn't link.

#2
DJScrubble said on February 12, 2013 at 2:51 p.m.

Jumping demons into infero into heart of darkness. When doing jumping demons, you generally want to jump away because if those demons miss, you're totally boned.

#3
DJScrubble said on February 12, 2013 at 3:05 p.m.

Standing demons gets you 27 hits though. I don't go for those. I hardly ever try it. Standing demons almost never hit for me. Crouch demons work just as well as jump demons, Jumping and crouch version should get you 31 hits. Raw HoD is 30-32. Remember that inferno puts your opponent into a juggle state. So you won't get the full 30-32 hits from it but it's still more damage.

#4


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