Strider Marvel vs. Capcom 1 Moves, Combos, Strategy Guide

Guide last updated on
September 24, 2012 at 4:41 p.m. PDT


Strider Marvel vs. Capcom 1 Moves, Combos, Strategy Guide

Special Moves

Running Sword Slash (Ame no Murakumo)
or (In the air)
Excalibur
Properties

or (Punch version can be done in the air)
Gram
or
Teleport

Vajra

Formation A
Formation B
Formation B Projectile
Properties


Formation C

Wall Cling (Heki Hari Tsuki)
After grabbing on to the wall, you can move up or down, or press in the opposite direction of the wall to jump off. Pressing Punch will make you strike with your sword, and pressing Down + a kick button will make you slide down quickly.

Also just pressing a Kick button will make you leap from the wall and do a arcing kick attack. Hard Kick travels forward the most distance, while Light Kick travels almost directly down.

Hyper (Super) Moves

Ouroboros (Orbs)

Ragnarok

Legion
Command Normals and Other Moves

Rolling Slide Kick
(In the Air when close to a wall)
Wall Jump
(In the air)
Double Jump You can also use the diagonally-up positions to Double Jump in those directions.


Comments

kupowns said on September 25, 2012 at 3:28 a.m.

aaah good times, where Ouroboros didn't cost 3 bars :(

#1
LowTierEvoPlayer47 said on December 12, 2014 at 8:21 p.m.

You mean MvC1 & MvC2

#2


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