Wolf Virtua Fighter 5 Final Showdown Moves, Combos, Strategy Guide

Guide last updated on
May 30, 2012 at 9:38 p.m. PDT


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Normal Moves

Straight Hammer

Jab Straight

One Two Upper

Elbow Smash

Combo Elbow Butt

Combo Double Arm Suplex

Hammer Kick

Body Blow

Dragonfish Blow

Rolling Back Elbow

Screw Hook

Screw Lariat

Elbow Butt
(can be charged)
Shoulder Attack
then while charging
Shoulder Attack Cancel

Clothesline

Rolling Elbow
then during hit
Emerald Flowsion
then max input speed during hit
Emerald Flowsion Variant
(opponent facing away) then during hit
Reverse Emerald Flowsion
(opponent facing away) then max input speed during hit
DD5

Low Hammer
Hold
Vertical Smash
Hold
Reverse Sledgehammer

Arrow Knuckle

Comet Hook

Elbow Rush 1

Elbow Rush 2

Elbow Rush 3

Tomahawk Chop
then during counter hit
European Elbow

High Kick

Double High Kick

Knee Lift

Low Drop Kick

Savate

Standing Low Kick
Hold or
Low Smash

Face Lift Kick

Drop Kick
(can be charged)
Level Back Crush

Dragon' Knuckle

Dragon Knuckle Combo

Dragon Chop

Quick Shoulder

Ogre Slash
then during hit
Half Nelson Suplex

Short Shoulder

Ogre Chop
then during hit
Burning Hammer
(opponent facing away) then during hit
Burning Driver

Grizzly Lariat

Regret Discharge

Hirate 1

Pounding Elbow

Death Scythe

Rolling Savate

Tornado Savate

Heavy Toe Kick

Toe Kick Side
then during hit
Toe Kick Stunner

Front Roll Kick

Neck Cut Kick

Thrust Kick

Kenka Kick

Flying Zero
Hold (while running)
Running Shoulder Attack
Hold (while running)
Jumping Back Elbow
(during Defensive Move)
Sidestep Catch
(vs high punch mid punch elbow)
Reject Wall
follow up with

success then P
Reject Wall Knuckle Arrow
or

success then K
Reject Wall Drop Kick
success then
Reject Wall Back Chop
or

success then
Reject Wall Catch
or

success then
Reject Wall Reject Wall
or
Deadly Move Front / Deadly Move Back
follow up with


Clothesline
or


Jumping Knee
or


Running Shoulder Attack
or


Sky High Shoulder Through
Throws

Face Crush Chop

Catch
follow up with


Quebradora Slam
or


Push
or


Schwein
or


Spiral Bomb
or


Change
follow up with


One and Only
or


Push
or


Calf Branding
or


Dangerous Backdrop

Giant Swing
(Max input speed)
Giant Swing
or
KS

DDT

Turbo Drop Kick

Low Sway Tackle
or
F5

Snap Meyer
follow up with


Soccerball Kick

Smash Down Bottom

Jackhammer

Swing Through

Frankensteiner
(wall behind opponent)
Wall Body Slam
(wall behind opponent)
Shotgun Chop
(on opponent's right)
Exploider
(on opponent's left)
Elimination Slam
(on opponent's left or right) or
Wrist Clutch Explodier
(opponent facing away)
German Suplex
(opponent facing away)
Dragon Suplex
(opponent crouching)
Side Suplex
(opponent crouching)
Vertical Tiger Driver
(opponent crouching)
Big Bridge Hammer
(opponent crouching)
Double Arm Suplex
(opponent crouching)
Pedigree
(on crouching opponent's left or right)
or or
Cross Armbreaker
(opponent facing away and crouching)
or or
German Suplex
Reversals
(vs high kick)
Captured
(vs mid kick)
Captured
(vs side kick)
Dragon Screw
(vs low punch)
Low Punch Cut
(vs low punch)
Low Punch Cut Slip Behind
success then
Low Punch Cut Shining Wizard
Down Attacks
(opponent down)
Elbow Drop
(opponent down)
Elbow
(opponent down)
Guillotine Drop
(opponent down)
Piercing Elbow
(opponent down)
Front Roll Kick
(opponent lying face up)
Double Claw
(opponent lying face down)
Double Claw
(opponent lying face up feet toward you)
Ankle Lock
(opponent lying face up side toward you)
Final Cut
(opponent lying face down feet toward you)
Armbar
(opponent lying face down feet toward you)
STF
(opponent lying face down head toward you)
Grand Sword
(opponent lying face down side toward you)
Cross Face Lock
Back Attacks
(opponent behind)
Rolling Hammer
(opponent behind)
Back Low Hammer
(opponent behind)
Back Kick
(opponent behind)
Back Drop Kick
Jump Attacks
(while rising)
Step Hammer
(in midair)
Rock Punch
(while rising)
Toe Crush
(in midair)
Toe Crush
(before landing)
Hammer Edge
Wall Moves
(wall in front)
Jumping Knee


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