Jeffry Virtua Fighter 5 Final Showdown Moves, Combos, Strategy Guide

Guide last updated on
June 6, 2012 at 8:40 p.m. PDT


Jeffry Virtual Fighter 5 Final Showdown Moves, Combos, Strategy Guide

Normal Moves

Straight Knuckle

Double Knuckle

Double Knuckle Upper

Straight Knuckle Body Blow

Straight Knuckle Body Blow Threat Stance

Head Cut Smash

Knuckle Kick

Combo Pile Bunker

Elbow Butt

Elbow Hammer

Dash Elbow

Dash Elbow Upper

Violence Body Blow

Violence Face Stamp

Elbow Stamp

Double Impact

Kenka Hook
(can be charged)
Tornado Punch

Double Hammer Down

Rising Hammer

Low Knuckle

Vertical Upper

Smash Upper

Double Upper

Full Swing Upper

Upper Kick

Killing Knee Kick

Killing Knee Hammer
then
Killing Knee Kick Splash Mountain

Knee Attack

Kenka Kick

Knee Push

Knee Push Bottle Cut

Toe Kick

Toe Kick Hammer
then
Toe Kick Splash Mountain
or
Vertical Kick

Side Kick

Jumping Heavy Kick
(can be charged)
Heavy Low Kick

Body Stab

Double Stab
then (during counter hit)
Buzzsaw Kick

Middle Hell Stab

Hell Claw
then (during hit)
Choke Slam

Hell Dunk Hammer

Heavy Back Knuckle

Heavy Back Knuckle Threat Stance

Stomach Destroyer

Head Attack

Full Swing Double Hammer

Megaton Knuckle

Power Hammer

Hell Dunk Elbow

Hell Dunk Knee

Tidal Wave Combo 1

Tidal Wave Combo 2

Tidal Wave Combo 3

Tidal Wave Combo 4

Megaton Fist Drop

Destruction Wave

Heel Drop

Ducking Low

Heel Scythe Kick

Rolling Heel Attack
(while running)
Running Body Press
(while running)
Running Hip Attack
(during defensive move)
Turn Straight
(during offensive move)
Body Hook
(during offensive move)
Quick Knee
Moves From Threat Stance

Threat Stance

Catch Blow
then (during guard)
Heavy Knee Strike

Counter Side Kick

Spear Straight

Rising Rush
Throws

Knee Smash

Power Slam

Head Butt
follow up with


Head Crush
or


Double Head Butt
follow up with


Triple Head Butt
or


Head Crush

Front Backbreaker

Machine Gun Hammer
(can throw direction with or )
Body Lift

Go To Sleep

Spine Buster

Sharkbite Tackle

Splash Mountain

Back Throw
(wall behind opponent)
Machine Gun Tackle
(wall in back)
Wall Back Flip
(wall behind opponent)
Wall Back Flip
(on opponent's left or right)
Number One Buster
or (on opponent's left or right)
Only One Buster
(opponent facing away)
Backbreaker
(opponent facing away)
Choke Sweeper Swing
(opponent crouching)
Iron Claw
(opponent crouching)
Machine Gun Knee Lift
(opponent crouching)
Power Bomb
or or (on crouching opponent's left or right)
Tidal Wave Bomb
or or (opponent facing away and crouching)
Backbreaker
(opponent falling face up with feet in the air)
Air Catch Bomb
(opponent falling face down with feet in the air)
Air Catch Backdrop
(opponent falling face down with head in the air)
Air Catch Power Slam
(opponent falling face up with head in the air)
Crash Down Slam
Down Attacks
(opponent down)
Stomping
(opponent down)
Body Press
(opponent down)
Raiden Drop
(opponent lying face up)
Devil Reverse Claw
(opponent lying face down)
Devil Reverse Claw
(opponent lying face up)
Neck Hanging Bomb
(opponent lying face down)
Face Crusher
Back Attacks
(opponent behind)
Spin Knuckle
(opponent behind)
Back Double Hammer
(opponent behind)
Back Kick
(opponent behind)
Back Heel Kick
Jump Attacks
(while rising)
Hammer Down
(in midair)
Step Knuckle
(while rising)
Step Kick
(in midair)
Heel Drop
(before landing)
Pushing Kick
Wall Moves
(wall in front)
Jumping Knee


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